shotguns

Suggestions from our community members for PR:BF2. Read the stickies before posting.
HughJass
Posts: 2599
Joined: 2007-10-14 03:55

shotguns

Post by HughJass »

shotguns just suck WAY too much in this game, even in close ranges. the shot needs to be more clumped together and starts spreading later, in real life these shotguns shoot way farther. bring back the slug too
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pasfreak
Posts: 645
Joined: 2007-07-13 01:50

Post by pasfreak »

yeah the shotguns are really really inaccurate here. people who have shot one before can vouch for this.
*PAS*
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Warmagi
Posts: 299
Joined: 2007-09-17 12:14

Post by Warmagi »

Agree, shotguns should rule on street and their not cause they are not effective weapon. They good just for face to face action aka knife combat.
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Reddish_Red: We're fine...

Random.. ehmmm... "player": Give me the chopper. No. I want to fly. No. But I want to, get out from it now or I TK you. ... ... ... No
Superior Mind
Posts: 161
Joined: 2007-02-15 01:55

Post by Superior Mind »

This absolutely needs to be changed. It really makes the engineer class useless at laying down fire on maps that use the shotgun.
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TristanYockell
Posts: 340
Joined: 2007-01-21 05:03

Post by TristanYockell »

Agreed, the shot pattern is way, way to large. Even with no choke at all like cylinder barrels found on law enforcement models do not spread nearly as much as in game.

I own my fair share of shotguns includeing police issue so I can deffinatly vouch.
nedlands1
Posts: 1467
Joined: 2006-05-28 09:50

Post by nedlands1 »

The spread of a full choked shotgun is approximately 1" for every yard. This translates to ~2.78m spread for every 100m. This translates to ~1.59 degrees of spread. The BF2 engine seems to work with radii instead of diameters when it comes to projectiles so this value is halved to ~0.795 degrees. You change the "ObjectTemplate.deviation.subProjectileDev" modifier value from "3" to "0.795" and you have a fairly accurate buckshot spread. To test this I shot a box which was ~1 wide at 36m away on Operation Ghost Train and found that the spread neatly fell within that 1m area.
HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Post by HughJass »

nedlands1 wrote:The spread of a full choked shotgun is approximately 1" for every yard. This translates to ~2.78m spread for every 100m. This translates to ~1.59 degrees of spread. The BF2 engine seems to work with radii instead of diameters when it comes to projectiles so this value is halved to ~0.795 degrees. You change the "ObjectTemplate.deviation.subProjectileDev" modifier value from "3" to "0.795" and you have a fairly accurate buckshot spread. To test this I shot a box which was ~1 wide at 36m away on Operation Ghost Train and found that the spread neatly fell within that 1m area.
Wow great job! good info my friend. We just need to get this in to the game.
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nedlands1
Posts: 1467
Joined: 2006-05-28 09:50

Post by nedlands1 »

HughJass wrote:Wow great job! good info my friend. We just need to get this in to the game.
There is more to be done then just fiddle with the accuracy :lol: . The damage needs to be sorted out too. Shot from a shotgun loses velocity fairly quickly too. This results in a huge loss in penetration over range. IRL a person with military body armor with probably get some nasty bruises and some serious winding when shot by buckshot at close range in the chest. It wouldn't kill them. On the other hand, being shot in a vital area when not wearing body armor could result in death. Every class in the conventional armies have body armor (except spec-ops). That would mean that for most part, the shotgun would not be able to kill but would be the mother-of-all-flashbangs if we wanted realism >>> gameplay.
Warmagi
Posts: 299
Joined: 2007-09-17 12:14

Post by Warmagi »

Body armor or not shooting someone in the face will make a black pudding out of it :D
[R-MOD]Mongolian_dude: ...remember to show as much respect to the new players as the veteran players. Todays 'noob' is tomorrow's 'Vet'.

Reddish_Red: We're fine...

