i was right!!!! (no, wrong)

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ExOps_Mercenary
Posts: 126
Joined: 2007-07-09 18:40

i was right!!!! (no, wrong)

Post by ExOps_Mercenary »

some time ago i talked about a idea for laser guided bombs where you reskin a laser guided missile take away the engine smoke and thrust but keep it tracking the target. also the idea of using a dart that you can using the idea above or other type of lock-on weapons from planes that worked to.

how i know this stuff works is because the same ideas i came up with are on the new AIX mod on the f117 nighthawk and what do you know they work perfectly.

also you guys said it don't work well or at all.
so looks like some of you guys don't know what you are talking about. :26_suicid :26_suicid :26_suicid :gloomy: :gloomy: :gloomy: :cussing: :cussing: :cussing: :hissyfit: :hissyfit: :hissyfit:
Last edited by ExOps_Mercenary on 2007-10-14 02:55, edited 1 time in total.
Give me a rule or something and I'll find a way around it or tell you how to make it work
Desertfox
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Joined: 2006-08-15 06:41

Post by Desertfox »

ExOps_Mercenary wrote:some time ago i talked about a idea for laser guided bombs where you reskin a laser guided missile take away the engine smoke and thrust but keep it tracking the target. also the idea of using a dart that you can using the idea above or other type of lock-on weapons from planes that worked to.

how i know this stuff works is because the same ideas i came up with are on the new AIX mod on the f117 nighthawk and what do you know they work perfectly.

also you guys said it don't work well or at all.
so looks like some of you guys don't know what you are talking about. :26_suicid :26_suicid :26_suicid :gloomy: :gloomy: :gloomy: :cussing: :cussing: :cussing: :hissyfit: :hissyfit: :hissyfit:
You still OK? Seems like you over-dosed on smileys ;) I understand what you mean with the missile, but whats this about the dart?
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ExOps_Mercenary
Posts: 126
Joined: 2007-07-09 18:40

Post by ExOps_Mercenary »

[R-CON]Desertfox wrote:You still OK? Seems like you over-dosed on smileys ;) I understand what you mean with the missile, but whats this about the dart?
the dart is something you fire from the aircraft or a infantry designator and it will allow a pilot to lock onto that building bridge or what ever. so it's really like a laser designator in away but with a dart that sticks to a target.

also the smileys was the sadness to the idiots that said the idea was dumb, and them realizing that they were wrong
Give me a rule or something and I'll find a way around it or tell you how to make it work
Desertfox
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Joined: 2006-08-15 06:41

Post by Desertfox »

ExOps_Mercenary wrote:the dart is something you fire from the aircraft or a infantry designator and it will allow a pilot to lock onto that building bridge or what ever. so it's really like a laser designator in away but with a dart that sticks to a target.

also the smileys was the sadness to the idiots that said the idea was dumb, and them realizing that they were wrong
Word of advice ;) Do not bite the hand that feeds you. Also, how do you know that AIX is using the dart method?
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ExOps_Mercenary
Posts: 126
Joined: 2007-07-09 18:40

Post by ExOps_Mercenary »

[R-CON]Desertfox wrote:Word of advice ;) Do not bite the hand that feeds you. Also, how do you know that AIX is using the dart method?
because i see the thing fire it's like a bullet or something you shoot, i'm calling it a dart because it's more like one.

but the idea you could put into a infantry use were they designate the target not a aircraft or have the guy in the Second seat use it.
Give me a rule or something and I'll find a way around it or tell you how to make it work
zangoo
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Joined: 2007-09-01 03:42

Post by zangoo »

i would really like to see this in project reality in 0.7, seems really interesting.
ExOps_Mercenary
Posts: 126
Joined: 2007-07-09 18:40

Post by ExOps_Mercenary »

zangoo wrote:i would really like to see this in project reality in 0.7, seems really interesting.
download AIX mod and use the f117 nighthawk it has the thing and it's very useful because if infantry are taking a outpost designate the falg lock a bomb on and kill them. :-D

also here is the thread i made the ideas
https://www.realitymod.com/forum/smart- ... ml?t=23937
Give me a rule or something and I'll find a way around it or tell you how to make it work
Teek
Posts: 3162
Joined: 2006-12-23 02:45

Post by Teek »

isn't AIX SP only? Dose a bot actually fly the nighthawk our is it automated (like Satnavs airstikes)(
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Outlawz7
Retired PR Developer
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Post by Outlawz7 »

Bots fly, if they want to :p
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Desertfox
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Post by Desertfox »

Outlawz wrote:Bots fly, if they want to :p
But would they actually bomb if you lazed something?
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ExOps_Mercenary
Posts: 126
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Post by ExOps_Mercenary »

[R-CON]Desertfox wrote:But would they actually bomb if you lazed something?
the bots really don't use the nighthawk because so far i haven't seen on that used the f117 and get a kill
Give me a rule or something and I'll find a way around it or tell you how to make it work
Teek
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Joined: 2006-12-23 02:45

Post by Teek »

ExOps_Mercenary wrote:the bots really don't use the nighthawk because so far i haven't seen on that used the f117 and get a kill
then who flys the Nighthawk in AIX if your marking the target. I doubt that Bot will mark targets.
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CAS_117
Posts: 1600
Joined: 2007-03-26 18:01

Post by CAS_117 »

So the lock onto sticky heat object which has been endlessly suggested and turned down due to it not working in reality works but was found by an independent source and not the devs? :shock: Dear God! Could this mean that AA missiles actually have worked all along? Wait a minute! This means that... oh no. Its not possible!

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:26_suicid
Desertfox
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Joined: 2006-08-15 06:41

Post by Desertfox »

I went into AIX and I flew the nighthawk and from what I can see its just locking onto the vehicles and when the pilot fires the missile it just goes to that box. Its pretty much the same thing as the bomber in BF2.
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Dunehunter
Retired PR Developer
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Post by Dunehunter »

ExOps Mercenary, some politeness please. Before you start insulting the developers, atleast take your moment to make sure that what you're saying is true, because if what Desertfox is saying is true, you just made a fool out of yourself.
Swe_Olsson
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Post by Swe_Olsson »

my head is hurting from all this reading, Laser designator.. the future is near
Desertfox
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Post by Desertfox »

[R-MOD]dunehunter wrote:ExOps Mercenary, some politeness please. Before you start insulting the developers, atleast take your moment to make sure that what you're saying is true, because if what Desertfox is saying is true, you just made a fool out of yourself.
I was wrong.

Taken from the AIX FAQ.

Laser Smoke Marker
This unique device is carried by the F-117a as it's primary weapon and is used to spot and mark enemy infantry positions. It lasts for 20 seconds and has three key features:


* A laser-targeting marker, which can be locked onto by any BF2 laser-guided missile.
* A purple smoke column which is visible from quite a long distance away.
* An audible warbling noise, as a warning to any enemy in close range (Hey, it's only fair, right?)

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From what I can gather from his post, its not really exactly like his suggestion, but pretty damn close.
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Dunehunter
Retired PR Developer
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Post by Dunehunter »

Alright, so ExOps_Mercenary has a point then, but that still does not entail anyone to call the devs idiots. If you find something in another mod that you think might be good for PR, suggest it. Don't attack the devs over not thinking that your suggestion was possible.
e-Gor
Retired PR Developer
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Post by e-Gor »

[R-CON]Desertfox wrote:From what I can gather from his post, its not really exactly like his suggestion, but pretty damn close.
And not how we'd like laser designation to work in PR.
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