veichles not realistic

General discussion of the Project Reality: BF2 modification.
markonymous
Posts: 1358
Joined: 2007-10-25 05:20

veichles not realistic

Post by markonymous »

the real helicopters have advanced tracking systems so the gunner only locks on to the target signature once fires and the missile does the rest. In pr the helicopters don't have that system. Why?
The American abrhams tank also has a target recognition system that makes it able to fire at a moving target while itself is moving and hit from up to 1000m away(this also concerns the Challenger 2). And it has a top speed of about 70 km/h. I'm not sure but it doesn't seem to be going that speed in-game.
I also feel the modders should add a start button to all viechles so u have to hit a starter button before being able to drive.

Sry for nagging, u are doing a great job but i just think changing those things in the 0.7 update would be great.

Great mod love it. Its better then normal bf2 and even 2142
(i also think its much more fun then Crysis although Crysis has better graphics)
And i know i misspelled viechles.
Last edited by markonymous on 2007-10-30 06:43, edited 1 time in total.
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Reddish Red
Posts: 545
Joined: 2007-08-02 10:56

Post by Reddish Red »

BF2 Engine (I believe for first,second and maybye third)
Rico11b: Better than that just take the body out of the game all together, and we'll have floating heads in game.
Clypp
Posts: 2148
Joined: 2006-07-17 18:36

Post by Clypp »

markonymous, get a browser like Firefox that has built in spell check. It will help you a lot.
markonymous
Posts: 1358
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Post by markonymous »

Reddish Red wrote:BF2 Engine (I believe for first,second and maybye third)
maybe im being retarded but what do u mean?
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markonymous
Posts: 1358
Joined: 2007-10-25 05:20

Post by markonymous »

i do have that. what did i misspell?
oops now i see "veichles". ****...
Last edited by markonymous on 2007-10-29 21:14, edited 1 time in total.
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Swe_Olsson
Posts: 1030
Joined: 2007-04-30 17:45

Post by Swe_Olsson »

Clypp, everyone's english arent perfect and thats just how things are

Mark, I belive the guidance systems has been disgussed alot before?
G.Drew
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Post by G.Drew »

closed for re-suggestion?
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Sgt_Canadian_Floss
Posts: 260
Joined: 2007-09-16 15:11

Post by Sgt_Canadian_Floss »

The 70 km/h is on flat roads, they dont calculate it on offroad terrains
And usually its in that type of terrain that you are manuvering (mispelled)
So, if you go on the internet to check tank speeds, remember that its calculated when they are on a nice flat roads. Off road is totally different.
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Clypp
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Post by Clypp »

Swe_Olsson wrote:Clypp, everyone's english arent perfect and thats just how things are

Mark, I belive the guidance systems has been disgussed alot before?
So they should not look into adopting tools that will help them? No, I think you are just accepting laziness as the answer.
Teek
Posts: 3162
Joined: 2006-12-23 02:45

Post by Teek »

markonymous wrote:
add a start button to all viechles so u have to hit a starter button before being able to drive.
can this be implemented please?
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Warmagi
Posts: 299
Joined: 2007-09-17 12:14

Post by Warmagi »

Yes! Please add the start button if that is possible. If u leave it on it will be still on when abandoned. I can already see all those vanillas running to do the solo tanking, tks everywhere, one of them finally in the tank... quiet... quiet... quiet... "This tank is broken, I cant drive" :)
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Random.. ehmmm... "player": Give me the chopper. No. I want to fly. No. But I want to, get out from it now or I TK you. ... ... ... No
Hawk_345
Posts: 617
Joined: 2006-06-12 22:27

Post by Hawk_345 »

a started could be a good feature, if possible, like press fire when in drivers seat, and of course a delay for it to start, maybe even a stall or 2 :)
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Teek
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Joined: 2006-12-23 02:45

Post by Teek »

Perhaps have to hold the button for 1.5 seconds until the engine spins up and takes over for the starter motor.
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zardez
Posts: 128
Joined: 2007-10-14 17:18

Post by zardez »

who wants uber leet tanks like that in a game anyway? it would make them completly out do everything else ghey IMO
Crusader09
Posts: 179
Joined: 2007-06-26 16:51

Post by Crusader09 »

Start systems: not possible as far as the BF2 engine goes. Only warm-up times are the closest thing.

The tanks need a bit more speed and torque in them because, as of right now, they can't even climb up a 60 degree slope. In DCon, they pretty much fixed just that if not overdoing it.

If we had all these targeting systems, even if it could be implemented, it would take away the amount of work the player behind the computer has to do. It practically takes away his entire purpose of playing the game in a vehicle with a mouse. Besides that, it's more than likely to be the first shot will win if this is even done thusly, causing the player on the receiving end to come here and flame about targeting systems not being fair.
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markonymous
Posts: 1358
Joined: 2007-10-25 05:20

Post by markonymous »

how about iron sights for the shotguns?
Last edited by markonymous on 2007-10-30 07:00, edited 1 time in total.
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Jaymz
Retired PR Developer
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Post by Jaymz »

1. Wire Guided missiles are being looked into IIRC.

2. Stabilized tank turrets are not possible in the BF2 engine.
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zardez
Posts: 128
Joined: 2007-10-14 17:18

Post by zardez »

markonymous wrote:how about iron sights for the shotguns?
lol just spray and pray mate
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