Scope Raising/Aiming
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pasfreak
- Posts: 645
- Joined: 2007-07-13 01:50
Scope Raising/Aiming
I think the actual raising up to your sights should be slower, like it is in the support weapons now.
it should take about one to one and a half seconds to get your sights centered, this would help end the insta headshot wtfpwn problem PR is plagued with.
it should take about one to one and a half seconds to get your sights centered, this would help end the insta headshot wtfpwn problem PR is plagued with.
*PAS*
"You can't expect to have the DEVS make everything idiot proof....(though that is an arguable point due to the generous number of said idiots that do play the game)."
"next time I catch you in the bushes outside my place, I'm skipping the 911 call and going straight to 1911."
-unknown youtuber
"You can't expect to have the DEVS make everything idiot proof....(though that is an arguable point due to the generous number of said idiots that do play the game)."
"next time I catch you in the bushes outside my place, I'm skipping the 911 call and going straight to 1911."
-unknown youtuber
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PRC_Heavy_Z
- Retired PR Developer
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Harrod200
- Posts: 3055
- Joined: 2007-09-07 12:08
Yea it is a bit dodgy when your rifle goes from your hip to your sholder in a nanosecond...
If there was a delay added I'd expect to see two things;
1. More people moving around with their eye to the sight permanently, ready to engage
2. More people running around and just spraying when they see an enemy
If there was a delay added I'd expect to see two things;
1. More people moving around with their eye to the sight permanently, ready to engage
2. More people running around and just spraying when they see an enemy
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AnRK
- Posts: 2136
- Joined: 2007-03-27 14:17
I think it's shouldered pretty much constantly, and when you press aim it's brining the sights up to your eyes as far as I'm aware. It's only when you sprint that it's at your hip, if I remember right.Harrod200 wrote:Yea it is a bit dodgy when your rifle goes from your hip to your sholder in a nanosecond...
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Harrod200
- Posts: 3055
- Joined: 2007-09-07 12:08
It may be modelled that way when people run, but the way you fire it, unaimed is effectively firing from the hip.AnRK wrote:I think it's shouldered pretty much constantly, and when you press aim it's brining the sights up to your eyes as far as I'm aware. It's only when you sprint that it's at your hip, if I remember right.
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zeidmaan
- Posts: 228
- Joined: 2007-02-11 18:05
I REALLY love the idea. It would give more advantage to the guy thats stationary and ready to engage, over the guy on the move. Currently it takes a skilled player about 1 second to stop - bring the sight up and score a hit (with scoped weapons, with unscoped its a bit longer). I hate that, specially now when about 50% of players have scoped weapons.
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<1sk>Headshot
- Posts: 893
- Joined: 2007-05-14 21:51
I agree, it's a good idea. Maybe an increased value for Sniper rifles and MG's. An average value for AR's and little to none for Carbines. This would work pretty well. With maybe a delay of half the time if you are prone, to give you an advantage over attackers if you're defending, like it should be.
"Computer games don't affect kids, I mean if Pac Man affected us as kids, we'd all be running around in darkened rooms, munching pills and listening to repetitive music."
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CAS_117
- Posts: 1600
- Joined: 2007-03-26 18:01
you cant move when aiming. in the army youre taught a tactical walk to keep spacing with others and your sight picture even while remaining mobile while having the weapon shouldered. in pr you don't move in the aimer. accuracy while walkng should be minimal, but you should still be able to walk normally, otherwise its better to instaprone.
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ZaZZo
- Posts: 1494
- Joined: 2007-02-03 18:37
Wrong thread?caboose wrote:you cant move when aiming. in the army youre taught a tactical walk to keep spacing with others and your sight picture even while remaining mobile while having the weapon shouldered. in pr you don't move in the aimer. accuracy while walkng should be minimal, but you should still be able to walk normally, otherwise its better to instaprone.
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OkitaMakoto
- Retired PR Developer
- Posts: 9368
- Joined: 2006-05-25 20:57
Ok, what idiot would "slow walk" around with the iron sights up constantly?Harrod200 wrote: If there was a delay added I'd expect to see two things;
1. More people moving around with their eye to the sight permanently, ready to engage
2. More people running around and just spraying when they see an enemy
And fine, spray and pray long distance and see if you kill me first.
I say go for it, more time would be nice.
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pasfreak
- Posts: 645
- Joined: 2007-07-13 01:50
yeah i vaguely remember it
but it was nowhere in the search, and i didn't see it in the *** thread.
...im just waiting for a mod to come over with their UBER SEARCH powers to show me the old thread and then lock this one.
but whats the point in that? i mean when a thread dies out, and the issue isn't recognized (as in dev's saying, "yes" or "no" to it), then shouldn't it be brought back to attention?
i mean if you can't find the original thread, what makes better sense than to just make a new one?
and in addition to my original point in making the scope raising longer, i think a big issue (which ties into scope raising time) is having the weapon in the DOWN position (i.e. the position its in when you're sprinting) while walking as well.
the only time it should be up is while your scope is raised, and 5 to 10 seconds after you raise your scope.
i'm not saying model this in FPS mode, but simply altering the character model so it does this. (so you see it when you look at another person)
but it was nowhere in the search, and i didn't see it in the *** thread.
...im just waiting for a mod to come over with their UBER SEARCH powers to show me the old thread and then lock this one.
but whats the point in that? i mean when a thread dies out, and the issue isn't recognized (as in dev's saying, "yes" or "no" to it), then shouldn't it be brought back to attention?
i mean if you can't find the original thread, what makes better sense than to just make a new one?
and in addition to my original point in making the scope raising longer, i think a big issue (which ties into scope raising time) is having the weapon in the DOWN position (i.e. the position its in when you're sprinting) while walking as well.
the only time it should be up is while your scope is raised, and 5 to 10 seconds after you raise your scope.
i'm not saying model this in FPS mode, but simply altering the character model so it does this. (so you see it when you look at another person)
*PAS*
"You can't expect to have the DEVS make everything idiot proof....(though that is an arguable point due to the generous number of said idiots that do play the game)."
"next time I catch you in the bushes outside my place, I'm skipping the 911 call and going straight to 1911."
-unknown youtuber
"You can't expect to have the DEVS make everything idiot proof....(though that is an arguable point due to the generous number of said idiots that do play the game)."
"next time I catch you in the bushes outside my place, I'm skipping the 911 call and going straight to 1911."
-unknown youtuber
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Warmagi
- Posts: 299
- Joined: 2007-09-17 12:14
Thats called animation and to do that they need animator whos going to spend his valuable time to do that. As probably some DEV will tell you later if you're an animator... go for it.pasfreak wrote: but simply altering the character model so it does this. (so you see it when you look at another person)
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