Hmmm, itd be great to see the same method of physics on bullets, but... would it create lag from all the computing? Prolly not, but I think thats a small issue in arma? maybe not.Jonny wrote: @ Okita:
the gravity can be changed to just affect projectiles, and can be changed from projectile to projectile.
ATM Grenades from the UGLs have the full 14.8 MS^-2 Acceleration but bullets from the rifles have just 4.44.
Anyway, thats awesome though, Im not sure I really ever thought about the grenade launcher path...(Duh)
haha
Terrain wise, is that terrainawise compared to Structures? Cuz like they said earlier, you cant just look at a hill and say "yeah, thats your average 10meter high hill"
Whereas with a door or something, its more of a standardized concept. You can look at a structure in game and see if its not to scale, you cant do that looking at a hill (as said above)
found it:
Well since you cannot say "a mountain is a mound of earth that is approximately 100m high", but you can say "a person is approximately 2m high", there is really no such things as "to scale according to the terrain", is there?




