SL Intel pickup
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TY2D2
- Posts: 433
- Joined: 2007-06-07 05:21
SL Intel pickup
I was thinking it would be nice if when you kill a SL you could pickup his kit, and get intel on the location of his squads RP?
What do you guys think?
What do you guys think?
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SGT.JOKER
- Posts: 1014
- Joined: 2007-03-18 17:35
it sounds good, but maybe not the exact location (your not interrogating the SL after all) maybe somthing similar to the way insurgency does it with the ammo caches like 75 meters to 100 meters of were the RP is? maybe a little less?
SGT.JOKER>FTW<(Fight To Win) In Game
Just getting back in the game
Riflemen, SAW Gunner, Grenaider.

Just getting back in the game
Riflemen, SAW Gunner, Grenaider.

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jayceon515
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.:iGi:. Eggenberg4Ever
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Eddiereyes909
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yeah same here, it works with civilians because the whole theory is that you "captured" the civilian that knows the whereabouts of a weapons cache, not the spawn car...jayceon515 wrote:IMO this isn't really a good idea. It would promote spawn killing.
"You know we've had to imagine the war here, and we have imagined that it was being fought by aging men like ourselves. We had forgotten that wars were fought by babies. When I saw those freshly shaved faces, it was a shock "My God, my God?" I said to myself. "It's the Children's Crusade."- Kurt Vonnegut, Slaughter House Five
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Eddiereyes909
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I dont know of many squads that "defend" their rally points the entire game,while the whole point of insurgency mode is to defend weapons caches.TY2D2 wrote:SLs are setting up temporary bases of operations,
"You know we've had to imagine the war here, and we have imagined that it was being fought by aging men like ourselves. We had forgotten that wars were fought by babies. When I saw those freshly shaved faces, it was a shock "My God, my God?" I said to myself. "It's the Children's Crusade."- Kurt Vonnegut, Slaughter House Five
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TY2D2
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Not directly maybe, but say your commander tells you to defend a certain point in say... Kashan. You would want to place that RP fairly close, and defend that entire area. So the attacking squads are going to be looking to cut off your supplies and reinforcements by going after that RP.Eddiereyes909 wrote:I dont know of many squads that "defend" their rally points the entire game,while the whole point of insurgency mode is to defend weapons caches.
Also on Seven Gates, China is always on hte lookout for those RPs popping up in the woods north and south of the main fortification. The attacking British infantry are not directly defending their RP but in a way they are, because they have to keep pressure on the defense to keep them occupied. And no one wants to try and make that courageous sprint across the river with 10-12 Chinamen firing upon you from behind the walls.
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Eddiereyes909
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ok,but how will killing them then taking their kits help you find the rally point?
"You know we've had to imagine the war here, and we have imagined that it was being fought by aging men like ourselves. We had forgotten that wars were fought by babies. When I saw those freshly shaved faces, it was a shock "My God, my God?" I said to myself. "It's the Children's Crusade."- Kurt Vonnegut, Slaughter House Five
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Eddiereyes909
- Posts: 3961
- Joined: 2007-06-18 07:17
wait, my mommy told me it was a "tooth fairy", but whats so great about a woman that flys and wears tights at night and then comes to your house to buy your old body parts....TY2D2 wrote:The same way putting your teeth under your pillow at night turns it into money.
i want that kit in PR
"You know we've had to imagine the war here, and we have imagined that it was being fought by aging men like ourselves. We had forgotten that wars were fought by babies. When I saw those freshly shaved faces, it was a shock "My God, my God?" I said to myself. "It's the Children's Crusade."- Kurt Vonnegut, Slaughter House Five
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J. Skaggs
- Posts: 16
- Joined: 2007-10-22 04:48
I really like this idea, I dont think spawn killing would be too much of a problem because it would probably be smartest fo the team who discoveres the rally to destroy it immedidetly so that the squad leader doesnt somehow sneak out after spawning there and set a new rally nearby.
If spawnkilling really becomes a problem then maybe a there could be a message at the top of the screen saying something like, "bravo squad, your rally has been discovered by the enemy!" this will give the squad time to retreat and set a new rally in a more secure position before they are attacked. This message could even be put on a timer so it appears a minute or so after the rally is discovered as to give the discoverer a chance for a surprize attack on teh rally.
If the squad moves the rally should the point still appear on the enemie's map? maybe the rally could only be shown on the person who picked up the squad leader's kit's map. that way the person who got the kit would have to communicate with the rest of their team to tell them the location of the rally.
If spawnkilling really becomes a problem then maybe a there could be a message at the top of the screen saying something like, "bravo squad, your rally has been discovered by the enemy!" this will give the squad time to retreat and set a new rally in a more secure position before they are attacked. This message could even be put on a timer so it appears a minute or so after the rally is discovered as to give the discoverer a chance for a surprize attack on teh rally.
If the squad moves the rally should the point still appear on the enemie's map? maybe the rally could only be shown on the person who picked up the squad leader's kit's map. that way the person who got the kit would have to communicate with the rest of their team to tell them the location of the rally.
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Onil
- Posts: 1232
- Joined: 2007-08-19 09:50
There is already too easy to find rally points and to deploy new ones... you don't need intel for that just analyze the enemy movements and type of terrain and you will get those easy enough!
I would actually say that it would be best if you would have a delay on when you can deploy a new rally point after your old one was destroyed... that way people would think twice about the location of their current RP. re-enforcements usually take time to get to the battlefield.
I would actually say that it would be best if you would have a delay on when you can deploy a new rally point after your old one was destroyed... that way people would think twice about the location of their current RP. re-enforcements usually take time to get to the battlefield.
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Masaq
- Retired PR Developer
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You're killing the guy not questioning him. Presumably, having thrown your kitbags down into a rally point you're not going to mark on your map the location of all your stored stuff, but rather you'd remember the location?TY2D2 wrote:Yea but they are insurgents with spawn cars. SLs are setting up temporary bases of operations, so I jsut think that there should be some kind of link to them.
"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
"Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - Washington Post
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Brummy
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gazzthompson
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Masaq
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I smegging wouldn't, for exactly that reason 
"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
"Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - Washington Post
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Outlawz7
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