A new objective for Insurgency game mode.
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Superior Mind
- Posts: 161
- Joined: 2007-02-15 01:55
A new objective for Insurgency game mode.
My idea is to have, in addition to ammo dumps on Al Basrah, a downed Merlin. The helicopter would be well within Insurgent lines. It would provide ammo and have pickup kits in it that consist of British rifles and grenades. It would have to be destroyed by the British forces in addition to the ammo dumps. The downed helicopter would spawn at a random location at the start of the map. The locations wouldn't just be in the city, it could spawn in the village area, in a random spot in the desert, but always behind Insurgent lines.
Intelligence reports would never reveal the location of the helicopter, it would be spotted by pluming smoke.
Intelligence reports would never reveal the location of the helicopter, it would be spotted by pluming smoke.

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Mongolian_dude
- Retired PR Developer
- Posts: 6088
- Joined: 2006-10-22 22:24
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DarkTalon
- Posts: 711
- Joined: 2007-03-22 00:17
maybe basrah could have tons of secondary objectives, for example:
destroying merlin crash site: Merlin respawn time reduced by 10 miniutes
repairing an initially destroyed bridge: Landrovers respawn reduced by 2 miniutes
recovering fallen soldiers body: (british kits would be hidden around the map, with neither team knowing the location. if a british soldier finds one and picks it up and puts it back down, or keep it which simulates finding their comrades corpse and taking it back to base for burial/treatment) entire teams spawntime is reduced by 5 seconds (per recovered soldier)
arresting insurgent leader: spawn time reduction by 10 seconds, extra challenger is spawned.
just examples of a bonus system we could implement.
might encourage more door to door searches of the city as compared to the farming of insurgents until you get enough intel.
destroying merlin crash site: Merlin respawn time reduced by 10 miniutes
repairing an initially destroyed bridge: Landrovers respawn reduced by 2 miniutes
recovering fallen soldiers body: (british kits would be hidden around the map, with neither team knowing the location. if a british soldier finds one and picks it up and puts it back down, or keep it which simulates finding their comrades corpse and taking it back to base for burial/treatment) entire teams spawntime is reduced by 5 seconds (per recovered soldier)
arresting insurgent leader: spawn time reduction by 10 seconds, extra challenger is spawned.
just examples of a bonus system we could implement.
might encourage more door to door searches of the city as compared to the farming of insurgents until you get enough intel.

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TY2D2
- Posts: 433
- Joined: 2007-06-07 05:21
I like the initial idea there ^ but they go a little over the top I think.DarkTalon wrote:maybe basrah could have tons of secondary objectives, for example:
destroying merlin crash site: Merlin respawn time reduced by 10 miniutes
repairing an initially destroyed bridge: Landrovers respawn reduced by 2 miniutes
recovering fallen soldiers body: (british kits would be hidden around the map, with neither team knowing the location. if a british soldier finds one and picks it up and puts it back down, or keep it which simulates finding their comrades corpse and taking it back to base for burial/treatment) entire teams spawntime is reduced by 5 seconds (per recovered soldier)
arresting insurgent leader: spawn time reduction by 10 seconds, extra challenger is spawned.
just examples of a bonus system we could implement.
might encourage more door to door searches of the city as compared to the farming of insurgents until you get enough intel.
The down merlin idea is pretty good
I think it should have to spawn real close to the city though, or it will be too easily destroyed by the APCs.
I think that would change up the gameplay of Basrah a lot, insurgents stealing weaponry from a down chopper would be awesome. And imagine sniper teams of the British holding position trying to secure teh crash site and all that fun stuff.
This is a great idea, I am all for it.
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DarkTalon
- Posts: 711
- Joined: 2007-03-22 00:17
I think some of the rewards might be a bit exaggerated, however i think these secondary objectives could give squads alot more stuff to do other than justTY2D2 wrote:I like the initial idea there ^ but they go a little over the top I think.
A. Defend VCP
B. Hunt for caches
almost adds a strategy-game element to it, like resources. if the commander wants to focus on airbourne operations he could send 2 or 3 squads to the merlin crash, if he wants to use armor he would send squads to defend bridges so the challenger/apc spawn time is low. (and so they have a way to get across the creek :mrgreen

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[T]Terranova7
- Posts: 1073
- Joined: 2005-06-19 20:28
I like the idea of destroying the downed chopper. A better idea would be that the merlin only spawns once the downed merlin is destroyed. Otherwise it might be a little too easy for the current merlin to find the downed one, drop a squad of engineers off and destroy the darn thing.
I'd say add two crash sites to begin with, both spawning at random locations within Insurgent territory. Another way to spice that up might be to add some extraction to that as well. Basically a pilot's VIP kit could spawn next to one of the crash sites. By extracting the pilot back to main base, the team earns a huge gain in intel points. If the player with the pilot kit dies along the way however, the kit doesn't respawn again and the opportunity to gain intel points goes down with it. To add more incentive having success, an extra transport chopper will spawn if the pilot is extracted in addition to the one that spawns after destroying the crash sites.
Another objective, or side game rather would be recovering enemy documents such as maps and such that spawn in random interior locations. The Brits or Americans gain a large boost in intel points by recovering documents, which can help reveal enemy ammo caches, crash sites and other objectives.
On the note of recovering random kits, how about making it so that random "dogtags" spawn randomly throughout the city. You pick it up like a kit, but nothing comes with it (Well maybe just a pistol for kicks). Instead the brits gain a small boost in tickets (5 per dogtag).
I'd say add two crash sites to begin with, both spawning at random locations within Insurgent territory. Another way to spice that up might be to add some extraction to that as well. Basically a pilot's VIP kit could spawn next to one of the crash sites. By extracting the pilot back to main base, the team earns a huge gain in intel points. If the player with the pilot kit dies along the way however, the kit doesn't respawn again and the opportunity to gain intel points goes down with it. To add more incentive having success, an extra transport chopper will spawn if the pilot is extracted in addition to the one that spawns after destroying the crash sites.
Another objective, or side game rather would be recovering enemy documents such as maps and such that spawn in random interior locations. The Brits or Americans gain a large boost in intel points by recovering documents, which can help reveal enemy ammo caches, crash sites and other objectives.
On the note of recovering random kits, how about making it so that random "dogtags" spawn randomly throughout the city. You pick it up like a kit, but nothing comes with it (Well maybe just a pistol for kicks). Instead the brits gain a small boost in tickets (5 per dogtag).
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jayceon515
- Posts: 436
- Joined: 2007-07-24 14:19
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ryan d ale
- Posts: 1632
- Joined: 2007-02-02 15:04
I like the idea of that whether it is the helicopter or the convoy 
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