Realistic exit/entry points on vehicles.
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F.N.G.
- Posts: 145
- Joined: 2006-01-03 02:15
Realistic exit/entry points on vehicles.
Like when you get out of your tank, you are on top of it, instead of on the ground next to it. And instead of standing in front of a jeep to enter, you'd have to get next to it. If you were at the rear of the helo, then you'd exit in the rear.
Actually I think with helos, you should exit inside the helo and have to walk/run/crouch out of it. Like you exit out of your seat and have to jump out the back of the MEC helo. Kind of like the CH53 in PR for DC. If you were on the running boards of the little bird, thats another story. Faster insertion, because you don't have to get out of it.
Actually I think with helos, you should exit inside the helo and have to walk/run/crouch out of it. Like you exit out of your seat and have to jump out the back of the MEC helo. Kind of like the CH53 in PR for DC. If you were on the running boards of the little bird, thats another story. Faster insertion, because you don't have to get out of it.
Free your mind, and your *** will follow.
F.N.G.
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GRB
- Posts: 475
- Joined: 2005-11-01 20:05
I agree. And this is very possible.

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Genocide
- Posts: 11
- Joined: 2004-07-25 05:45
Would be a nice touch, but with the Tanks being to scale, It would be hard to get ontop of them. I hope that there can be a ladder of sorts on the tanks. Just code a ladder on the side that is animated to look like the person is climbing up ontop. Its not exactly realistic for a man to jump 2-3 times to get ontop of a tank.
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GRB
- Posts: 475
- Joined: 2005-11-01 20:05
Or just put tanks next to some type of platform.
IRL they just climb on it. But in the game I don't think it's possible to code an invisible ladder on the vehicle.
Doing this will also help stop people from jumping out of tanks to repair then jumping back in by making it more of a deadly decision.
What I would really love about this is the fact that on Transport vehicles, such as the HMMWV, as it is now, you click the enter button near the vehicle and it's almost like a random seating arrangment UNLESS there is no driver. Without a driver you instantly go to the drivers seat. Now if you're on the passanger side of the vehicle, realistically, you would have to enter on that side of the vehicle then switch seats once inside. By creating localized entry points, this would create much more realistic vehicle enter/exit dynamics.
My understanding of the entry/exit points is that they are invisible 3D Spheres that can be as large or small as the game engine allows. With this logic we can size the entry and exit points down to limit the radius and distance allowed for entering and exiting the vehicle. Some of these entry/exit points will have to be moved slightly. Moving these PCOs is possible. It's fairly easy to do also.
Done right I think this could benifit the Project Reality Mod tremendously. As well as make it very original. (not very many mods out there focus on this much detail.)
IRL they just climb on it. But in the game I don't think it's possible to code an invisible ladder on the vehicle.
Doing this will also help stop people from jumping out of tanks to repair then jumping back in by making it more of a deadly decision.
What I would really love about this is the fact that on Transport vehicles, such as the HMMWV, as it is now, you click the enter button near the vehicle and it's almost like a random seating arrangment UNLESS there is no driver. Without a driver you instantly go to the drivers seat. Now if you're on the passanger side of the vehicle, realistically, you would have to enter on that side of the vehicle then switch seats once inside. By creating localized entry points, this would create much more realistic vehicle enter/exit dynamics.
My understanding of the entry/exit points is that they are invisible 3D Spheres that can be as large or small as the game engine allows. With this logic we can size the entry and exit points down to limit the radius and distance allowed for entering and exiting the vehicle. Some of these entry/exit points will have to be moved slightly. Moving these PCOs is possible. It's fairly easy to do also.
Done right I think this could benifit the Project Reality Mod tremendously. As well as make it very original. (not very many mods out there focus on this much detail.)
Last edited by GRB on 2006-01-13 05:04, edited 1 time in total.

