TK with mines

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TeRR0R
Posts: 451
Joined: 2007-10-20 10:33

TK with mines

Post by TeRR0R »

Getting TK and punish for properly used mines is IMO unfair.
When a full APC drives over one friendly mine the driver is guilty at most.
With such a punishment i'll barely use mines anymore.
It's too bad about using mines at all.

Maybe its possible to "neutralize" the owner of a mine after 1 minute?
Or disable punishment for minekills at least?

In the current state mines are barely used (for above reasons) except unrealistically deployed directly in front of a tank.
Last edited by TeRR0R on 2007-10-20 12:55, edited 1 time in total.
Swe_Olsson
Posts: 1030
Joined: 2007-04-30 17:45

Post by Swe_Olsson »

punnishment is by the servers choice of settings, its accidental and people tend to put mines at the most redicilous places and when you drive 80mph you dont have time to stop.. boom TK, it just happens nothing can be done really as Friendly Fire needs to be turned on for IRL sake
laikiunreal
Posts: 232
Joined: 2007-04-27 17:51

Post by laikiunreal »

yes, but for example in al basrah in the vcp there is always ppl who like to cross over friendly mine..why? because they want to get out vcp and dont care to punish a friendly for it, those mines are there for a purpose, protect both entrance (N and S entrance) of vcp from enemy vehicles and u cant drive there at 80 mph, so is imposible u cant see those mines in the entrance, but on the other hand outside vcp is another history...
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TeRR0R
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Post by TeRR0R »

laikiunreal wrote:yes, but for example in al basrah in the vcp there is always ppl who like to cross over friendly mine..why?
Exactly this was the reason for my post... :wink:
MrD
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Post by MrD »

Mines are cool, long live mines!

If drivers go so fast they can't see mines, etc and stop for them, then they are driving too fast!
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Superior Mind
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Post by Superior Mind »

A good way to use mines is to put them on paths your team doesn't need to use, so your team can focus on defending only one or two points, instead of all the bridges you just mined for example. It is also a good idea to deploy them on paths behind enemy lines.
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agentscar
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Post by agentscar »

Should this thread be closed,this is a server thing more than a full PR thing...
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MrD
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Post by MrD »

If you put the mines where your vehicles go, then the enemy will drive through those pathways unhampered. Put them where they can be run over, then if you are a driver, use your brains and don't drive so fast that you can't see what is ahead let alone have time to stop for the mines.

If you are driving down the road in a city and a small child runs into the road following a ball, you cannot use the excuse "it shouldn't have been there" when you run over and kill the child. This analogy has been brought to you from the depths of Suicide Squad
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G.Drew
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Post by G.Drew »

or when driving, look for mines, look or listen for people telling u if they have and where theve planted mines, and (esp VCP) think about places that should be mined, and stay clear of them, like driving thru VCP is NEVER a good idea, go round the side
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FoW_Strummer
Posts: 86
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Post by FoW_Strummer »

Superior Mind wrote:A good way to use mines is to put them on paths your team doesn't need to use, so your team can focus on defending only one or two points, instead of all the bridges you just mined for example. It is also a good idea to deploy them on paths behind enemy lines.

Can you tell me where the Fantasy Land server is. The server where everyone always uses common sense and never make mistakes. I agree with this topic. I refuse to use mines anymore. A vast majority of people (team-mates) run them over, then punish you or worse (depending on server) gets you kicked for a neg score.

Strum
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JustMe
Posts: 278
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Post by JustMe »

FoW_Strummer wrote:Can you tell me where the Fantasy Land server is. The server where everyone always uses common sense and never make mistakes. I agree with this topic. I refuse to use mines anymore. A vast majority of people (team-mates) run them over, then punish you or worse (depending on server) gets you kicked for a neg score.

