Accuracy of MEC Weapons vs. USMC Weapons

General discussion of the Project Reality: BF2 modification.
R.Johnson_USMC
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Post by R.Johnson_USMC »

I have a suggestion... take out the US... Maybe the problem is solved then.
twisted
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Joined: 2005-09-15 02:27

Post by twisted »

the accuracy of the MEC support weapon is what i'd expect of a far heavier calibre. especially when prone. even when firing in bursts. :(
TerribleOne
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Post by TerribleOne »

IRL Americans do use superior weapons and technology.
IRL insurgents don’t have much of a chance, life is not fair.
Unlike Real Life games need to be fun. Games must be balanced.
Characteristics will and must be different from the real thing to keep the game fun for all.
Who would want to play as a 'MEC' with weapons that are not as good as the opposing team to be told "well you team has more players!" 90% of all players play for themselves not there team so they want not disadvantage compared to the enemy.

The idea of this mod is an improvement on BF2 'reality'. Weapons, Animations, Sounds, Effects, Damage to look more like how we think they should be.
This mod will not be nor intend to be a reality mod.
Reality is the jets flying with Heat Vision and clearing out every map without the enemy even hearing them. One shot from even a hand gun and you’re out the fight if you’re dead or not.

The idea is to iron out all the 'stupid' parts of BF2 and replace them with things that look the part even if they are not.

Everyone wants a game that feels real but is also fun. Balance is hard to find in a military based game not a simulator.

As the game is reviewed and tweaked everything will drop in to place.
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dawdler
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Post by dawdler »

TerribleOne wrote:IRL Americans do use superior weapons and technology.
IRL insurgents don’t have much of a chance, life is not fair.
Except the fact that the MEC isnt insurgents, they are a standing army with capable equipment and training eqvivalent that of the US.

People always seem to forget that.
Trufret
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Post by Trufret »

if they were insurgent i'd be fine will them using **** wepeons as long as there were tons of civilians running around dressed like them. would make it much harder for the U.S to tell if this guy is a bot or a player whos gonna shoot them. and if they kill too many civis then they lose the battle due to bad PR and media coverage. I assume compleatly impossible in the bf2 enginge and would make life hell for the U.S team HAHAHA
BrokenArrow
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Post by BrokenArrow »

The idea is for it to feel authentic. So you use real weapons and real vehicles with their true attributes. The side with the better weapons doesn't always win. The way you make up for a difficiency in weapon quality is by giving the MEC other little things to use to make up for that difficiency. Some remote controlled explosive (that blends in better than c4 packs) that could give the enemy hell is one example.

I think that mismatched teams is a good idea, since the idea of PR is to play for the team, not for yourself. In either case, whether you have uneven teams or balanced weapons, strategy is going to win out if teamwork is used correctly.
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JavaMoose
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Post by JavaMoose »

'[R-PUB wrote:BrokenArrow']Some remote controlled explosive [for MEC] (that blends in better than c4 packs) that could give the enemy hell is one example.
Now, that is something I would love to see! I know MEC != Insurgents, but a more...um...insurgent-ish explosive pack would be awesome.
dawdler
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Post by dawdler »

JavaMoose wrote:Now, that is something I would love to see! I know MEC != Insurgents, but a more...um...insurgent-ish explosive pack would be awesome.
How about something that look like a discarded high quality cigarr? When a US comes along to pick it up... BOOM! :smile:
BrokenArrow
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Post by BrokenArrow »

There would have to be alot of different models as well as things lying around the map that look like the model, so you never really know... milk carton? Or cannibalized arty shell?
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JavaMoose
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Post by JavaMoose »

dawdler wrote:How about something that look like a discarded high quality cigarr? When a US comes along to pick it up... BOOM! :smile:
I was thinking more along the lines of a "Dirty cardboard box".

Did the PR mod do away with the 'skull' warnings for C4/Claymore/Mine?
dawdler
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Post by dawdler »

What about a support supplybag? The enemy is bound to pick that up! Amazing noone has thought sticking C4 in that. It can probably be done already with the bag on top of the C4 ;)
JavaMoose
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Post by JavaMoose »

dawdler wrote:What about a support supplybag? The enemy is bound to pick that up! Amazing noone has thought sticking C4 in that. It can probably be done already with the bag on top of the C4 ;)
...and I bet that wouldn't be too hard to implement either! 8-)
twisted
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Post by twisted »

ak47 seems underpowered. i hit one guy 2 shots in the torso and he did not go down (he simply aimed his m249 at me a held the trigger down). the terminal performance of larger calibre bullets should be more accurately refected. one hit from the 7.62 bullet and you are in a mad world of pain (in chest or head you dead). 3 and its bye bye.

also ak47 bullets caN TRAVELL through light material (including through the side of a normal car and out the other). this should be reflected too.
Viper3369
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Post by Viper3369 »

Initially I'd been playing PRMM as US, but after the last hotfix I've been playing both sides. I must say, playing as MEC is ... putting me right off playing PRMM - and I'm not the only one. There's been many a match where everyone joines the US side if they can (thus you get unbalanced teams in favour of the US) and then the MEC team runs around trying to pick up any dead US soldiers weapons, which of course means they get overrun and loose.