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fuzzhead
- Retired PR Developer
- Posts: 7463
- Joined: 2005-08-15 00:42
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Harven
- Posts: 78
- Joined: 2006-01-08 06:29
While these realistic entry/exit points sound good.. but will this remove the function to switch places in a vehicle? Like.. Say you are driving one of those MEC trucks.. then you instantly switch to the roof mounted gun.. then you can appear in the bed of the truck.. then back in the driver seat...
Hey ya know that's a good idea. That way drivers can't go fly into a base and switch to the .50 so easily for base raping.
Hey ya know that's a good idea. That way drivers can't go fly into a base and switch to the .50 so easily for base raping.
Last edited by Harven on 2006-01-13 08:25, edited 1 time in total.
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Harven
- Posts: 78
- Joined: 2006-01-08 06:29
Somestimes it's fun.. of course I wouldn't feel happy if it happened to me.. 
You're drivin along and switch to gunner.. your humvee goes sliding a little ways further just enough to clear the corner.. where you open up with the .50.. then back to driving to the next corner or enemy.. not that realistic..
You're drivin along and switch to gunner.. your humvee goes sliding a little ways further just enough to clear the corner.. where you open up with the .50.. then back to driving to the next corner or enemy.. not that realistic..
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F.N.G.
- Posts: 145
- Joined: 2006-01-03 02:15
Yeah, I think the invisible ladder would do the trick on the back/side of tanks. Cool ideas.
And yes, seat switching is more of a problem in infantry based maps with hummers and such. I do it too, but it is pretty lame. Those things are dynomite against infantry. I think it should be harder to switch between seats too.
And yes, seat switching is more of a problem in infantry based maps with hummers and such. I do it too, but it is pretty lame. Those things are dynomite against infantry. I think it should be harder to switch between seats too.
Free your mind, and your *** will follow.
F.N.G.
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Tom#13
- Posts: 477
- Joined: 2005-05-22 13:32
its already been suggestedon another thred but id also like to see realistic animations for gettting in vehicles, instead of just magically appearing outside of them
Royal Green Jackets- Britains premier infantry regiment
http://www.army.mod.uk/royalgreenjackets/
Air force definition of explosives: A loud noise followed by the sudden going away of what was once there a second ago.
Retreating?! Hell no, we're just attacking the other direction!
http://www.army.mod.uk/royalgreenjackets/
Air force definition of explosives: A loud noise followed by the sudden going away of what was once there a second ago.
Retreating?! Hell no, we're just attacking the other direction!
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Tom#13
- Posts: 477
- Joined: 2005-05-22 13:32
i dont know could someone tell us?
i would of thought so but i dont know much about it.
id definately like it put in if it can be, say you have to climb up to a jet cockpitt and open it to get in, i could see that being hard to put in but just opening the door to jeep could be done couldnt it?
i really like the idea posted by beta in another post
i would of thought so but i dont know much about it.
id definately like it put in if it can be, say you have to climb up to a jet cockpitt and open it to get in, i could see that being hard to put in but just opening the door to jeep could be done couldnt it?
i really like the idea posted by beta in another post
Hard to just pick one thing ... but
I would have to say the general game structure ... make the game more focused on something else besides killing enemies and taking flags.
Try something new, like DC Weapons Bunkers, or Battle of Britain, except have that WITH the flags.
For example, if you are attacking a power station, how about have some actual objectives? Bomb these buildings, plant C4 on these generators (in a basement of course), make it interesting.
I think the BF series is a good idea, its just not fleshed out enough, sure it's fun to spawn at a CP and kill, kill, kill until the next CP for a while, but eventually I'd like something to actually do.
Imagine a battle like Gulf of Oman, first, you start off on the carrier, except, you can't take the flags on the beach until the enemy SAM sites are down and the beach defenses are destroyed. You can kill these any way your commander sees fit; air strikes, spec ops teams, all out assualt, whatever, but in order to advance you MUST complete these objectives, then the flags are open for a fight. You proceed on to an urban setting where its a sector control war, and you have to take enemy CPs and find their "Forward HQ" or whatever, then you can make a final push to your primary objective, the airstrip.
Finally, you could "link" maps together, ie: you play a Gulf of Oman-style map, if US gets the airstrip, you play this type of map, if US fail their objective you play this type. Make a semi-dynamic campaign (choosing the maps would be done by a live admin or a clever script) so after a 4 hour gaming session it feels like you did something.
That's the kind of gameplay I think would be interesting ...
Perhaps a little to lofty of a goal for a mere mod ... but you never know they might surprise us
Last edited by Tom#13 on 2006-01-13 23:53, edited 1 time in total.
Royal Green Jackets- Britains premier infantry regiment
http://www.army.mod.uk/royalgreenjackets/
Air force definition of explosives: A loud noise followed by the sudden going away of what was once there a second ago.
Retreating?! Hell no, we're just attacking the other direction!
http://www.army.mod.uk/royalgreenjackets/
Air force definition of explosives: A loud noise followed by the sudden going away of what was once there a second ago.
Retreating?! Hell no, we're just attacking the other direction!
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Why?!
- Posts: 51
- Joined: 2005-10-31 22:25
As far I know there is no way to move an object without being inside it. Animations are also impossible as far as I know.
But, being in a specific spot to get into a certain position is completely possible, and I think while it seems like a small, insignificant idea, it could be really cool. It would just be one of those little things that adds to the game to make it feel more realistic. Flashpoint did something very similar, where you could only get into the back of a truck by being behind the truck, and only able to get in the drivers seat by standing outside the drivers door.
But, being in a specific spot to get into a certain position is completely possible, and I think while it seems like a small, insignificant idea, it could be really cool. It would just be one of those little things that adds to the game to make it feel more realistic. Flashpoint did something very similar, where you could only get into the back of a truck by being behind the truck, and only able to get in the drivers seat by standing outside the drivers door.

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Eagle
- Posts: 92
- Joined: 2006-01-17 16:38
Yes, but there may be a problem with that, it being that you may jump in the wrong position. An easy remedy to that problem would be to have a text pop-up (or something similar) to inform you which seat you will be taking, for those times when you're waiting for the APC to spawn or a plane or something. Overall, I think it's a very good idea, it would make for some interesting vehicle camping.
Another thing, if we did have such a system, it would have to be quite precise, and not very vague, like being 'near' the door of an APC.
Another thing, if we did have such a system, it would have to be quite precise, and not very vague, like being 'near' the door of an APC.