Random.. ehmmm... "player": Give me the chopper. No. I want to fly. No. But I want to, get out from it now or I TK you. ... ... ... No
Sgt_Canadian_Floss
Posts: 260
Joined: 2007-09-16 15:11

Post by Sgt_Canadian_Floss »

More red/pink.
But I really agree with the idea.
Being able to kill someone that is 6 meters from you is kinda not cool.
I dont like to rn into ennemie fire with my shotgun trying to kill someone.
nedlands1
Posts: 1467
Joined: 2006-05-28 09:50

Post by nedlands1 »

nedlands1 wrote:The spread of a full choked shotgun is approximately 1" for every yard. This translates to ~2.78m spread for every 100m. This translates to ~1.59 degrees of spread. The BF2 engine seems to work with radii instead of diameters when it comes to projectiles so this value is halved to ~0.795 degrees. You change the "ObjectTemplate.deviation.subProjectileDev" modifier value from "3" to "0.795" and you have a fairly accurate buckshot spread. To test this I shot a box which was ~1 wide at 36m away on Operation Ghost Train and found that the spread neatly fell within that 1m area.
DEV response?
MikeDude
Posts: 941
Joined: 2007-10-25 12:07

Post by MikeDude »

i think you got a great point there mate

its not my faforite weapon but maybe that will change after the gun changed..
and does the shotgun has a normal aiming just like every other weapon? or does it still have the bad aiming when you click right mouse button.
Last edited by MikeDude on 2007-10-25 21:35, edited 1 time in total.
Reason: forgot a part
DarkTalon
Posts: 711
Joined: 2007-03-22 00:17

Post by DarkTalon »

I don't mind the saiga now, it has a really nice firing rate, especially in close quarters, if you click that mouse fast enough when in a tight space such as the VCP, you can walk around a hesco block, see a british soldier, blindly shoot four times in his direction, and theres a body on the ground when you open your eyes. :mrgreen:

but a little more damage and accuracy never killed anyone
[/irony]
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zardez
Posts: 128
Joined: 2007-10-14 17:18

Post by zardez »

yeah shottys are pretty shite, think about it, in bf if someone is 100 meters away shooting a shot gun at you, it doesn't really say anything but nub. where as in RL if someone was 100m away shooting a shot gun even in your general direction you would sh1t yourself.
nedlands1
Posts: 1467
Joined: 2006-05-28 09:50

Post by nedlands1 »

DarkTalon wrote:I don't mind the saiga now, it has a really nice firing rate, especially in close quarters, if you click that mouse fast enough when in a tight space such as the VCP, you can walk around a hesco block, see a british soldier, blindly shoot four times in his direction, and theres a body on the ground when you open your eyes. :mrgreen:

but a little more damage and accuracy never killed anyone
[/irony]
:-D
Actually if you made the changes I suggested (chocking back the shotgun) then the damage would probably have to be reduced either by fiddling with the "distance to minimum damage" modifier or the base damage. This is because The shotgun would have the same stopping power at point blank as at 18m (~ spread is a body width).
General Dragosh
Posts: 1282
Joined: 2005-12-04 17:35

Post by General Dragosh »

then if we get the shotguns to work properly, we need to use theyr ironsights too for longer ranges of course !!!
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Teek
Posts: 3162
Joined: 2006-12-23 02:45

Post by Teek »

I saw a tester video where they where testing damage drop off, perhaps that would help your quest for a more realistic shotgun?
http://www.youtube.com/watch?v=x5XzTDwKR7E
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Doc_Frank
Posts: 246
Joined: 2007-03-12 21:13

Post by Doc_Frank »

Yesterday I unloaded a couple of cartridges on some Brits in Op Ghost Train to reply to their bullets. They won 100%... :39_poscom Even when my attack was a clean shot from fairly close range, they shrugged it off, found me and finished me off. In vanilla this rate of damage is alright, since speed is faster there and I used to roll with Jackhammer anyway. :-) The shotgun was an instant-kill weapon there (given the range). But in PR they are like ticklers, since you probably won't get close like trying to bunnyhop the G36's burst and cover a whole room with buckshots.

I agree with nedlands1's suggestion about the choke and power, and really loved the mentioning about the disorienting effect. So DEVs! Apart from mostly every PR fan's wish to rationalise the shotguns' physics, would a secondary effect be possible? Causing minor flashbang effects, or the blur that a seriously wounded soldier experiences?
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Lucid Nightmare
Posts: 538
Joined: 2006-06-24 09:33

Post by Lucid Nightmare »

RE Shotgun damage:

While at close range, if the target was wearing body armour, it would not be as likely to kill them, it would certainly incapacitate them. Broken ribs, torn muscles, possible internal bleeding not to mention it would hurt like a motherfucker. Chances of fighting back anytime soon are below minimal.

While technically they are not killed in reality, for all intents and purposes, they would be in BF2.
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LtSoucy
Posts: 3089
Joined: 2007-03-23 20:04

Post by LtSoucy »

so everyone knows shotguns are not asuualt rifles. Use them close and they are really good. and We have slugs.
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