[Weapons] My progress

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Trigz07
Posts: 659
Joined: 2007-06-29 10:16

[Weapons] My progress

Post by Trigz07 »

These have nothing to do with bf2.
I wanted to make a mod for hl2.

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Will try the get the rest up later. Tell me what you think, suggestions, Etc. Thank you off to school late.... :d uh:
Z-trooper
Retired PR Developer
Posts: 4166
Joined: 2007-05-08 14:18

Post by Z-trooper »

you sure you've done these? I mean, in your other thread you didnt even know how to create/use a editable polygon. not even a boolean, or centering a object. I can simply not see how you can create these things and not know those things - at all.

I could be wrong, just seems VERY unlikely to me.
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"Without geometry, life is pointless"
Clypp
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Joined: 2006-07-17 18:36

Post by Clypp »

Woah, this guy must be a modeling machine! Learns editable poly in one hour, slams out 3 high quality models the next.

...
Swe_Olsson
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Joined: 2007-04-30 17:45

Post by Swe_Olsson »

not sure what to think or say, so i'm just stairing atm -.-
Dylan
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Joined: 2006-05-29 00:41

Post by Dylan »

Highly unlikely, yes. But lets not accuse him of anything yet.
Z-trooper
Retired PR Developer
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Post by Z-trooper »

[R-MOD]Dylan wrote:Highly unlikely, yes. But lets not accuse him of anything yet.
We did no such thing, I'm just a tad suspicious over such a boom of talent and speed...
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"Without geometry, life is pointless"
arthuro12
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Joined: 2007-02-09 16:41

Post by arthuro12 »

What the hell? o.O
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Possibly the sexiest member alive.. I want to tickle your prostate :D
Trigz07
Posts: 659
Joined: 2007-06-29 10:16

Post by Trigz07 »

No the other thread My question was how to model real object with the plane. Like you put a picture then make a plan and use the verts to make the shape. These I just made with polygons. Are they good?
Dylan
Posts: 3798
Joined: 2006-05-29 00:41

Post by Dylan »

Just out of general intrest, can you please post wireframes. (press f10, on one of the tabs it should say force wires or something like that) Also what are the poly and tri counts on the objects? (right click the upper left of perspective and select statistics)
Trigz07
Posts: 659
Joined: 2007-06-29 10:16

Post by Trigz07 »

The missle launcher has 4082 tris
The assault rifle has 6978 tris.... lol
the pistol has 2936 tris.


And I will upload wireframes as soon as pic uploaders work as they will just stay loading and won't do anything.
Desertfox
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Post by Desertfox »

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fuzzhead
Retired PR Developer
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Post by fuzzhead »

coming soon: Snake Doctor's Revenge!
MAINERROR
Retired PR Developer
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Post by MAINERROR »

[R-DEV]fuzzhead wrote:coming soon: Snake Doctor's Revenge!
xD hehe maybe! :mrgreen:
KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

Try Photobucket, mate! Never failed me. :wink:
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
Trigz07
Posts: 659
Joined: 2007-06-29 10:16

Post by Trigz07 »

Image[/IMG]
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Thanks for the photobucket suggestion, I finally decided to use it and it worked!

I'm going to start on a few more models.
Desertfox
Posts: 5886
Joined: 2006-08-15 06:41

Post by Desertfox »

This is something I never understood :P why don't people click the floppy in the top left of the screen and save the render? :P
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Dunehunter
Retired PR Developer
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Post by Dunehunter »

Tesher, please check your pms.

[R-MOD]Jigsaw] I am drunk. I decided to come home early because I can''t realy seea nyithng. I hthknk i madea bad choicce. :|
CareBear
Posts: 4036
Joined: 2007-04-19 17:41

Post by CareBear »

well i had a similer thing happen on prodesktop a couple of year ago, i made an awesome model of an overlord tank, and half of the things i did i didnt have a clue how :/

i kinda just try things until it looks gd, but i still dont know how to do it for next time ^^

i think i still got the turret part of it still... ill have a look for it
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