[Static Model] Mr Mongs modelling progress

Making or wanting help making your own asset? Check in here
mrmong
Posts: 1214
Joined: 2006-01-14 14:48

[Static Model] Mr Mongs modelling progress

Post by mrmong »

I just about finished the mesh for my first Biped, its just under 2500 tri's

Image



This is a model im working on for a HL2 mod called zombie panic, im trying out for their dev team, it isn't much of a challenge compared to some of my previous models, but i just made what they asked me to.

Image
Image
SGT.JOKER
Posts: 1014
Joined: 2007-03-18 17:35

Post by SGT.JOKER »

The bed reminds me of the begining scene of 28 Days Later when the guy woke up in the hospitol, keep up the good work.
SGT.JOKER>FTW<(Fight To Win) In Game
Just getting back in the game :mrgreen:
Riflemen, SAW Gunner, Grenaider.
Image
Image
Dylan
Posts: 3798
Joined: 2006-05-29 00:41

Post by Dylan »

The beds wheels are a bit funky. The plane the just sticks out is what I am referring to.
Clypp
Posts: 2148
Joined: 2006-07-17 18:36

Post by Clypp »

[R-MOD]Dylan wrote:The beds wheels are a bit funky. The plane the just sticks out is what I am referring to.
That looks like the brake, just at a weird angle.
mrmong
Posts: 1214
Joined: 2006-01-14 14:48

Post by mrmong »

or it wasnt finished when i posted it : P the real version is a wheel texture with an alpha
Image
Vaiski
Retired PR Developer
Posts: 894
Joined: 2006-07-17 23:29

Post by Vaiski »

Great stuff. Love the character model!

Couple of tiny crits if you don't mind :)

Atleast from this angle it looks like his ear is a bit too high up. Also you might want to clean up the hard edge under his ear. <- nitpicking really :p

The bed model is nice too but texture work could be better. Especially the bump map doesn't feel right. Finds some good photo refs, make a proper bump & spec maps and it will look 10x better.
Image
mrmong
Posts: 1214
Joined: 2006-01-14 14:48

Post by mrmong »

the texture is poor as i couldnt find any reference and i wasnt going to ask a hospital if i could take pictures so i had to paint it in photoshop.

the bump mapping is crazy in this iteration, party becasue of maxes super contrasty lighting in the viewports.. i have no idea how to do nice shiny renders with multiple lights and stuff. It does have a specular map though.

i wanted to use this custom HLSL shader thingy but i don't think it would work with source, at least i don't know how.

here is the latest ones

Image

i managed to port it into CSS but without normals or... wheels
Image
Image
Dylan
Posts: 3798
Joined: 2006-05-29 00:41

Post by Dylan »

Looks pretty good. Though the texture really does need work. The bed legs and frame seem a little white and dont really go good along with the gray of the rails. Perhaps that is just me being picky, but maybe adding detail in the form of scratches or peeling paint may help. Right now it just doesnt look "real" enough.
mrmong
Posts: 1214
Joined: 2006-01-14 14:48

Post by mrmong »

im going to totally redo the texture in a higher resolution, that one is 512x512, im gonna try 1024x1024 as the model is quite big.
Image
ice_killer
Posts: 2361
Joined: 2007-02-15 16:20

Post by ice_killer »

hehe nice job but you got some GHFX problems look @ the weels :P :) i have it to
I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 2G yes Quadfire , SSD 3x Raptors 2X 1.2 KW :mrgreen:
mrmong
Posts: 1214
Joined: 2006-01-14 14:48

Post by mrmong »

Image

Texture
Image
G.Drew
Posts: 4417
Joined: 2006-04-30 23:02

Post by G.Drew »

oooh nice
Image
Image

[R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public....
mrmong
Posts: 1214
Joined: 2006-01-14 14:48

Post by mrmong »

thanks, ;) if i made super kewl gunz then this would be on the fourth page already :roll:
Image
Dylan
Posts: 3798
Joined: 2006-05-29 00:41

Post by Dylan »

lol, well making a person is a feat, I will give you that much. Looks really nice.
SGT.JOKER
Posts: 1014
Joined: 2007-03-18 17:35

Post by SGT.JOKER »

again, looking good
SGT.JOKER>FTW<(Fight To Win) In Game
Just getting back in the game :mrgreen:
Riflemen, SAW Gunner, Grenaider.
Image
Image
Jay
Posts: 281
Joined: 2006-07-03 19:39

Post by Jay »

mrmong wrote:thanks, ;) if i made super kewl gunz then this would be on the fourth page already :roll:
Well, if it's any consolation, I applaud you for making a thread that doesn't include any "super kewl gunz". I, myself am still trying to plow my way through the Joan of Arc tutorial (it's taken me a year so far, and I'm still only half way done :-? ), so I can really appreciate the work that goes into a character model/texture.


Keep it up! :thumbsup:
Help Project Reality in Australia, join the bigD community!
http://www.bigdgaming.net/
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Post by AnRK »

Heh, that guy gonna be part of the Summer-time Norwegian militia? Meeeeeettaaaallll!! Roooar! :p

Good models though man, need stuff like this for mappers to use cos the whole cloned buildings and statics thing gets a little boring.
mrmong
Posts: 1214
Joined: 2006-01-14 14:48

Post by mrmong »

Quick update.

We've got Ben mathis (if you model you've probably heard of him) over for a week at our uni and he gave me some pointers on how to improve my modelling/texturing so expect a better version soon.
Were also entering this competition thing where we have to make our own smash bros character thats 5000 polies.

http://www.poopinmymouth.com < makes all the best tutorials.
Image
KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

Good job on the models, and good link. :D

(maybe you should consider making some super kewl gunz to get people looking more :razz :)
Image
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
mrmong
Posts: 1214
Joined: 2006-01-14 14:48

Post by mrmong »

i dunno man i'd find it boring, anyone can model stuff like that, its really hard to do organic stuff and its funner too!
Image
Post Reply

Return to “PR:BF2 Community Modding”