BF2 metre size
-
G.Drew
- Posts: 4417
- Joined: 2006-04-30 23:02
-
nedlands1
- Posts: 1467
- Joined: 2006-05-28 09:50
-
nedlands1
- Posts: 1467
- Joined: 2006-05-28 09:50
Nope. I put gravity to zero, reduced the rounds velocity, shot horizontally and timed it. It is not a constant deceleration. Therefore you can't use those equations. What I think happens is that it also dependent on instantaneous velocity. As the instantaneous velocity decreases, the deceleration decreases until round it not moving. If it had constant deceleration, eventually the round would stop and speed back in the general direction of the shooter. During these tests, beyond a certain range, bullet impacts weren't present(something like >150m). If I inched up so I was below this range they would suddenly reappear. This reinforces the idea that it is dependent on instantaneous velocity too.Jonny wrote:Directly related to I assume?
So SUVAT eqns would give the speed at a certain distance travelled along its path...
-
nedlands1
- Posts: 1467
- Joined: 2006-05-28 09:50
Whatever it is, it must be or have the same effect as a variable force which is proportional to instantaneous v.Jonny wrote:Interesting...
it could therefore be either related to v or to v^2...
I'll try figure out what effects each would give...
EDIT:
Try it with a rocket, it should be easier to see.
Edit:
It could also be a resistance force which cannot be < 0, in which case it is a constant.
-
nedlands1
- Posts: 1467
- Joined: 2006-05-28 09:50
In all likeliness you have the wrong file. Before you start doing stuff either backup your individual files you change or copy the whole PR folder and make it a new mod and then fiddle. What you want to look in is the server archive.Jonny wrote:Where exactly are the files to change these things, I'll try some testing of my own.
EDIT: found them, nevermind.
EDIT2:
The compressed file I get if about 2MB bigger than the original, and it wont load, how did you get it to work?
EDIT: read your edits
Last edited by nedlands1 on 2007-10-27 13:22, edited 1 time in total.
Reason: EDIT: read your edits
Reason: EDIT: read your edits
-
nedlands1
- Posts: 1467
- Joined: 2006-05-28 09:50
-
nedlands1
- Posts: 1467
- Joined: 2006-05-28 09:50




