Binocular in .50 caliber seat in tank

Suggestions from our community members for PR:BF2. Read the stickies before posting.
77SiCaRiO77
Retired PR Developer
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Post by 77SiCaRiO77 »

he is saying that .50 should drop the .50 and use his binos from his kit , witch is impossible due the bf2 engine .
zangoo
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Post by zangoo »

edit: guy posted posted first, but only by 2 sec
hgl_420_division
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Post by hgl_420_division »

77SiCaRiO77 wrote:witch is impossible due the bf2 engine .
bf2 engine :cry:
blud
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Post by blud »

Unless they had 2 seats on the top, like the seat on the anti-air vehicle?
youm0nt
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Post by youm0nt »

Is it possible to just have a larger zoom for the machine guns, like pressing X? Just like the zoom in the tanks. Right now, the right mouse button gives a little zoom but that's it.
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Sgt_Canadian_Floss
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Post by Sgt_Canadian_Floss »

I like the idea, press x in the .50 cal seat and you switch to binocular mode (in which you cant shoot)
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NYgurkha
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Post by NYgurkha »

or rather have two weapons, like having two types of ammo in the Tank turret seat. One is the main .50 cal and the second is a binoc view? Is that possible?
M4nicMin3r
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Post by M4nicMin3r »

you really want binocs in the 50cal seat? jeez these gunners are sniper fodder anyway.., just communicate with your driver and hop out to do some recon before your tank moves!.., seems to work for me.
Ingame name frazzb0b : All round good guy and minge-itsu master.
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Quote from ArmA forums says it all.
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Robbeh
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Post by Robbeh »

M4nicMin3r wrote:you really want binocs in the 50cal seat? jeez these gunners are sniper fodder anyway.., just communicate with your driver and hop out to do some recon before your tank moves!.., seems to work for me.
If it can be implemented easily enough its hardly going to harm gameplay...
Why be content with having to workaround small things like this if its possible? :roll:
NYgurkha
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Post by NYgurkha »

its always useful to have a third set of eyes, plus if the gunner gets a binoc, they can actually see where the sinper.
hx.bjoffe
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Joined: 2007-02-26 15:05

Post by hx.bjoffe »

IRL the guy chilling in the 50cal of a tank, dont have binocs? I totally would've.
Make the gun random jump some when changing modes though, so its not actually a scope.
M4nicMin3r
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Post by M4nicMin3r »

Robbeh wrote:If it can be implemented easily enough its hardly going to harm gameplay...
Why be content with having to workaround small things like this if its possible? :roll:
Well a couple of reasons really.., why have binocs when the tank driver and gunner have uber zoom anyway?..,plus the tank can stay in cover while the team mate jumps out and does some scouting without compromising the tanks position?.., little more team play and communication involved id say..., :roll:
Ingame name frazzb0b : All round good guy and minge-itsu master.
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Quote from ArmA forums says it all.
"Arma 2 has a very lucky dev team, who have a very patient community, who will always stay loyal in the faith that one day arma 2 will be complete.
Flashpoint has a weeks worth of out the box gameplay, after that it's boring. "
Robbeh
Posts: 327
Joined: 2006-05-23 16:22

Post by Robbeh »

yea but when the tanks moving and the drivers concentrating on where hes going it doesn't hurt to give the gunner an extra pair of eyes does it? :razz:
Katarn
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Post by Katarn »

77SiCaRiO77 wrote:he is saying that .50 should drop the .50 and use his binos from his kit , witch is impossible due the bf2 engine .
No, it really isn't. :roll:
77SiCaRiO77
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Post by 77SiCaRiO77 »

no, it is .
LtSoucy
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Post by LtSoucy »

Why not make 2 spots on top 1 commander, 1 MG gunner, 2 Crewmans. Would fix all problems.
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77SiCaRiO77
Retired PR Developer
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Post by 77SiCaRiO77 »

then we will have 2 players at the same spot ,one using the .50 and the toehr unsing binos .
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