Make Pilots Captured By Knife (Like Civilians)
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Tikigod
- Posts: 46
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Make Pilots Captured By Knife (Like Civilians)
Can pilots be made so there is a knifing bonus/penalty? (to simulate a capture like on the latest insurgency map)
Game Logic:
Unlike the civilian model, pilots can be killed (without penalty to the enemy)
-this will make the pilots want to hide and evade rather than stand out in the open.
-the pilot will always be uncertain if the enemy will want to kill him or just capture him (by knifing) for points.
Bigger ticket bonus/penalty for knifing a pilot (rather than shooting him)
-civilian penalties for capture were small because there were many of them. with pilots, there can be a larger reward/penalty because the chances of coming across a shot down pilot is less frequent.
-This will make the enemy want to hunt down pilots and surround them for capture, rather than just kill them. Because it would be like striking gold or finding a prize/treasure.
Pilot Kits are limited per game map (6/6 have already been issued)
-This will prevent too many pilots playing musical chairs at the helicopter spawn areas.
-This will also create a selfish greed/demand for his specialty kit. He will now want survive in order to keep his kit to fly again. He will do whatever it takes to survive or be rescued. His logic will now be: "I have one of the few pilot kits." "I must survive to keep it." "By the time I work my way back to base, I will have a new helicopter waiting for me."
-This will eliminate pilots committing suicide in the field with the careless attitude that they can just respawn back at base for another kit (and play musical chairs again).
Game Logic:
Unlike the civilian model, pilots can be killed (without penalty to the enemy)
-this will make the pilots want to hide and evade rather than stand out in the open.
-the pilot will always be uncertain if the enemy will want to kill him or just capture him (by knifing) for points.
Bigger ticket bonus/penalty for knifing a pilot (rather than shooting him)
-civilian penalties for capture were small because there were many of them. with pilots, there can be a larger reward/penalty because the chances of coming across a shot down pilot is less frequent.
-This will make the enemy want to hunt down pilots and surround them for capture, rather than just kill them. Because it would be like striking gold or finding a prize/treasure.
Pilot Kits are limited per game map (6/6 have already been issued)
-This will prevent too many pilots playing musical chairs at the helicopter spawn areas.
-This will also create a selfish greed/demand for his specialty kit. He will now want survive in order to keep his kit to fly again. He will do whatever it takes to survive or be rescued. His logic will now be: "I have one of the few pilot kits." "I must survive to keep it." "By the time I work my way back to base, I will have a new helicopter waiting for me."
-This will eliminate pilots committing suicide in the field with the careless attitude that they can just respawn back at base for another kit (and play musical chairs again).
Last edited by Tikigod on 2007-11-05 22:32, edited 1 time in total.
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DJJ-Terror
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Doom721
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Sounds like a good idea, only problem I forsee with limiting pilot kits is on maps like kashan where vehicles spawn in waves ( You really can have 2-3 A10s/and or F16s on USMC seen it happen!)
Then again - would pilots still have a pistol?
Though I do agree an *enemy* killing a pilot should be worth more than an average grunt
Then again - would pilots still have a pistol?
Though I do agree an *enemy* killing a pilot should be worth more than an average grunt
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jayceon515
- Posts: 436
- Joined: 2007-07-24 14:19
Indeed a very good idea about limiting pilot kit. Would then work similar to the sniper (being requested at the beginning of the round) but the only difference is that if the enemy kills a sniper they usually keep their kit whereas the pilot only carries a pistol which is no use to them.
Maybe even limiting the crewman kit wouldn't be a bad idea. Depending on the number of tanks and APCs being on the map so we don't have half of the team camping at main base waiting for tanks/APCs to spawn (we still only have max of 32 people per side).
Maybe even limiting the crewman kit wouldn't be a bad idea. Depending on the number of tanks and APCs being on the map so we don't have half of the team camping at main base waiting for tanks/APCs to spawn (we still only have max of 32 people per side).
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77SiCaRiO77
- Retired PR Developer
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Tikigod
- Posts: 46
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I think the pistol is attiquit for self-defense. Its realstic to the a pilot's real world loadout and the main reason why he carries it. Plus, it would be entertaining to watch someone bring a pistol to a knife fightDoom721 wrote:
Then again - would pilots still have a pistol?
The pistol is limited to ammo. A pilot can't be in a shootout for too long. Tactics for a team trying to capture a pilot would be to overwhelm him with numbers. You would try to lure him into a firefight, taunt him, and get him to use up all his ammo before you move in for the capture.
Like I said earlier, you can use flashbangs, blind him with smoke, or make him bleed with a shot to the leg, etc. so that you could move in quickly to knife him for the capture.
Last edited by Tikigod on 2007-11-06 01:13, edited 1 time in total.
