al basrah airport issue?

General discussion of the Project Reality: BF2 modification.
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Sgt_carbonero
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al basrah airport issue?

Post by Sgt_carbonero »

was playing on battlearena server and noticed a disturbing trend. Insurgents were running motorcycles (with mines on them?) into the airport and detonating the entire lineup of apcs parked there. i mean all 4 or 5 at once.


I thought you couldn't enter the airport as insurgent? did that change or are they exploiting the speed of the motorcycle to get that far in?

I'm pretty ssure the devs would think this is violating the spirit of the game.

Anybody else? pretty aggravating,

carb
Brummy
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Post by Brummy »

Hm.. I do that too, it's very effective and prevents the APCs from attack the insurgents :)
JohnnyPissoff
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Post by JohnnyPissoff »

I don't know carbonero, seems "Kosher" to me. Civilian looking insurgents are the suicide bombers in reality. I think it's quite clever and gives me something to do this afternoon. Thanks for the tip man!
<1sk>Headshot
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Post by <1sk>Headshot »

I can't speak for how the devs want the map to be played, although:

IMO in a conventional vs. conventional army map this would not be allowed. But I'd assume that in RL insurgents would use these tactics if they could.

Al Basrah doesn't have a checkpoint on the road with roadblocks and barbwaire for no reason. It is a defensive position. If you don't want this to happen maybe station 2 or 3 guys there to defend the Airport.
"Computer games don't affect kids, I mean if Pac Man affected us as kids, we'd all be running around in darkened rooms, munching pills and listening to repetitive music."
Outlawz7
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Post by Outlawz7 »

We only have 32 players per team, IRL bases are defended by hundreds of troops
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epoch
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Post by epoch »

Perfectly legitimate tactic imho.

Defend your base or lose your assets. Seems fair enough to me.

It's really funny too.


[R-MOD]Cp: epoch if I wasn't dancing right now I'd shoot you.
ZaZZo
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Post by ZaZZo »

Why would you have 4-5 Warriors parked there anyway?

Also, I think it's pretty cool when on Brits and someone shouts on VoIP: "FRIGGIN BOMB BIKES INCOMING! GET THE CHOPPER IN THE AIR!" Ad then Kaboomski a few hundred meters away.
Outlawz7
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Post by Outlawz7 »

Or when a Merlin pilot is doing a super kewl extraction of a Spec Op squad and someone drives a dirt bike loaded with C4 over the back ramp xD
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Heliocentric
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Post by Heliocentric »

its cheap as hell, but its counterable, 1 apc or even a gun mounted on a car parked near to the apcs can perfectly protect the apcs from bikes and suicide cars.

1 player, but hell... should being forced to defend an uncap be part of the maps design?

I mean being forced to defend vcp is cheap enough as it is, once surgents cap that and dig in with c4 and explosives the brits are screwd, sure the squad leaders cant respawn locally, but heres the thing, if the squad leaders cower in the bunkers and their teammates motlov spam?

base deffended.

brits win on that map when the 'surgents arnt agressive enough, thats the only way.
Outlawz7
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Post by Outlawz7 »

You can win the map, if you spawn at VCP and manage to hold off the first wave.
Usually fails at least once, as Insurgents rush on VCP like ants on sugar.
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Heliocentric
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Post by Heliocentric »

Outlawz wrote:You can win the map, if you spawn at VCP and manage to hold off the first wave.
Usually fails at least once, as Insurgents rush on VCP like ants on sugar.
and if they cap it later?

they need to get rid of that bleed.
Sgt.Princess
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Post by Sgt.Princess »

When insurgents rush VCP in the beginning they either die right away or take the flag. If they get killed at a high rate right away, then the Brits can get some intel to start with. I've played both sides and won on both sides so it can be done either way if everybody works together to do the same thing.
I don't think using the "death scooter" is wrong, either. It's set up so that the insurgents can get through to airport that way for a reason so the Brits have to protect their assets at the airport & not get lazy at their base. The Brits can go to the Palace and blow up the insurgent vehicles if they want to, turn about is fair play.
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Juba
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Post by Juba »

well said Princess.
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Heliocentric
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Post by Heliocentric »

Sgt.Princess wrote:The Brits can go to the Palace and blow up the insurgent vehicles if they want to, turn about is fair play.
APC=!Bomb Truck

however... as brits, i love stealing the bikes, and then having a passenger engineer and burning it up.

still.... HAT passenger=awesome.
DavidP
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Post by DavidP »

Heliocentric wrote:APC=!Bomb Truck

however... as brits, i love stealing the bikes, and then having a passenger engineer and burning it up.

still.... HAT passenger=awesome.
Ever do driveby's with the spawn car when 3 passengers have support and one throws molotovs? Now that is fun!
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Waaah_Wah
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Post by Waaah_Wah »

Heliocentric wrote:APC=!Bomb Truck

however... as brits, i love stealing the bikes, and then having a passenger engineer and burning it up.

still.... HAT passenger=awesome.
Dirt bike on Kashan with a HAT passenger and yourself as an rifleman. Now THAT is fun :)
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

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DavidP
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Post by DavidP »

To the Op that used to be such a problem on .5 but now with the 10 second bleed time insurgents that do get past the gate after all the swirving to avoid the barriers die on their bikes, The ones that do it succesfully are rare.(I've only done it once before and that was with an Apc that left the parking lot) I do know a guy who mastered it in .5 though, I remember that on Dev file i was in a squad with him as his trigger man, In 5 minutes we crippled their entire air support.
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Sgt_carbonero
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Post by Sgt_carbonero »

so i'm interested in the dev response. The airport is designed to kill you if you get close or try to enter it.

so it seems its an exploit because they obviously dont want you to enter it? please lets hear the dev response.
GeZe
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Post by GeZe »

DavidP wrote:To the Op that used to be such a problem on .5 but now with the 10 second bleed time insurgents that do get past the gate after all the swirving to avoid the barriers die on their bikes, The ones that do it succesfully are rare.(I've only done it once before and that was with an Apc that left the parking lot) I do know a guy who mastered it in .5 though, I remember that on Dev file i was in a squad with him as his trigger man, In 5 minutes we crippled their entire air support.
http://www.youtube.com/watch?v=Y6xIEFo-dZQ

Epic.

Also destroyed many Cobras that way.
-=TB=-Tobakfromcuba
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Post by -=TB=-Tobakfromcuba »

Outlawz wrote:We only have 32 players per team, IRL bases are defended by hundreds of troops
here in germany us-installations like gasstations or even burger king restaurants had troops guarding the entrance area.
only james bond can enter and destroy/kill anything.
but james bond is british
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