Strum
^^^ i quite mining as well, if i take a engineer kit to help a tanker out i just dont lay them down, allways someone come flying in behind you to run over it. i have ran over them myslef & i forgive, but seems when i was laying them i allways got punished, LOL.

if possible drive off the main road, that helps sometimes.

i was crossing a bridge in tank this morning & seen the mine it was friendly, well it was by itself & i wanted too drive past so i turned to go around, i thought i was safe distance so i got blew up and i forgave, my question , exactly how far away do you have to be to avoid one?
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MrD
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Post by MrD »

Mines have turned the tide of many a battle I've been in online. You could not possibly deny their usage!
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[R-MOD]Mongolian Dude:
AH man, sarcasm is so hard to get across the web, even if we are both british :(
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JustMe
Posts: 278
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Post by JustMe »

[R-PUB]MrD wrote:Mines have turned the tide of many a battle I've been in online. You could not possibly deny their usage!
i can, i allways got punished

wishing well here (even though it wouldn't stop noobs & jerks from punishing) the red friendly mine marker (red crossbones), or some sort of way to know where friendly mines are like a mapp icon or something. just a wish.

when im in armour or apc driving i go slow, usualy stay off main roads if all possible, this kinda aggravates some people who want to get there fast, but its my electronic life & points so i look where im going even though sometimes it just hard to spot friendly & enemy mines .
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Onil
Posts: 1232
Joined: 2007-08-19 09:50

Post by Onil »

same with slams really... i destroyed 2 enemy commander trucks with slams and got team kills in both because players would run into them... got kicked because of that.
ryan d ale
Posts: 1632
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Post by ryan d ale »

Don't let fools discourage thier usage.

Remember:

they do have a defensive usage but don't block-in friendly vehicles
warn team
try to put in suspected enemy vehicle path (without it being a suspected path of a friendly vehicle)

and if they do run over it...it's their fault for being a bad driver and for not thinking properly about safety.
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JustMe
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Post by JustMe »

ryan d ale wrote:Don't let fools discourage thier usage.

Remember:

they do have a defensive usage but don't block-in friendly vehicles
warn team
try to put in suspected enemy vehicle path (without it being a suspected path of a friendly vehicle)

and if they do run over it...it's their fault for being a bad driver and for not thinking properly about safety.
well the ones i layed i never blocked anybody in, they just wasnt looking and anyone ought to know a road in wartime is a place to be cautious on. comes down to it, alot get pissed cause they wsant watching & give you a punish for their hastiness
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FoW_Strummer
Posts: 86
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Post by FoW_Strummer »

Its a crappy deal because even if the devs were able to somehow make it an option for friendly tks being forgiven as a server option for engis, then the jackasses who enjoy anarchy would go crazy with tk'ing on that server. We all know thats what would happen. I think the solution is for server admins to take off that God AWFUL "kicking for neg score" option. It is just plain stupid in this game.

CHeers
STRUM
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Though the rules of the road have been lodged.....its only peoples games that you have to dodge...ITS ALRIGHT MA..its life and life only!!
JustMe
Posts: 278
Joined: 2007-09-25 19:35

Post by JustMe »

FoW_Strummer wrote:Its a crappy deal because even if the devs were able to somehow make it an option for friendly tks being forgiven as a server option for engis, then the jackasses who enjoy anarchy would go crazy with tk'ing on that server. We all know thats what would happen. I think the solution is for server admins to take off that God AWFUL "kicking for neg score" option. It is just plain stupid in this game.

CHeers
STRUM
^^^ would be nice, i got kicked this moring, drove a tank a mile, got tv'd & kicked, i just went elsewhere
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M4nicMin3r
Posts: 503
Joined: 2007-01-22 11:53

Post by M4nicMin3r »

agentscar wrote:Should this thread be closed,this is a server thing more than a full PR thing...
LOL!

Hardly, ok so you can turn of TK punish but AFAIK youll still get minus points for the TK. You dont get any more minus points for the punish., that just goes towards any server configs IE: 4 punishes and your kicked.

Really its a stupidity issue..., theres no patch fix in this world for stupid players.
Ingame name frazzb0b : All round good guy and minge-itsu master.
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TeRR0R
Posts: 451
Joined: 2007-10-20 10:33

Post by TeRR0R »

Any ideas how the use of mines can be made more fair regarding the point system?
Is it even possible to change anything in this regard, at all? DEVS?
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