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Ragni<RangersPL>
- Posts: 1319
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Limiting pilot kits is a good idea.Tikigod wrote:Pilot Kits are limited per game map (6/6 have already been issued)
-This will prevent too many pilots playing musical chairs at the helicopter spawn areas.
As for the rest (knifing and stuff), I would shot enemy pilot on sight, no matter how many points I could get for knifing him (I just saw too many players that were killed by someone equiped with a pistol).
Last edited by Ragni<RangersPL> on 2007-11-06 01:17, edited 1 time in total.
RANGERS LEAD THE WAY!!!
Do not post stupid suggestions just because you had a bad round in PR 
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mammikoura
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Swe_Olsson
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fubar++
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Agreed very much indeed. Because pilots are usually highly trained and valuable asset it should be somehow implemented to game, like limiting kits amount and giving large spawn penalty for death - and even more if captured (by knife in this case).
This could even prevent some teamkilling for choppers and planes - or viceversa when limiting kits, not so sure about that
This could even prevent some teamkilling for choppers and planes - or viceversa when limiting kits, not so sure about that
Last edited by fubar++ on 2007-11-06 14:24, edited 1 time in total.
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Tikigod
- Posts: 46
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The aircraft he WANTS to fly again are what will make the pilot want to go back to the base.
Raniak wrote:I really love the idea, but you would need something to make the pilot "want" to get back to base...
Anyway, great idea !
Last edited by Tikigod on 2007-11-07 01:08, edited 1 time in total.
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Tikigod
- Posts: 46
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That's what is great about it. The pilot currently only has 2 clips of about 10 rounds. Most pilots in game waste these rounds (for target practice, etc) while waiting for a helicopter out of boredom (for the most part pilots don't really get into combat so there is no point to keep your bullets) If this capture mechanism was in place you would see alot more pilots keeping these 20 or so rounds for self-defense. Besides its up to you to take the challenge on of capturing a pilot for the bonus. You can always shoot and kill him if you wanted (and not get a penalty)
Like I said earlier...capturing a pilot isn't something you would do alone. You would call in others and use teamwork to surround, distract, and overwhelm the pilot. You can also use flashbangs, smoke, and other deterents to move in and increase you chances he won't get a hit on you. Plus, he is most likely going to use those 20 rounds if you draw him into a firefight before you move in.
Like I said earlier...capturing a pilot isn't something you would do alone. You would call in others and use teamwork to surround, distract, and overwhelm the pilot. You can also use flashbangs, smoke, and other deterents to move in and increase you chances he won't get a hit on you. Plus, he is most likely going to use those 20 rounds if you draw him into a firefight before you move in.
Swe_Olsson wrote:how are you going to knife a person whose armed with a pistol?, but other then that it sounds fairly neat
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Tikigod
- Posts: 46
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If this system was in place. A pilot would be more careful when he would make his attack runs. He will also want to try to bailout if he thinks he is going to lose the chopper (he isn't going to want to die and lose his limited kit to some other schluck)
You can already see a more careful flying behavior among PR pilots now that they have the 15 minute wait time for helicopters in place. The only thing left to do now is limit the pilot kits (to make the pilots want to horde that kit at all costs for the rest of the game) If he loses the kit soemone else will then want to keep it at all costs. (you see this already with sniper and marksman kits) Limiting the kits will make flying a privilege for those that want to SURVIVE (not give up, kamakazee into battle, kill themselves just so they can respawn, or fly wrecklessly)
Also, for once...teams are going to rush to crash sites where they see a pilot go down (if there is a high reward to capture him)
You can already see a more careful flying behavior among PR pilots now that they have the 15 minute wait time for helicopters in place. The only thing left to do now is limit the pilot kits (to make the pilots want to horde that kit at all costs for the rest of the game) If he loses the kit soemone else will then want to keep it at all costs. (you see this already with sniper and marksman kits) Limiting the kits will make flying a privilege for those that want to SURVIVE (not give up, kamakazee into battle, kill themselves just so they can respawn, or fly wrecklessly)
Also, for once...teams are going to rush to crash sites where they see a pilot go down (if there is a high reward to capture him)
Last edited by Tikigod on 2007-11-06 15:02, edited 1 time in total.
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Tikigod
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I'm not sure. But, it needs to be way higher than the civilian penalty (since shot down pilots aren't going to be seen alot especially on a huge map like kashan desert) If they do get shot down they are going to be doing whatever it takes to blend in with the surroundings. So, they aren't going to be easy to see.
You are going to want a large bonus to the team that successfully captures him. This will make people WANT to leave the pilot alive for capture (rather than just kill him...but, they still have the choice)
You are going to want a large penalty to the team that loses the pilot by capture. This will make the pilot WANT a rescue/pickup and protection. It will also make the team to WANT to pick him up if he is stuck in middle of nowhere (otherwise the team will be like f@#$##! it....we will just let him die and take his kit once it becomes available) So, it needs to punish both the pilot and the team.
