Do you think PR should focus more on infantry?
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pasfreak
- Posts: 645
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Do you think PR should focus more on infantry?
I think BF2 Vehicles were flawed to begin with. You guys have done a great job improving them, but i think its time to tone it down a little.
I'd still like to see things like light transport vehicles and choppers, but not as many of the more offensive based vehicles like tanks, APC's, and attack helis.
I'd still like to see things like light transport vehicles and choppers, but not as many of the more offensive based vehicles like tanks, APC's, and attack helis.
*PAS*
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"You can't expect to have the DEVS make everything idiot proof....(though that is an arguable point due to the generous number of said idiots that do play the game)."
"next time I catch you in the bushes outside my place, I'm skipping the 911 call and going straight to 1911."
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77SiCaRiO77
- Retired PR Developer
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jerkzilla
- Posts: 1615
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I don't think the mod itself actually has to "focus" on anything. As it is, there are maps for both infantry oriented combat like, say, OGT, and vehicle combat maps like Kufrah and Kashan. Although I would personally like to see a desert map like Kufrah just with light transport ground vehicles and transport choppers, but that's just me.
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ryan d ale
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I like the fact there art vehicles to use but I think that alot of the time it's O.T.T but then again it depends on what kind of war is being fought really.
Personal opinion - I love infantry and 'light' vehicles I'm not really bothered about tank warfare (in P.R). So I would like an expansion in the light/transport vehicle area but that's just me.
But P.R is probably the best current game/mod out there. So I'm happy with that.
As for no vehicles at all.... no thanks.
Personal opinion - I love infantry and 'light' vehicles I'm not really bothered about tank warfare (in P.R). So I would like an expansion in the light/transport vehicle area but that's just me.
But P.R is probably the best current game/mod out there. So I'm happy with that.
As for no vehicles at all.... no thanks.
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<1sk>Headshot
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I prefer infantry.
RL battles aren't fought in a tiny square area with an out of bounds zone either though, are they.77SiCaRiO77 wrote:no ,simply because IRL battles are not inf only , in fact i would like to see MORE vehicles , more variety , etc .
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Warmagi
- Posts: 299
- Joined: 2007-09-17 12:14
I think it should stay as it is. It depends on the map. Some are infantry focused another are pushing towards armors and other vehicles. I could add only that I would like to see a map similar to Bashra, but with a bigger city, with lots of heavy equipment, where one would see what is it to go inside a hostile city in a tin without infantry cover.
RPG, RPG on six, window. KAAAABOOOM, no armor, KAAAABOOOOOM, no humvee, KAAABOOOM, no APC, KAAABOOOOM "blackhawk down" I guess u know what I mean
RPG, RPG on six, window. KAAAABOOOM, no armor, KAAAABOOOOOM, no humvee, KAAABOOOM, no APC, KAAABOOOOM "blackhawk down" I guess u know what I mean
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DrYakult
- Posts: 18
- Joined: 2007-02-10 12:57
I voted no because the BF series is about combining vehicular combat with FPS gameplay that's the whole point behind the games and is why the series is so popular it was one of the first to do it.
Personally I think PR already does lean heavily towards infantry play, what with the massive spawn time for some of the heavy equipment, which is a pity as it really limits the kind of style of map you can work with. I like real variety in maps, it's what made DC great, you had infantry only maps, huge armour battle maps , air maps and the combined arms maps.
BF2 really watered it down to just the combined arms maps which all feel too similar. Unfortunately a lot of BF2 mods inlcuding this one followed this template, add in the changes to how the vehicles are deployed and used in the mod and it's pretty much infantry only just now.
Personally I think PR already does lean heavily towards infantry play, what with the massive spawn time for some of the heavy equipment, which is a pity as it really limits the kind of style of map you can work with. I like real variety in maps, it's what made DC great, you had infantry only maps, huge armour battle maps , air maps and the combined arms maps.
