**Sneak Preview** Fool's Road

General discussion of the Project Reality: BF2 modification.
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lacrits
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Joined: 2007-08-16 00:00

Post by lacrits »

Oh yes, more in the line of Mestia!!! Can't wait for .7

By the way.. Those trees must be new huh! ;)
Specifications
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Joined: 2007-06-02 19:19

Post by Specifications »

Bigger maps better ;]. Love it some parts look very very realistic as when the road ends and there is a huge clear space in middle and than forest again love it! keep up the good work.
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Waaah_Wah
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Post by Waaah_Wah »

Those are new trees arent they? :D
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

Killing for peace is like f*cking for virginity

I :33_love: Jaymz
zardez
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Post by zardez »

what with the minimum specs be for PR .7?
IronTaxi
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Post by IronTaxi »

sorry maximum specs only...

aka...no idea...same as now? nothing should change too much as far as system specs...

some maps might get better if we swap out the trees for new ones (once they are tweaked and working well)
Top_Cat_AxJnAt
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Post by Top_Cat_AxJnAt »

Taxi, we all not what it looks like *drools* but i dont think i can make any more comments until i can get down and dirty on this unseasoned canvass in the public beta.

When 64 players can wheel, slide and blow their way round this map...

...so any chance of picture of the map for the map, they are really quite blurry so it is not like it would reveal much, just give some of us a chance to dream up little plans, wetting our appetite for what a real tactical affair that you probably are dying to see explode across that map! :razz:
IronTaxi
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Post by IronTaxi »

no prob...is that all you want? ok...
IronTaxi
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Post by IronTaxi »

far from perfect but feel free to drool...not by any means the absolute final map...

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wooly-back-jack
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Post by wooly-back-jack »

wow, vast!
Rhino
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Post by Rhino »

what have a told you about minimaps taxi :p

renderer.mincalldistance 2000
staticmeshrender.nolods 1
build final roads
move water 1m down
then generate :p
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Zrix
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Post by Zrix »

nice!
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IronTaxi
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blllaahaha

Post by IronTaxi »

[R-DEV]Rhino wrote:what have a told you about minimaps taxi :p

renderer.mincalldistance 2000
staticmeshrender.nolods 1
build final roads
move water 1m down
then generate :p
blallahahaha.....

:fryingpan :fryingpan :firing: :firing: :d uh: :d uh: :2gunsfiri :2gunsfiri :crazy: :crazy: :28_behead :28_behead :hissyfit: :hissyfit: :25_flamer :25_flamer :26_suicid :26_suicid :bur2: :bur2:

this is an old map!!!
SethLive!
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Joined: 2007-02-10 22:46

Post by SethLive! »

could be the next quai! it looks really good :)
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Someone please tell me that the above is irony.
Or I'll rip my own eyes out with a sardine.
-[R-Mod] Masaq
Rhino
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Post by Rhino »

[R-DEV]IronTaxi wrote:blallahahaha.....

:fryingpan :fryingpan :firing: :firing: :d uh: :d uh: :2gunsfiri :2gunsfiri :crazy: :crazy: :28_behead :28_behead :hissyfit: :hissyfit: :25_flamer :25_flamer :26_suicid :26_suicid :bur2: :bur2:

this is an old map!!!
:D
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Top_Cat_AxJnAt
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Post by Top_Cat_AxJnAt »

[R-DEV]Rhino wrote:what have a told you about minimaps taxi :p

renderer.mincalldistance 2000
staticmeshrender.nolods 1
build final roads
move water 1m down
then generate :p
So how would this actually make the mini map Taxi made look different?


P.s i have located the location of the rail way depot, main militia base (one with quad AA), the concrete bunkers to the North west of it, possibility the main enemy base (British i hope not Russia! ;) , the bridge and the destroyed one. There is deffinately a complex in the centre of the map (slightly north of centre) and another to the North west of that. However the nature of these complexes remains unknown to my self. :D
In total i estimate there to be 6 - 8 flags but that is just from studying the mini map - which is ofcourse quite blurry.

I'v also come up with a few basic ideas of how to capture but with out a doubt, this is going to very different to Mestia and quite different to anything i think we have played so far! Great Going Tax!
77SiCaRiO77
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Post by 77SiCaRiO77 »

seems asimetrical and unbalanced , i like it :D !
Rhino
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Post by Rhino »

Top_Cat_AxJnAt wrote:So how would this actually make the mini map Taxi made look different
first command would "call" all objects into the view so even if they are out of there max view distance range, they will still draw upto 2000m if you put that command in, even a very simple sign post, not that you will be able to make it out on the minimap but it dose improve it.

2nd command makes all the objects draw in there highest "LOD", which means they will draw in the same quility if you where right upto them, than far away, again, makes the minimap look alot better, good exsample is the vBF2 mosque on a low lod, the dome will look more like a dimond than a circle :p

next command will make all the roads snap right onto the terrain like they do ingame, in that minimap you will see the roads going though the terrain and then poping out again later on down the road, dont look as nice :p

next command needs to be done as from where the minimap is drawn, the water creeps up abouts 1m, as you will notice some really small ponds on screenshots like the one next to the rail deport, in that minimap look like a much larger pond, if it was 1m down before it would be the same size.

IE, all makes a much nicer and more accurate minimap :D
77SiCaRiO77 wrote:seems asimetrical and unbalanced , i like it :D !
your a nub, asymmetrical dose not mean unbalanced....
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Petey
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Post by Petey »

soo....will there be apaches on this map?
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Nickbond592
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Post by Nickbond592 »

4 and 2 C2's
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Smeg: Fuzz commands a lot and promotes good teamwork, db flips vehicles, Bosco is an all-round nub, Outlawz is an SP whore, Nickbond is a friggin ninja and Rhino gets kicked for being a n00b.
Top_Cat_AxJnAt
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Post by Top_Cat_AxJnAt »

LOL

I hope nothing but 2 Warriors for the British and alot of goodies for the militia as Tax suggested there might be!
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