Do you think PR should focus more on infantry?
-
[T]waylay00
- Posts: 402
- Joined: 2007-04-12 23:08
[quote=""'[R-DEV"]Rhino;517380']No. PR is about combined arms and it what makes it stand out from say Insurgancy. End of story.[/quote]
[quote="G.Drew""]the simple answer is that either go play another mod with Infantry focus, or dont play Battlefield at all
theres a reason battlefield is so sucessful, because it combines infantry armour and air, want infantry combat? go play Insurgency or CS:S[/quote]
+1000
This seems to be the general consensus among Battlefield veterans (those of us who have grown up with the franchise since BF1942, like myself) as well. The original BF1942 was highly praised for its use of wide scale, combined arms battles. However, with BF2, EA/DICE messed with a formula that already worked. Instead of satisfying their already established community, they tried to appeal to the CS-type, infantry based masses with maps like Karkand. I almost sold the game, had it not been for PR. PR brought back that wide scale feel of the original Battlefield 1942 (and Vietnam for that matter) that BF2 lacked.
So in short, my answer is no. PR already has enough emphasis on infantry combat.
[quote="G.Drew""]the simple answer is that either go play another mod with Infantry focus, or dont play Battlefield at all
theres a reason battlefield is so sucessful, because it combines infantry armour and air, want infantry combat? go play Insurgency or CS:S[/quote]
+1000
This seems to be the general consensus among Battlefield veterans (those of us who have grown up with the franchise since BF1942, like myself) as well. The original BF1942 was highly praised for its use of wide scale, combined arms battles. However, with BF2, EA/DICE messed with a formula that already worked. Instead of satisfying their already established community, they tried to appeal to the CS-type, infantry based masses with maps like Karkand. I almost sold the game, had it not been for PR. PR brought back that wide scale feel of the original Battlefield 1942 (and Vietnam for that matter) that BF2 lacked.
So in short, my answer is no. PR already has enough emphasis on infantry combat.
-
[T]waylay00
- Posts: 402
- Joined: 2007-04-12 23:08
-
Oldirti
- Posts: 310
- Joined: 2007-08-06 14:37
pahahaha, at direct flaming.
I like the way it is, the only thing i would change is planes. Make it npc operated where you call in (you being a squad leader) an air strike on say a tank and that's how it would be handled. Or the plane would loosely be piloted by the player but it would pretty much have the flight plan down already.
I like the way it is, the only thing i would change is planes. Make it npc operated where you call in (you being a squad leader) an air strike on say a tank and that's how it would be handled. Or the plane would loosely be piloted by the player but it would pretty much have the flight plan down already.
-
JustMe
- Posts: 278
- Joined: 2007-09-25 19:35
^^^each his own, thats your likes, doesnt mean we all have the same.zardez wrote:no no no infantry FTW tank battles and shiz is just ghey who cares if its more realistic its not fun, i think PR should have I/O servers
i mean vanilla IO karkland gets so boring after a while. same old same.
we used to beitch alot about spawn rape in anohter fps game & someone said somehting that made alot of sense " quit beitchin & keep them outta your spawn"
so if a tank irritates you , take it out.

-
Hx.Clavdivs
- Posts: 1174
- Joined: 2006-06-08 10:01
Personally, I don't fight alot in tanks, APCs, Jets, Choppers etc. I walk the pavement. Don't mind having tons of hardware driving, flying all over the map, but just sometimes I wish that manuverability was a tad more restricted.
I'm not sure, does hicksville in whereever we are fighting have 8 lane freeways in 4 different directions in/out of the city? Or every street have enough room for a Abrahams to do a U-turn? I'd like to see a road (dirt road or the likes) between run down buildings that are so close together, should an Abrahams dare venture down those streets (or cars) you better keep that pedal to the metal, cause no way in hell can you flee anywhere.
Yes, we do have "urban" maps. But I never get that "boxed" in feeling as you would in a city. Or the city is so small that if I was driving a car I'd have to hit the brakes after 3 minutes or I would have passed it and see the "You are leaving *****, thank you for visiting" sign.
I'm looking forward to maps in 0.7. Especially Muttrah. Let's see if I don't get that "city" feeling.
I'm not sure, does hicksville in whereever we are fighting have 8 lane freeways in 4 different directions in/out of the city? Or every street have enough room for a Abrahams to do a U-turn? I'd like to see a road (dirt road or the likes) between run down buildings that are so close together, should an Abrahams dare venture down those streets (or cars) you better keep that pedal to the metal, cause no way in hell can you flee anywhere.
Yes, we do have "urban" maps. But I never get that "boxed" in feeling as you would in a city. Or the city is so small that if I was driving a car I'd have to hit the brakes after 3 minutes or I would have passed it and see the "You are leaving *****, thank you for visiting" sign.
I'm looking forward to maps in 0.7. Especially Muttrah. Let's see if I don't get that "city" feeling.
______________________________________________
HeliX are currently recruiting |
Norwegian| players to play in PR Leagues,
visit us at www.hxnorway.com and ''Squad Up" today!
HeliX are currently recruiting |
Norwegian| players to play in PR Leagues,
visit us at www.hxnorway.com and ''Squad Up" today!
101 bassdrive wrote:..game experience may change during weekends..
Outlawz wrote:LOL, Helix clan disclaimer![]()
