But it sounds easy, I dont know because i cant code, but it would be great, have i said that before.Teek wrote:So add a very large brief white disk to Sabot vs Tank material hit effects.
Good idea and I think it may work.
Bright flash when you hit a tank or metal
-
Jack.DK
- Posts: 26
- Joined: 2007-02-14 16:27
-
Jaymz
- Retired PR Developer
- Posts: 9138
- Joined: 2006-04-29 10:03
Great suggestion. The only problem is that having effects render at too long a distance is a long shot with the BF2 engine. Even statics start to flicker at long distances. At the moment we're really busy with 0.7 stuff that needs to be done but this is definitely something to keep in mind 
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
-
77SiCaRiO77
- Retired PR Developer
- Posts: 4982
- Joined: 2006-05-17 17:44
-
Jack.DK
- Posts: 26
- Joined: 2007-02-14 16:27
Sounds GREAT !!!!!!![R-DEV]Jaymz wrote:Great suggestion. The only problem is that having effects render at too long a distance is a long shot with the BF2 engine. Even statics start to flicker at long distances. At the moment we're really busy with 0.7 stuff that needs to be done but this is definitely something to keep in mind![]()
(GoM)Jack7.dk
-
halvor1
- Posts: 1017
- Joined: 2007-03-11 18:29
That would seriously kick *** if that was possible for example when you get hit by one sabot/rpg round i would think that it would hurt some of the crews onboard the tank or apc!agentscar wrote:getting the blurry effect,like when you're dying,without the coughing and stuff,when a tank round hits your armored vehicle,for like 2-5secs. would be kinda cool,for like a shaken crewmen...
-
Surround
- Posts: 609
- Joined: 2006-12-10 23:49
-
Jay
- Posts: 281
- Joined: 2006-07-03 19:39
I think dynamic lighting isn't possible, so a bright flash would be out of the question.
But I'm not sure.
But I'm not sure.
Help Project Reality in Australia, join the bigD community!
http://www.bigdgaming.net/
http://www.bigdgaming.net/

Jaymz
