General discussion of the Project Reality: BF2 modification.
CareBear
Posts: 4036 Joined: 2007-04-19 17:41
Post
by CareBear » 2007-11-06 18:54
*loads up the tester build...... selects muttrah v2.... loads map*
what? what you guys looking at?
Outlawz7
Retired PR Developer
Posts: 17261 Joined: 2007-02-17 14:59
Post
by Outlawz7 » 2007-11-06 18:55
SethLive! wrote: rhino for dictator!
All hail and live long o mighty mapping tyrant, that is Whino
supahpingi
Posts: 1921 Joined: 2007-05-29 14:10
Post
by supahpingi » 2007-11-06 19:16
[R-PUB]bosco wrote: This is a MAP UPDATE, why the hell do you people talk about vehicles?
What i meant was: are there any new vehicles in this map that where not in the 1st version like an cobra or apc's.
D4rk_l0rdBR
Posts: 69 Joined: 2007-09-26 16:03
Post
by D4rk_l0rdBR » 2007-11-06 19:17
Nice work Rhino!!! Everyone who played in 0.5 really wish Muttrah again in the maplist and now they will have with upgrades. Thks
bosco_
Retired PR Developer
Posts: 14620 Joined: 2006-12-17 19:04
Post
by bosco_ » 2007-11-06 19:36
supahpingi wrote: What i meant was: are there any new vehicles in this map that where not in the 1st version like an cobra or apc's.
Ahh ok, sorry about my rant, it just seemed like people are never happy with what they get
.
Morgan
Posts: 826 Joined: 2007-08-27 10:06
Post
by Morgan » 2007-11-06 19:39
Looks hot let's hope it can top some of the amazing rounds i had in .5 on Muttrah v1
Still want Quinling more though (WOOP WOOP Brits!)
Rhino
Retired PR Developer
Posts: 47909 Joined: 2005-12-13 20:00
Post
by Rhino » 2007-11-06 19:44
dunno why you guys refer to .5 muttrah soo much. Muttrah was best in .32 where it first came out, cos it then fitted PR perfectly
in .5 PR has by that time just out grew muttrah, gameplay was still good but nothing like it was in .32
but MC2 should now be big enough for .7, maybe too big
Hotrod525
Posts: 2215 Joined: 2006-12-10 13:28
Post
by Hotrod525 » 2007-11-06 23:14
[R-DEV]Rhino wrote: dunno why you guys refer to .5 muttrah soo much. Muttrah was best in .32 where it first came out, cos it then fitted PR perfectly
in .5 PR has by that time just out grew muttrah, gameplay was still good but nothing like it was in .32
but MC2 should now be big enough for .7, maybe too big
Give us enought Helicopter to make an hard air assault like the first version and it will be fine...
i remember seen 18 guyz heading the port in little bird...and the mec waiting them in the crane... that was awesome
J. Skaggs
Posts: 16 Joined: 2007-10-22 04:48
Post
by J. Skaggs » 2007-11-07 02:52
Yess my favorite map from .3 is back and better than ever! Great job Rhino!
DarkTalon
Posts: 711 Joined: 2007-03-22 00:17
Post
by DarkTalon » 2007-11-07 03:27
will this still be an aerial and infantry map? or since it is bigger will we see some LAVs or other amphibious vehicles in muttrah?
Rhino
Retired PR Developer
Posts: 47909 Joined: 2005-12-13 20:00
Post
by Rhino » 2007-11-07 08:33
DarkTalon wrote: will this still be an aerial and infantry map? or since it is bigger will we see some LAVs or other amphibious vehicles in muttrah?
as the map is bigger expect there to be more equipment like LAVs. The main of course of the map will be the same as the old muttrah, about choppers and infantry.
Outlawz7
Retired PR Developer
Posts: 17261 Joined: 2007-02-17 14:59
Post
by Outlawz7 » 2007-11-07 08:35
Do MEC get any reinforcements, like a convoy of BTR90s or Tunguskas?
Rhino
Retired PR Developer
Posts: 47909 Joined: 2005-12-13 20:00
Post
by Rhino » 2007-11-07 08:46
Outlawz wrote: Do MEC get any reinforcements, like a convoy of BTR90s or Tunguskas?
you will have to wait and see.
-=TB=-Tobakfromcuba
Posts: 526 Joined: 2007-02-25 15:06
Post
by -=TB=-Tobakfromcuba » 2007-11-07 14:04
beside the things said about the map here before;looking at all the streets and houses i smell a hell of a rallypoint-search
hx.bjoffe
Posts: 1062 Joined: 2007-02-26 15:05
Post
by hx.bjoffe » 2007-11-07 14:52
Can you say anything about ~ how many CPs you'll devide the city into?
Or is that also a "wait and see"?
Rhino
Retired PR Developer
Posts: 47909 Joined: 2005-12-13 20:00
Post
by Rhino » 2007-11-07 14:59
hx.bjoffe wrote: Can you say anything about ~ how many CPs you'll devide the city into?
Or is that also a "wait and see"?
its also wait and see
jayceon515
Posts: 436 Joined: 2007-07-24 14:19
Post
by jayceon515 » 2007-11-07 15:01
Outlawz wrote: Do MEC get any reinforcements, like a convoy of BTR90s or Tunguskas?
This map isn't exactly 100% balanced and adding mobile AA or MEC APC will make it almost impossible for the USMC to get to the city ground alive.
Rhino
Retired PR Developer
Posts: 47909 Joined: 2005-12-13 20:00
Post
by Rhino » 2007-11-07 15:03
jayceon515 wrote: This map isn't exactly 100% balanced
think the word you are looking for is a asymmetrically balanced?
Last edited by
Rhino on 2007-11-07 15:12, edited 1 time in total.
pasfreak
Posts: 645 Joined: 2007-07-13 01:50
Post
by pasfreak » 2007-11-07 15:10
lol...no more swimming to the carrier i guess..
i remember on v1 muttrah I could always convince half our team to come with me and swim..and then we would take over the carrier
*PAS*
"You can't expect to have the DEVS make everything idiot proof....(though that is an arguable point due to the generous number of said idiots that do play the game)."
"next time I catch you in the bushes outside my place, I'm skipping the 911 call and going straight to 1911."
-unknown youtuber
hx.bjoffe
Posts: 1062 Joined: 2007-02-26 15:05
Post
by hx.bjoffe » 2007-11-07 15:11
[R-DEV]Rhino wrote: think the word you are looking for is a sympathetically balanced?
sympathetically?
Think the word you're looking for is
symetrically , no?