Wouldn't it be great if...

General discussion of the Project Reality: BF2 modification.
Artnez[US]
Posts: 148
Joined: 2007-10-19 17:43

Wouldn't it be great if...

Post by Artnez[US] »

Have you ever been playing PR and thought of a great idea that you knew was impossible with the BF2 engine? Me too :)

So this isn't a suggestion list, just an idea list for fun. Here's mine:

Transport Helos Controlled by Squad Leader
This would prevent choppers from being used incorrectly by either bad pilots or pilots that don't care. Here's how it would work:

a) Squad must have 4 or more people for SL to use the chopper.

b) At least 3 members of the squad (except for the SL) must be in the chopper for the SL to use the chopper.

c) SL would NOT be the pilot. The pilots would be "bots", or so to speak.

d) When SL jumps inside the chopper (in the cabin, not pilot seat - he's not pilot or copilot), he gets a map and selects where he wants the chopper to go and at what altitude. He could also plot a set of waypoints to get there (each waypoint he can change the altitude of the chopper).

e) When SL chooses the waypoints, the chopper takes off and flies exactly like he wanted.

f) When the chopper gets to destination, SL can order the chopper to land or deploy fast ropes.

g) When all troops are unloaded, chopper flies back to base and lands - waiting for the next squad leader.

h) If chopper explodes, it will respawn as normal choppers do in BF.

i) If SL dies while in chopper, chopper will turn around and head back to base unless it is within 200 meters of the waypoint in which case the chopper will land and go back to base - it will no further orders if SL dies in chopper.

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And that's it. So basically the idea is that you don't really need pilots in-game for transport roles. The whole point of the transport chopper is to get from point A to point B. Sure, it can be more complex than that -- that's why the squad leader would be able to set the altitude of the chopper (ie: to fly behind a mountain for example) and set waypoints for the chopper. He could also have an emergency option to turn back incase there is heavy AA fire.

It really stinks when you have to use someone in your squad to pilot a vehicle like a chopper or an APC because you want all of your infantry to help with the objective. If someone creates a separate pilot squad you can't get with them on VOIP -- plus you have to hope that they can fly (half the time they can't) and that they will take you exactly where you want to go (hard to explain exactly where you want to go in text or even VOIP).

The only reason that bullets go where your crosshair is aimed is because it is assumed that the soldier you are playing as already went through boot camp and was taught how to shoot right? It should be the same for pilots because that's their only role...

So what's your "wouldn't it be great if" idea?
Ragni<RangersPL>
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Joined: 2007-08-13 10:44

Post by Ragni<RangersPL> »

My "Wouldn't it be great if..."

- Huge maps with more than 64 players on it (maybe up to 12 8) .

- Cargo planes and heavy transport helicopters that could carry other vehicle models with no collision problems.

- Fully playable bigger naval units (actually, this is possible with BF2 engine).

- Swimming uderwater or combat scuba diver kit (kind of).
ImageRANGERS LEAD THE WAY!!!
:29_slaps: Do not post stupid suggestions just because you had a bad round in PR :fryingpan
RHYS4190
Posts: 959
Joined: 2007-08-30 10:27

Post by RHYS4190 »

Yeah great idea mate thumbs up. Like heli's that are not manned by human players and they follow a simple flight pattern dictated by the players so it can ferry troops around.

One problem is that because this game is so realistic ground fire will turn them into mince meat.

But if they can be programmed to fly a 200 150 meters it will eliminate the treat and when they reach the drop off point they can dive and then pull up and land drop every one off and fly out of reach again.
Jaymz
Retired PR Developer
Posts: 9138
Joined: 2006-04-29 10:03

Post by Jaymz »

"if" being the key word. Can't be done.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
zardez
Posts: 128
Joined: 2007-10-14 17:18

Post by zardez »

yes jaymes thats why it the impossible thread section not the hey devs look! put these in .7 suggestion thread.
Jaymz
Retired PR Developer
Posts: 9138
Joined: 2006-04-29 10:03

Post by Jaymz »

mhmm...

