What a "Squad" Should be ?

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NikovK
Retired PR Developer
Posts: 1616
Joined: 2005-10-28 09:56

Post by NikovK »

No, you can edit the mod by opening the BF2 Editor, selecting Create New Mod, inserting exact factory spec MOA deviations and fire rates for all weapons, breaking out online field manuals and inserting the proper weapons load outs for all kits, ect. I wouldn't be suprised if its faster than painting a 1024x1024 map by hand.
Mapper of Road to Kyongan'Ni and Hills of Hamgyong;
Genius behind many Really Stupid Ideas, and some Decent Ones.

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visaya
Posts: 69
Joined: 2005-11-29 05:02

Post by visaya »

"The USMC has 13 man squads.

They are made up of 3 fireteams and a squad leader.

A fireteam has:

Fireteam Leader - M-16A4 w/203
Rifleman - M-16A4 (often with an ACOG x4 scope but not always)
Assistant Automatic Rifleman - M-16A4 (carries the spare ammo)
Automatic Rifleman - SAW

You take three of those and add a squad leader and you have a squad of 13 men. I think the game's "squads" should be renamed fireteams and allow attachments of two Marines for a new "squad" or fireteam of 6."

Taken from this thread:http://realitymod.com/forum/showpost.php?p=45983&postcount=20

Lets see that makes
3 m203 grenadier fireteam leaders
6 Riflemen/Assistant AUto Riflemen (m16's for the sake of the game)
3 SAWs
1 Squad leader with either m16/m16 with m203

thats 13 people now scale that down to 6 player squads.
The riflemen have a 2:1 ratio on the saw gunners and a 3:2 ratio on grenadiers. (assuming the squad leader takes an m203 -being generous again)

I even did some more research to find that in one platoon there would be 1-3 medics (corpsmen) assigned by the navy if you were lucky. SO EVEN FOR THE SAKE OF GAMEPLAY, I say put 1 medic per squad when in fact you normally wouldn't have one.

So I concluded that each squad should be 1 grenadier, 3 riflemen, 1 medic, 1 saw gunner. That is 6 people. Now you have to factor in AT's, if you would want them as a seperate support squad you would have to call on or if they would be in your squad for your convenience, and obviously within the game. You need some way to counter Armor within your squad.

So my compromise was to put an AT in every other footsquad by swapping out an MG because people would cry if there were no medics (but in real life there would be almost none). Now if you suggested that a squad composed of 1 grenadier, 3 riflemen, 2 MG's, I couldn't argue with you because that would be a little more realistic than what I initially suggested. So my initial suggestion was even generous based on the information I collected.

If you find any research that proves snipers eat 10 lbs of donuts everyday and that is why they would have to move slower. Please show it to me, and if you can't - then you are contradicting the initial purpose and description of this mod being based on factual information.
Last edited by visaya on 2006-01-09 00:22, edited 1 time in total.
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Visaya - Teamwork and Realism - at all costs.
No I do not want to die playing a game (unrealism fans have been using this against me for years)
NikovK
Retired PR Developer
Posts: 1616
Joined: 2005-10-28 09:56

Post by NikovK »

That sounds like a great layout to run a clan by, and such a powerful combination would give you an edge. Stop insulting me in your sig.
Mapper of Road to Kyongan'Ni and Hills of Hamgyong;
Genius behind many Really Stupid Ideas, and some Decent Ones.

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visaya
Posts: 69
Joined: 2005-11-29 05:02

Post by visaya »

Actually it sounds like a great layout for "a fact based FPS shooter from the perspective of a Soldier" that "recreate(s) a realistic combat environment." that I play called Project Reality.

Cheers!
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Visaya - Teamwork and Realism - at all costs.
No I do not want to die playing a game (unrealism fans have been using this against me for years)
visaya
Posts: 69
Joined: 2005-11-29 05:02

Post by visaya »

Back to original post, the max amount of players ATM is 32 per team. So the best that this game could exist is at the platoon level of 40 people. I used to think that squads should be bigger as well but realized that a reasonable amount would be 4 full foot squads of 6 players in the layout i've provided. Then you would have 8 left over to pilot/drive vehicles and 4 of those could be infantry support roles. Such as a sniper, and this is where the medics would be realistically be because they are deployed at platoon level with about 1-2. So realistically you would only have 2 per team, but I figured that gameplay would suffer. So i suggested that you lose a 2:1 ratio of Riflemen to MG for a medic per squad.

Special forces would be deployed only on certain maps as full squads, but for the most part they would operate seperately from the USMC. So SF would be out of the picture.

Snipers do not operate with squads - so they will be lonegunners with a limit of 1 per team.

The mec side would be a whole nother ball game because the miltary advisors and devs will have to speculate if a MEC existed, how much money they would have to spend on weaponry then directly translate that into the squad/kit composition. The RPK is obviously a cheaper, less accurate weapon than the saw - so maybe the mec would be armed with more of them. With AK's being used, their guns would be less prone to jamming because the AK line has a reputation for withstanding harsh conditions.
Last edited by visaya on 2006-01-09 03:22, edited 1 time in total.
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Visaya - Teamwork and Realism - at all costs.
No I do not want to die playing a game (unrealism fans have been using this against me for years)
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