Bright flash when you hit a tank or metal

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Jack.DK
Posts: 26
Joined: 2007-02-14 16:27

Post by Jack.DK »

Teek wrote:So add a very large brief white disk to Sabot vs Tank material hit effects.
Good idea and I think it may work.
But it sounds easy, I dont know because i cant code, but it would be great, have i said that before. :idea:

(GoM)Jack7.dk :D (not me on the picture) Danish soldiers on patrol
Jaymz
Retired PR Developer
Posts: 9138
Joined: 2006-04-29 10:03

Post by Jaymz »

Great suggestion. The only problem is that having effects render at too long a distance is a long shot with the BF2 engine. Even statics start to flicker at long distances. At the moment we're really busy with 0.7 stuff that needs to be done but this is definitely something to keep in mind :)
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
77SiCaRiO77
Retired PR Developer
Posts: 4982
Joined: 2006-05-17 17:44

Post by 77SiCaRiO77 »

well, maybe using the effect of the gau cannon in a10 for shells? you know , that effect of yelloy thing flying arround when you hit the tank ?
Jack.DK
Posts: 26
Joined: 2007-02-14 16:27

Post by Jack.DK »

[R-DEV]Jaymz wrote:Great suggestion. The only problem is that having effects render at too long a distance is a long shot with the BF2 engine. Even statics start to flicker at long distances. At the moment we're really busy with 0.7 stuff that needs to be done but this is definitely something to keep in mind :)
Sounds GREAT !!!!!!! :-P :-P :-P

(GoM)Jack7.dk :D (not me on the picture) Danish soldiers on patrol
Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Post by Waaah_Wah »

Woohoo :)
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

Killing for peace is like f*cking for virginity

I :33_love: Jaymz
Jack.DK
Posts: 26
Joined: 2007-02-14 16:27

Post by Jack.DK »

Waaah_Wah wrote:Woohoo :)
EAT A CRACKER lol. ;)

(GoM)Jack7.dk :D (not me on the picture) Danish soldiers on patrol
halvor1
Posts: 1017
Joined: 2007-03-11 18:29

Post by halvor1 »

i think the reason of the bright flash is beacause of that the bullet is probably implented uranium?
agentscar
Posts: 1266
Joined: 2007-06-25 04:26

Post by agentscar »

getting the blurry effect,like when you're dying,without the coughing and stuff,when a tank round hits your armored vehicle,for like 2-5secs. would be kinda cool,for like a shaken crewmen...
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halvor1
Posts: 1017
Joined: 2007-03-11 18:29

Post by halvor1 »

agentscar wrote:getting the blurry effect,like when you're dying,without the coughing and stuff,when a tank round hits your armored vehicle,for like 2-5secs. would be kinda cool,for like a shaken crewmen...
That would seriously kick *** if that was possible for example when you get hit by one sabot/rpg round i would think that it would hurt some of the crews onboard the tank or apc!
agentscar
Posts: 1266
Joined: 2007-06-25 04:26

Post by agentscar »

I'm not saying you start dying,just you get a little "shaken" and you get blurred for a few secs.
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halvor1
Posts: 1017
Joined: 2007-03-11 18:29

Post by halvor1 »

that is what i meant duhh
agentscar
Posts: 1266
Joined: 2007-06-25 04:26

Post by agentscar »

Ok
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Surround
Posts: 609
Joined: 2006-12-10 23:49

Post by Surround »

I like this idea. Any comments from devs?
Jay
Posts: 281
Joined: 2006-07-03 19:39

Post by Jay »

I think dynamic lighting isn't possible, so a bright flash would be out of the question.

But I'm not sure.
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