Result: frustrated MEC players.
Result: Less people will play PRMM.

Now, as I said, I play both sides. The weapons on the US are much better (which is realistic), but THERES NO BALANCE to the game. This *must* be fixed, otherwise people will give up and go elsewhere, which would be a real shame.

It's fine having nice US weapons when you're lone ranger against the MEC masses, but for a multi-player FPS like BF2, each side must have access to weapons which has a sum total equivalent balance of power.

At the moment the US have the M16 and the M249, both of which are far superior than the MEC equivalents, and the MEC have nothing else which is superior to make up the difference. Don't give them a longer knife, we're talking say: a better medic weapon, a more powerful penetration on bullets, a 3-2 team advantage... etc.

What you need is asymetrical balance: for all it's arcade action, why was DC so popular? Because it honed this to a tee - both sides complained that the other was better.

So, please, please, please give us a few things to even the game up.
da.SPAWN
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Post by da.SPAWN »

the team advantage is not a good choice, exceptionally for clan matches
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Caesar
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Post by Caesar »

I just got off bf2, after playing about 10 rounds with 5-10 people at a time. And USA wins every single time, and its not the skill of the players since it alternates. Mec weapons are completely useless against the US ones, and chinese are about equal to us. This HAS to be balanced, my vote would be to give MEC the same weapons as US, for total fairness, but that might be a little unrealistic. I like PRM very much, its what makes bf2 worth playing, but being target practice every other round is not my idea of fun.
Wolfmaster
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Post by Wolfmaster »

The teams must and will be balanced in such a way that both teams are both realistic and fun to play.
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Crab Man
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Post by Crab Man »

I have played this mod alot,but now when I get switched to the mec team I leave the server,I'm tired of being cannon fodder. :28_behead
CrabMan_1970

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Vietnam, Cambodia 1970

"I am not a Hero, but I fought beside many who were"

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beta
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Post by beta »

A good example, a couple nights ago (Friday I think) there was a fairly large game going on (8v8 I believe) and it was tons of fun.

The only problem was that when we switched to Strike at Karkand and it was our team's turn for the beating (aka MEC side :) ) we tried our best to win, we have a VERY well organized 6 palyer squad, and 2 smaller and somewhat less organized squads. We held off the US for a good amount of time, in fact they beat us back to the last spawn twice and fought our way back to the suburbs each time.

But when it came time for the MEC to assault, we couldn't break their lines. Now this was for a few reasons (they were well organized and had a good position, and not to mention 3/4 a team of medics zapping everyone back to life :| ) and I was fine with the game ending in a 20 - 0 US victory ... a very close match.

Then finally (it seemed like it took forever :) ) we finally got "the good guns" and went on our rampage and pretty much steamrolled the opposing force. We got held up for 10 minutes at the last flag but eventually we took it, the finally score was something like 200 - 0 US.

I'm not saying that it needs to be balanced so that it is a draw each time, or that each side must be exactly equal, I'm just saying if one side is winning with an overwhelming victory as the US, but can just barely hold on as the MEC (and ultimately lose) there is a problem.

After playing for a few more weeks, the guns aren't as badly unbalanced as I once thought, they just have different "styles" to them (which is a great idea) but the M16A2 does have much better accuracy while strafing or moving at all.

Perhaps it was only the "new" version of Strike at Karkand that was the problem, maybe it's not, but when one side consistently wins over and over again on a specific map, maybe it should be looked at for rebalancing.
Lifetaker
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Post by Lifetaker »

twisted wrote:ak47 seems underpowered. i hit one guy 2 shots in the torso and he did not go down (he simply aimed his m249 at me a held the trigger down). the terminal performance of larger calibre bullets should be more accurately refected. one hit from the 7.62 bullet and you are in a mad world of pain (in chest or head you dead). 3 and its bye bye.

also ak47 bullets caN TRAVELL through light material (including through the side of a normal car and out the other). this should be reflected too.
The MEC in the game is issued an AK101, which is 5.56mm. Same as the M16 and the M249.
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