Trench around the VCP?

Suggestions from our community members for PR:BF2. Read the stickies before posting.
DarkTalon
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Joined: 2007-03-22 00:17

Post by DarkTalon »

[R-DEV]Rhino wrote:the reason why the trench in the early OB of .6 was removed from around the VCP in basrah was not just cos players where getting stuck, but also big terrain LOD problems where at distances you could see under the hesco barriers etc cos of it and looked really crappy. I dont see the trench being added back in aswell.
you could make a simple "sand" model and place it under the hesco barriers.
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Rhino
Retired PR Developer
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Post by Rhino »

DarkTalon wrote:you could make a simple "sand" model and place it under the hesco barriers.
would be better to model the entire trench as it would be more detailed, but still not worth the effort, the only thing the trench would be good for is for now allowing the insurgents soo close to the wall, they will still be able to chuck nades over. We would also like to move the aim of the map away from the VCP too :roll:
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Outlawz7
Retired PR Developer
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Post by Outlawz7 »

How about this?
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Still keeping the terrain next to the wall, so you can't see underneath due the LODs, but a trench next to it.
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Rhino
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Post by Rhino »

yes that would most likley work, but unless duck whats to put it in i dout we will see it in basrah as we generally want to move the fight away from VCP and work on other maps...
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Deadfast
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Post by Deadfast »

What abut a simple indestructible barbed wire on the base of the walls ?
Spaz
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Joined: 2006-06-01 15:57

Post by Spaz »

Or just make the VCP just like it was in 0.5 so that we will get the fight inside the city and not around the vcp.

Oooh and also remove the flag from it so there is no reason to fight around that point.
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Wasteland
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Joined: 2006-11-07 04:44

Post by Wasteland »

[R-DEV]Rhino wrote:yes that would most likley work, but unless duck whats to put it in i dout we will see it in basrah as we generally want to move the fight away from VCP and work on other maps...
However, the idea of the trench would be to improve the defendability of the VCP. This would allow one small squad to possibly defend it alone, and mean that a sustained insurgent attack on VCP would be suicidal ticket-wise.

In this way, less British would defend the VCP, and less insurgents would attack.

Of course, incentives like good strategy only count when the players involved are not smacktarded...

But how are you thinking the focus can be moved into the city otherwise? Would the current mechanics of the VCP as a cappable base change? ;) ??
Originally Posted by: ArmedDrunk&Angry
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
G.Drew
Posts: 4417
Joined: 2006-04-30 23:02

Post by G.Drew »

if the trenches dont work, y not put a ring of barbed wire around the wall (quite close to the wall, on ground level) so that if u try and jump on the wall, u would end up catching on the barbed wire

even just by looking at it the insurgents wouldnt want to jump on the wall

but i would still prefer Outlawz idea
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[R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public....
Rhino
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Post by Rhino »

why dont we rename basrah to "defence of the VCP at basrah"?
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