In that case, it would be great if...

We could have
1. logarithmic audio
2. 128 max players
3. realistic ballistics travel paths
4. Arma style weapon sway
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
Deadfast
Retired PR Developer
Posts: 4611
Joined: 2007-07-16 16:25

Post by Deadfast »

How does it comes no one suggested yet
LEANING ?
:-P
Raniak
Posts: 968
Joined: 2007-01-25 01:31

Post by Raniak »

MMOFPS !

Only one server, can have more than 5000 people on it, HUGE maps (like the whole Kandahar Province !), RPG elements, ships that take at least 20 players to use ! Full Day/Night cycle !
ImageImage
zardez
Posts: 128
Joined: 2007-10-14 17:18

Post by zardez »

lol awesome
Desertfox
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Joined: 2006-08-15 06:41

Post by Desertfox »

Wouldn't it be great if... EA just gave the engine to PR :D
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77SiCaRiO77
Retired PR Developer
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Joined: 2006-05-17 17:44

Post by 77SiCaRiO77 »

-variable terrain
-variable flag lawout (comander setup the flags and orden 1 min beofre the game start , so every battle will be diferent )
-maps up to 8x8 km but less than 10x10 .
-melee attack and avility to climp
- A LOT OF VEHICLES , MLRS , mobile arty , choppers , light tanks , heavy tanks , apc ,ifv ,AT cannons , jeeps , AT jeeps , AT apcs ,AA apcs , AA jeeps ,AA boats ( :p ) ,etc,etc,etc.
-noobbuster .
AOD_Morph
Posts: 248
Joined: 2007-03-03 04:28

Post by AOD_Morph »

-All players on one server.
-A full scale model of the earth as the map
-Unlimited Time
-Every city/town/village in the world was a CP.
-Crysis graphics
-Doom 2 System Requirements.
...In a perfect world
Ingame: =TCC= Morph265
charliegrs
Posts: 2027
Joined: 2007-01-17 02:19

Post by charliegrs »

i think all of this really comes down to people are still waiting for the perfect military game. the game that is as realistic as possible. it would be a MMOFPS that would combine all military elements, infantry, ground vehicles, naval, and air units. with thousands of players. its the game all of us hardcore military sim people have been dreaming about. id say PR comes the closest, maybe with ofp and arma coming close to too, but its still not here yet. i still wait for that day...
known in-game as BOOMSNAPP
'
77SiCaRiO77
Retired PR Developer
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Joined: 2006-05-17 17:44

Post by 77SiCaRiO77 »

oh , i forgot

- NO MIRROR UNREALSITIC BALANCE
Simmage
Posts: 138
Joined: 2007-10-10 02:13

Post by Simmage »

In a perfect world nobody would suggest such insane things. Poor Devs...

-1 big server!!!
-Better Chain of Command!!!
-Real-time weather and lighting cycles!!!
-All of the above!!!
-More vehicles, heli's, jets, ect ect ect...

-A map devoted entirely to Jet or Air combat! OR a map with carrier vs. carrier combat!!!
SGT.JOKER
Posts: 1014
Joined: 2007-03-18 17:35

Post by SGT.JOKER »

[R-CON]Desertfox wrote:Wouldn't it be great if... EA just gave the engine to PR :D
If only the world were such a perfect place where miracle's such as this could happen
SGT.JOKER>FTW<(Fight To Win) In Game
Just getting back in the game :mrgreen:
Riflemen, SAW Gunner, Grenaider.
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Artnez[US]
Posts: 148
Joined: 2007-10-19 17:43

Post by Artnez[US] »

I think you guys missed the point of my post :)

Obviously we would all love a 300 man server and a real time day/night cycle. Be more specific with original things that haven't been done before that would redefine team based gameplay (like the Rally Point feature in PR).
supahpingi
Posts: 1921
Joined: 2007-05-29 14:10

Post by supahpingi »

Tasers for catching civies!!!
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