Muttrah City (v2) update

General discussion of the Project Reality: BF2 modification.
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Rhino
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Post by Rhino »

asymmetrically was the word I was infact looking for, stupid FF plugin spell checker :p
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jayceon515
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Post by jayceon515 »

[R-DEV]Rhino wrote:think the word you are looking for is a asymmetrically balanced?
Exactly :D
Dunehunter
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Post by Dunehunter »

Rhino > FF spell checker. Your spelling is so horrible, it curls up in a corner and cries.

Also, I really like how PR has a bunch of asymmetrical maps. Cool that both sides have to make the most of what they get, and have to use different strategies.

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TayloR016
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Post by TayloR016 »

I cant wait to play this map looks amazing


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zangoo
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Post by zangoo »

so what will the ingame view distance be? i think it looks crazy with the 2km view distance. looks great, you have really pushed the limits of bf2.
Teek
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Post by Teek »

[R-DEV]Rhino wrote:asymmetrically was the word I was infact looking for, stupid FF plugin spell checker :p
um, you still have to cheak the spell checked words ya know.
you cant go:
assymictys blanced --> Check it --> assimilates blanched --> Submit Reply. lol
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Outlawz7
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Post by Outlawz7 »

zangoo wrote:so what will the ingame view distance be? i think it looks crazy with the 2km view distance. looks great, you have really pushed the limits of bf2.
2 Km view distance, please read :roll:
Here are some nice pics from the editor of my progress so far. Please note that I have forced the editor into a 2km view distance and this will not be the view distance ingame in the final version, doing this almost killed my PC
But good question, what will be the actual view distance?
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zangoo
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Post by zangoo »

yes i understand that, if you read my post you will see that i asked what will the view distance be, and that it looks really cool with the 2km view distance. but also will there be more biuldings that you can go into? i think that it makes the game feel alot better when you have biulding that you can go into or that are destructible.
IronTaxi
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Post by IronTaxi »

400m or so? i would guess at a maximum
TexLax
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Post by TexLax »

Edit: nvm
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Rhino
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Post by Rhino »

[R-DEV]IronTaxi wrote:400m or so? i would guess at a maximum
ye, all depends on how much I can squeez out without too much lag :p
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Waaah_Wah
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Post by Waaah_Wah »

>600 Would be great :D
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darkNight
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Post by darkNight »

Yeah and please dont add any APCs or somethin. Only Infantry and the old good choppers from tha USA ;)

How already mentioned...
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77SiCaRiO77
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Post by 77SiCaRiO77 »

darkNight wrote:Yeah and please dont add any APCs or somethin. Only Infantry and the old good choppers from tha USA ;)
there is no way that an amphibius landing lacks of air/sea support .
Rhino
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Post by Rhino »

darkNight wrote:Yeah and please dont add any APCs or somethin. Only Infantry and the old good choppers from tha USA ;)

How already mentioned...
the APCs wont be a big impact on the map, they will mainly be there to be used as a support role for the infantry, will still mainly be about the choppers and infantry ;)
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Waaah_Wah
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Post by Waaah_Wah »

We want alot of Little Birds! :D :D
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M4nicMin3r
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Post by M4nicMin3r »

[R-DEV]Rhino wrote:the APCs wont be a big impact on the map, they will mainly be there to be used as a support role for the infantry, will still mainly be about the choppers and infantry ;)

I say yeh bring em on! they wont last 2 minutes inside the city anyway lol.
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=Romagnolo=
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Post by =Romagnolo= »

How many Black Hawks and Little birds do you plan to put in the map ? Just a guess...
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jayceon515
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Post by jayceon515 »

[R-DEV]Rhino wrote:the APCs wont be a big impact on the map, they will mainly be there to be used as a support role for the infantry, will still mainly be about the choppers and infantry ;)
You mean USMC APCs or MEC APSs? Or both?
Sudano68
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Post by Sudano68 »

As long as it is USA I dont care what vehicles there are. I want to play this so bad.
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