First person weapon view

Suggestions from our community members for PR:BF2. Read the stickies before posting.
HughJass
Posts: 2599
Joined: 2007-10-14 03:55

First person weapon view

Post by HughJass »

resentley i have noticed how the weapon goes up and down and side to side as you move around in a humvee. Now i would like to know if a view like this

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(notice weapon is more up, to the center)

could be established instead of this

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this is just something small, that would look cool to me at least :roll:
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Chuc
Retired PR Developer
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Post by Chuc »

How hard is it to reorigin in a game like BF2?
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HughJass
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Post by HughJass »

Chuc wrote:How hard is it to reorigin in a game like BF2?
am i missing something?
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Chuc
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Post by Chuc »

Reorigining is the term used (or as far as I know used only in Half Life and HL2) to change the alignment of the model with respect to the first person camera, so basically you want to reorigin the models so that they appear closer to the shooter's cheek.
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HughJass
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Post by HughJass »

Chuc wrote:Reorigining is the term used (or as far as I know used only in Half Life and HL2) to change the alignment of the model with respect to the first person camera, so basically you want to reorigin the models so that they appear closer to the shooter's cheek.
oh.....uh well this just happens when you move your weapon around in the humvee, and i was wondering if you could just keep it like this. i also checked in battlecorder while doing this nothing changes outside the view, just the view changes.
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Chuc
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Post by Chuc »

I know, that's what reorigining in a HL (AFAIK) modelling context means.
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Chuc
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Post by Chuc »

Reorigining is usually meant to be a permanent fix, but dynamic origining is even better =D

That's amazing.. If you could limit the swing to just short of centred, then it'll do the trick.
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Jimmy_Smack
Posts: 356
Joined: 2007-02-07 16:11

Post by Jimmy_Smack »

Well, if you guys want a good example on weapon swing. Play a few rounds of Red Orchestra. Thats how you do it.
2010 +3
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Chuc
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Post by Chuc »

Well that's free aim, which I guess is an even greater goal. But at the moment this is for pure aesthetics, for as current coding dictates, the weapon still fires at the centre of the screen.
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MAINERROR
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Joined: 2007-07-22 17:54

Post by MAINERROR »

I'd like so see such a weapon swing effect in 0.7.
ZaZZo
Posts: 1494
Joined: 2007-02-03 18:37

Post by ZaZZo »

It was very extreme in the video, but it would be awesome to have it PR to smaller effect
youm0nt
Posts: 4642
Joined: 2007-03-16 15:13

Post by youm0nt »

Fearosius wrote:Found it

This guy called 'Satnavs' post on weapon swing.
Thanks for posting how he did it :D . Going to see about the sniper rifles and some other weapons...
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Sgt_Canadian_Floss
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Joined: 2007-09-16 15:11

Post by Sgt_Canadian_Floss »

Awesome :)
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HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Post by HughJass »

wow didnt know this was possible with the engine! maybe something lighter then that video, and improve it some so it fits pr well!
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bosco_
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Post by bosco_ »

The bullets still come out of the middle of your screen, so it doesnt have any effect on accuracy besides the visual one.
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Top_Cat_AxJnAt
Posts: 3215
Joined: 2006-02-02 17:13

Post by Top_Cat_AxJnAt »

Well the present extremely limited gun movement does distract me, or more, im not as absorbed as i would be if the weapons had little more sway.

So i would love to see this added to PR.
TristanYockell
Posts: 340
Joined: 2007-01-21 05:03

Post by TristanYockell »

Holy hell, I wasent aware this was possible on this engine.... why hasent this been implimented :o , we're all missing out bigtime. Swing to around half way would be perfect, its way to over done in the video.
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