BF2 really watered it down to just the combined arms maps which all feel too similar. Unfortunately a lot of BF2 mods inlcuding this one followed this template, add in the changes to how the vehicles are deployed and used in the mod and it's pretty much infantry only just now.
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Falkun
- Retired PR Developer
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For sure vehicles should stay, however they should be toned down a lot. Vehicles, such as tanks, should not be a dominant feature, but rather, a supporting feature. On the rather small maps we are presented with, making vehicles a dominant power will hurt game-play for infantry. Having vehicles follow a supportive role will make infantry combat much more fun, and will allow for more teamwork between vehicles and infantry.
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Mongolian_dude
- Retired PR Developer
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Infantry combat is just as, if not more so, flawed as vehicles.
Also, its what makes the game quite unique. It has combined arms on a universal scale. Fair enough there is ArmA and OFP, but i'd rather fight other players that think like me, not bots that over/under-competent.
If we lost Tanks, a good 2/5 (smacktards+vets alike) would stop playing. If we lost choppers too, we'd lose 3/5. And then if we copped out on fixed wing as well, 4/5 would leave, then the mod would die.
...mongol...
Also, its what makes the game quite unique. It has combined arms on a universal scale. Fair enough there is ArmA and OFP, but i'd rather fight other players that think like me, not bots that over/under-competent.
If we lost Tanks, a good 2/5 (smacktards+vets alike) would stop playing. If we lost choppers too, we'd lose 3/5. And then if we copped out on fixed wing as well, 4/5 would leave, then the mod would die.
...mongol...
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Igloo35
- Posts: 202
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what could be extremely cool would be for the armies to have a specified weight limit or budget. at the waiting time at the beginning of the map the commander orders what he needs within the weight restrictions and thats what the side has to play with for the round. obvously bigger ticket items such as tanks and Attack choppers/bombers (if there is an airstrip available) would
carry a higher cost thus reducing the amount on the ground as well as going all tanks would be a mistake and reduce the amount of air lift available.
it would seriously add an even more tactical component to the game. obviously the map makers could limit what is available for selection at the spawn point
but maybe this is limited by the hard coding of BF2
carry a higher cost thus reducing the amount on the ground as well as going all tanks would be a mistake and reduce the amount of air lift available.
it would seriously add an even more tactical component to the game. obviously the map makers could limit what is available for selection at the spawn point
but maybe this is limited by the hard coding of BF2
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Ironcomatose
- Posts: 3471
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A mix is most definitely the way to go but i wish the there would be some more work on the small arms, at least for a little while. A lot of the cool new small arms are flawed in many ways.
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[T]Terranova7
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I agree. If I'm looking for pure Infantry combat I'll go off and play CS or CoD. If I couldn't jump in a vehicle such as a tank, helicopter etc., I'd seriously consider playing another game.[R-MOD]Mongolian_dude wrote:Infantry combat is just as, if not more so, flawed as vehicles.
Also, its what makes the game quite unique. It has combined arms on a universal scale. Fair enough there is ArmA and OFP, but i'd rather fight other players that think like me, not bots that over/under-competent.
If we lost Tanks, a good 2/5 (smacktards+vets alike) would stop playing. If we lost choppers too, we'd lose 3/5. And then if we copped out on fixed wing as well, 4/5 would leave, then the mod would die.
...mongol...
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Eddiereyes909
- Posts: 3961
- Joined: 2007-06-18 07:17
No, you need infantry and you need vehicles,
but you need them both balanced for games sake because we only have 32 people per side.
but you need them both balanced for games sake because we only have 32 people per side.
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<1sk>Headshot
- Posts: 893
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I don't think the OP meant that he wanted the mod to be inf only. Just focus MORE on inf. I think with the DEVS overhauling the weapons, map size and view distance, so that engagements are possible at much greater distances it's natural that the DEVs would want to 'show this off'. I think this is great but it still needs to accommodate for the large portion of hardcore inf players out there. As long as they can keep this balance, PR will always be fresh and new and undoubtedly the best game out there.
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