Inrease rate of ticket bleed + preventin baserape

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Deadfast
Retired PR Developer
Posts: 4611
Joined: 2007-07-16 16:25

Post by Deadfast »

'Artnez[US wrote:;526631']I never said that I have never seen baseraping.

What I did say is I never had a problem with base raping.



I've actually had this happen a few times and once we were able to break out of it. The trick was to sneak a squad to the east (which failed miserably a bunch of times but eventually they got through) and to keep popping smoke like mad so the enemy tanks will have trouble killing us.

I personally enjoy trying to break out of that hold. If I get killed 5 times in a row, each time I die, I bring up the minimap, put my fingers to my chin and think really hard about what to do to get out of it.
Sorry, I misread that.

Well, that kind of baserape I have seen you couldn't get out so easily. Once we had 4 tanks, each one just sitting all around the MEC Main blasting everything that dared to move. Our squad tried to get there and capture it so the MEC wouldn't suffer so much (they still had like 100 tickets), but as soon as we moved in we got totally decimated. Not but the MEC team of course, but by our lovely solo-tankers.
Next time I've seen this I was on the baseraped team. Not really a pleasure. There was a tank sitting right next to the exit of the barracks (MEC spawn-point) and another one was on the hill to the east. We've actually tried to deploy some smoke and I've really tried to destroy the tank, but before I was even able to pull out a mine I was shot by a sniper from the hills. Those were not the only times I've encountered this but the other were not as interesting and basically just copy of the mentioned.

Also EJOD Desert is the baserape-pro-map. USMC get pushed back very easily and then the hell brakes loose. I guess you know where the spawn is and where the request point is. Now imagine you have a tank camping the passageway from the spawn and you can't even get a light AT...

'Artnez[US wrote:;526631']
This means the team you were playing was doing an excellent job at keeping you guys busy. Frankly, what you explain is extremely rare for me, but then again I usually make a teamwork squad in the beginning of the round and we're always on top of things so something like this could never happen.

Where was your squad during all of this? Ultimately you won't be able to do anything about this yourself, you need a squad full of friendlies.

In my case, me (as the squadleader) or my squadleader would spawn at the island and head on foot towards the mosque. We would send a point man forward about 20 meters in case we run into heavy weapons. If he goes down, we'll stay silent and move around the threat.

Once we get to the mosque the SL takes position inside an arbitrary building that is out of the way. The squad keeps spawning on him and attacking until mosque perimeter is clear.

There, you just created a spawn point, but it takes extra effort.

In the case that your assault fails and your SL's location is compromised, you need to continue down the same thought process - be quick and be creative. Have the SL fall back immediately. You see, people spawn very rarely PR as you know... which means that camping a spawn could get kind of boring sometimes. This plays on the enemy's psychology quite well because when they see 4-5 insurgents running around (and knowing they have a rally point to spawn on nearby) they will run after you. Before you know it, you'll have an entire enemy squad or more giving you a frontal assault.

At that point, your mission is a success as well because they lost their focus from Mosque. Once one of your guys dies, have him spawn at mosque while the rest spawn on you. That lone guy at mosque can grab an RPG and fall back on your location. Now you have an RPG.

While all of this is happening, other squads in your team are doing something too.

I understand your frustration, I really do. Just try funnel that frustration into finding a way to win.
You're right, but unfortunately I've joined already into started round so I joined a squad. Guess what, no one had a mic and they didn't even listen. The worst of all, they had no idea what they were doing. They were all at the village where was no caches at the time. I preferred to create my own squad. Until the end of the round only one guy joined and after I said "Hello" he left. So I was alone there.

Another problem with your theory (not meant in negative way) is, that it may be easy to attract a squad, but it's harder to attract the solo-1337 kid I described earlier that concentrates more on scope of his gun than anything else.

'Artnez[US wrote:;526631']
I suggest you play on the TacticalGamers server if you don't already. I play on that server religiously and more often than not these guys are very serious about tactical gameplay there. (There are occasional rough days, but hey, it happens :) ).
I do from a time to time. However I prefer European server whenever possible because I get better pings there. I also have a problem with my gaming time. I play when I come from school to get relaxed a bit (now you can imagine how relaxed I am after a round of baserape, there goes my gaming experience) and most of the servers are empty. And if there are some people they are the lowest you can meet in PR therefore this is the source of my problems. Most of the teamplayers don't play till 9 PM which is a problem for me since I can't stay that long on weekdays - homeworks and stuff.
Last edited by Deadfast on 2007-11-09 17:52, edited 1 time in total.
Doc_Frank
Posts: 246
Joined: 2007-03-12 21:13

Post by Doc_Frank »

@Artnez
Guerilla_Frank wrote:I tried to play today on a fairly popular server, the map was Basrah. First time I spawn in the Mosque, I pick up a PKM, got headshot. "WTF" I thougt to myself, then spawned there again hoping it was a single incident by a greedy noob, but apparently it wasn't. I got killed seven more times, barely able to leave the mosque's square alive. Seeing that nothing wasmade after my complains I lost my nerves and unloaded a couple slightly uncalled modalities. Then left the server in disgust. And this wasn't the first time that I encountered such an arrogant gamespoiling. So much for the background. :x

I'm reviving this thread in hope of some true measures from the developing team. I think this is a part where they should not rely on the maturity of the participants.

