ok so i am trying to make a guided bomb. now i will try to make it lock on to markers but right now all i need it to do is to lock on to fire.
so this is what i have done so far, i just need the bomb to lock on to a heat source and turn and hit it. i have made it so the bomb has no thrust so it shouldnt speed up i hope. i just need some help i have never done this, just messed around with things like 9999bombs for a jet or bomb power.
no i have a way around the laser problem. i am going to make a invisable marker that puts out a heat source, the tv guided missiles use this in a way they put down a marker and fly to that marker that is why they can fly towards the sky.the bomb will lock on to that and guided it self from the plane to the target, so the bomb will be more of a missile with no speed.
well i am making cus i want to learn how to mod bf2, but i would think it would be cool to see it in project reality. also with my idea you would just have to change your aim and click to make another "marker" if you wanted to hit a moving target. this is close to a tv guided missile.
how is this hard coded, all of the things i are using to make this is already in the game most is in use from the tvguided missiles that people use. do you know this is hard coded and if you do tell me what part is, i am not using lasers like other threads suggest.
is there any way to tune a threshold for the level of heat it is sensetive to in game??
Harrod200:"Fire.exe has committed an illegal operation and has been shut down"
Raniak : "Warning: May crash if fired upon."
M4sherman: "like peter pan but with tanks"
[R-MOD]Eddiereyes909 (on sim tower) "It truly was the game of my childhood and has led to me getting my degree in industrial engineering."
well this is really close to it, i mean we have laserguided missiles in the game and they dont use lasers. i dont see how this is any diffrent cus if you want the bomb to "track" a moving target you just have to keep clicking on the target and a new marker would be set and the bomb would turn, so it would be really just the same if you used laser. also if the devs want the laser just cus they want it to put out a heatsource all the time, here is a really easy way to do that, make it full automatic just like the saw and tell the people using it that they have to hold the mouse button down until the bomb hits the target.
Ahh, I get what you're trying to do. But the problem is how do you make the 3rd party designater the parent of the missile being shot from another player. There is no way as far as the engine goes. Heat source base designators are the way to go as they are universal.