Ok think of it in basic terms. You are flying a jet in bf2. what button do you push to make the ejector seat work?Rhino wrote:Im sure it really isnt that hard, with abit of animation and extra modeling it could be done i would think. Have a 2nd wreck model for when the ejector seat goes which has a whole for where the ejector seat was, then it spawns in a new model of just the seat with the player in it, this would fly up and then would activate the shute![]()
Can't be 'e' that'll just make you pop outside of it.
Has to be some 'weapon' that somehow fires the cockpit model out of the jet... which is 99% impossible because that means making 2 vehicles both with physics and collision meshes into one thing. There is a reason why the aircraft carriers don't move on bf2. The physics would make the aircraft explode instantly or constantly take damage.
And even if you coded it so that there were two things in one, the second the two vehicles seperated, they'd hit each other and explode, or the seat would go up so fast it'd never come down or blow up the server cuz of lag.
Its not as easy as 'make another model that the player teleports into'. For one thing, i don't think its possible to teleport the actual player (permanently) into another area. GC had you 'teleport' into inside a droid, but when it died you were back at the terminal... so you'd appear back inside the plane wreck when you exit the ejector seat or something like that.
Any dev's comments on this?