You are going to want a large bonus to the team that successfully captures him. This will make people WANT to leave the pilot alive for capture (rather than just kill him...but, they still have the choice)
You are going to want a large penalty to the team that loses the pilot by capture. This will make the pilot WANT a rescue/pickup and protection. It will also make the team to WANT to pick him up if he is stuck in middle of nowhere (otherwise the team will be like f@#$##! it....we will just let him die and take his kit once it becomes available) So, it needs to punish both the pilot and the team.
mammikoura wrote:this is a really good idea. What were you thinking as the prize&penalty?
Maybe something like your team gets +20 tickets when you knife a pilot?
And if a pilot is knifed their spawn time would be around 100 seconds?
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Tikigod
- Posts: 46
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If the reward for my team or myself was high enough, yes I would. You have to think...if I do knife this guy I'm going to get his limited pilot kit. (just as it is now in game with insurgents trying to get british engineer kits to fix bridges and people getting enemy sniper kits to increase the amount of snipers for their team) There isn't a limit to how many enemy kits you can grab...so, why not go for the enemies?
The only downside to this is system is people might shoot the pilot for his limited kit rather than knife him for the team bonus. So, you would need something like: if the pilot dies by gunshot or explosion his kit needs to immediately disappear. But, if he is knifed his kit remains and allows the first person (usually the person that knifes him) to get it.
So, yes...If I knew I was going to get a huge bonus for the team and a limited pilot kit for myself...I would go up against a guy with a pistol with a knife any day.
In reality (say with police or capturing POW's) The enemy obviously is going to be armed with guns but, you are going to do whatever it takes to preserve their life, tackle them, and restrain them so later you can gather information from them through interrogation) If the guy decides to point a gun at you and you think he is going to use it...then you can always shoot him (this is the way it is in the real world). Chances are he might have used all his limited ammo in a previous firefight from killing someone else that was trying to capture him. The pilot only has 20 bullets to get back to base. He isn't going to be able to use them on everyone especially if you have a ton of greedy teammates trying to capture him for a bonus and kit.
If you have him cornered in a room and he has all his ammo. Get someone that has flashbangs and/or use smoke to blind him. Its not just a knife vs. pistol. Its smart tactics and a knife vs. pistol.
The only downside to this is system is people might shoot the pilot for his limited kit rather than knife him for the team bonus. So, you would need something like: if the pilot dies by gunshot or explosion his kit needs to immediately disappear. But, if he is knifed his kit remains and allows the first person (usually the person that knifes him) to get it.
So, yes...If I knew I was going to get a huge bonus for the team and a limited pilot kit for myself...I would go up against a guy with a pistol with a knife any day.
In reality (say with police or capturing POW's) The enemy obviously is going to be armed with guns but, you are going to do whatever it takes to preserve their life, tackle them, and restrain them so later you can gather information from them through interrogation) If the guy decides to point a gun at you and you think he is going to use it...then you can always shoot him (this is the way it is in the real world). Chances are he might have used all his limited ammo in a previous firefight from killing someone else that was trying to capture him. The pilot only has 20 bullets to get back to base. He isn't going to be able to use them on everyone especially if you have a ton of greedy teammates trying to capture him for a bonus and kit.
If you have him cornered in a room and he has all his ammo. Get someone that has flashbangs and/or use smoke to blind him. Its not just a knife vs. pistol. Its smart tactics and a knife vs. pistol.
Waaah_Wah wrote:Would you try to knife a guy with a pistol?
Last edited by Tikigod on 2007-11-06 15:31, edited 1 time in total.
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<1sk>Headshot
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I have piloted since end of 0.4. The first and only time I parachuted out was on Quai River after heavy APC fire a month ago and I promptly died because I wasn't 10 seconds in the air. No-one is gonna parachute for 10 seconds.
Maybe on kashan in PLANES. However if I landed in the middle of Kashan with a 20 minute walk to anyone I would suicide. Can't see someone chasing me halfway across the desert for an extra 20 points, can you?
However.. i do think it could create an interesting new game mode similiar to extraction where one man would spawn at the other side of the map while the rest of the team have to escort him safely back to base. All the while with enemy troops looking for him. They wouldn't be allowed to shoot him, only knife, to simulate capture. He would be armed with a M9 pistol.
Maybe on kashan in PLANES. However if I landed in the middle of Kashan with a 20 minute walk to anyone I would suicide. Can't see someone chasing me halfway across the desert for an extra 20 points, can you?
However.. i do think it could create an interesting new game mode similiar to extraction where one man would spawn at the other side of the map while the rest of the team have to escort him safely back to base. All the while with enemy troops looking for him. They wouldn't be allowed to shoot him, only knife, to simulate capture. He would be armed with a M9 pistol.
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