Will PRM port to BF3 easily?

General discussion of the Project Reality: BF2 modification.
77SiCaRiO77
Retired PR Developer
Posts: 4982
Joined: 2006-05-17 17:44

Post by 77SiCaRiO77 »

yeah , but i dout that PR will port their models if the decide to move to another game , they will make everything again , since that game will allow better models , better textures ,etc .
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Post by AnRK »

Not to sound like a **** or anything since I don't do any work for PR, but it's gonna have to move somewhere eventually. The engine is starting to restrict the developers quite a bit it seems, I don't know much (well anything) about coding or owt but it must be starting to irritate them a bit.

I think they'll move though, but only when their ready to do so.
Thunder
Posts: 2061
Joined: 2006-05-30 17:56

Post by Thunder »

yes wait for the full game to arrive first before hugging or hating EA

(hating looks like heavy anti tanking)

so to re-phrase

please wait for the final product before heavy anti tanking EA
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Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Post by Sabre_tooth_tigger »

What about the crysis editor, anyone in the know had a look at that. Is it any good? I was having a play yesterday and managed to put in a variable gravity field, it was like stepping into a strong wind. Looks to have potential anyhow


I think it'll be alot of effort to redo anything, could EA possibly have the foresight to make the transition from bf2 mod to bf3 an easy one. It seems unlikely
markonymous
Posts: 1358
Joined: 2007-10-25 05:20

Post by markonymous »

it wouldn't really surprise me if ea/dice make their own "pr mod"
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Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Post by Sabre_tooth_tigger »

nah, do they publish strategy games at all. Its all arcade and sports mass market stuff
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