The vBF2 server I played on before I found out about PR had some very useful and simple scripts -- apart from the tight admin overview -- to enforce the basic codes of conduct. One of them autokilled any player who killed two enemies on their mainbase. First they had a warning, the second occasion resulted in instant death. Pistol kills and knifings, plus commander-killing were exceptions for the rule.

Actually the implementation of such a script would support realism too, since it's unlikely that just anybody can sneak into a main stronghold and kill people in piles unnoticed.

If you, the DEVs see any reason in the suggestion, let me know and I gladly give you the contact address of the guy who runs the servers I mentioned above.
The sub-title: "Al Basrah: the critical point" page 2.

Did I say anything about the original post? I think not. I revived the thread to avoid any kind of re-suggestion. So I can only quote you:
'Artnez[US wrote:;526638']I take it your attention to detail on the forum is just as good as it is in-game good sir.
Image
^I love this picture!

I'd like to ask an admin to close the thread if sees fit.
"The torture never stops."
Artnez[US]
Posts: 148
Joined: 2007-10-19 17:43

Post by Artnez[US] »

:lol:

So basically what you're saying is that you didn't "say anything about the original post" and you accuse me of being off topic? The topic is the original post... at least that's how I think forums work :roll:

If you were to make a suggestion that isn't in the original post, it wouldn't be a re-suggestion... right?

Your logic baffles me, lol.
Artnez[US]
Posts: 148
Joined: 2007-10-19 17:43

Post by Artnez[US] »

Deadfast wrote:Sorry, I misread that.

Well, that kind of baserape I have seen you couldn't get out so easily. Once we had 4 tanks, each one just sitting all around the MEC Main blasting everything that dared to move. Our squad tried to get there and capture it so the MEC wouldn't suffer so much (they still had like 100 tickets), but as soon as we moved in we got totally decimated. Not but the MEC team of course, but by our lovely solo-tankers.
Next time I've seen this I was on the baseraped team. Not really a pleasure. There was a tank sitting right next to the exit of the barracks (MEC spawn-point) and another one was on the hill to the east. We've actually tried to deploy some smoke and I've really tried to destroy the tank, but before I was even able to pull out a mine I was shot by a sniper from the hills. Those were not the only times I've encountered this but the other were not as interesting and basically just copy of the mentioned.

Also EJOD Desert is the baserape-pro-map. USMC get pushed back very easily and then the hell brakes loose. I guess you know where the spawn is and where the request point is. Now imagine you have a tank camping the passageway from the spawn and you can't even get a light AT...
Yea I guess that could be pretty bad.

Our guys usually find a way get out of it though, considering Engineers spawn with C4. If the tanks are really far away then there's always somewhere you can take cover and use smoke for concealment.

IMHO, in EJOD there's no excuse for losing gas station. That flag is incredibly easy to hold if your team remembers to equip themselves with some AT gear. There's also plenty of room to flank and be outside of the armor's view.
You're right, but unfortunately I've joined already into started round so I joined a squad. Guess what, no one had a mic and they didn't even listen. The worst of all, they had no idea what they were doing. They were all at the village where was no caches at the time. I preferred to create my own squad. Until the end of the round only one guy joined and after I said "Hello" he left. So I was alone there.
I hate it when this happens. I usually just leave the server in these cases unless I can get a squad glued together by constantly typing in chat.

That is, however, a weakness of the team and shouldn't reflect upon the game in any way. If you're playing PR and your team doesn't want to work together, the round will stink no matter how many changes are made to the mod.
Another problem with your theory (not meant in negative way) is, that it may be easy to attract a squad, but it's harder to attract the solo-1337 kid I described earlier that concentrates more on scope of his gun than anything else.
This is very true, but 99% of the time these guys are very easy to take care of. In PR, tactics always prevail -- even against the best of solo players.
I do from a time to time. However I prefer European server whenever possible because I get better pings there. I also have a problem with my gaming time. I play when I come from school to get relaxed a bit (now you can imagine how relaxed I am after a round of baserape, there goes my gaming experience) and most of the servers are empty. And if there are some people they are the lowest you can meet in PR therefore this is the source of my problems. Most of the teamplayers don't play till 9 PM which is a problem for me since I can't stay that long on weekdays - homeworks and stuff.
What kind of ping do you get at TacticalGamer? Pings up to 175 will give you a playable experience.

There's a server in the UK, I think it's called DevilsBrigade. I've played on it a few times when I lived on the East Coast and it was comparable to the TG server... don't know how it is now though.
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