Squad Spawned Spawn Cars

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DarkTalon
Posts: 711
Joined: 2007-03-22 00:17

Squad Spawned Spawn Cars

Post by DarkTalon »

everyone is tired of people driving away in spawn cars, correct?
here is my solution, insurgent maps will load with no spawn cars, instead each squad leader will be given the ability to spawn one for his squad. the spawn car can ONLY be driven by himself or other squad members. however ANYONE on the team may spawn at the spawn car, they will likely spawn in the drivers seat where they will get a message that says

"this spawn car does not belong to your squad, please exit immediately"
and after he has been in the front seat for 30 seconds he will die.

Spawning the Spawn Car
-the spawn car may only be spawned within the mosque or palace area
-the Squad Leader MUST have an officer kit (thats right, insurgents can request kits)
-the squad must have at least 4 members
-the spawncar spawns damaged, a civilian is needed nearby to repair it to full operational capacity (this simulates activating the "spawn mechanism" or the speakers that rally insurgents to fight)

each squads spawncar will have a number corresponding to the spawncars squad, your squads spawncar will be green.

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Benefits
  • no longer will you be frustrated with people moving your spawn car, you can kick disobedient squd members
  • better defense of caches (set s spawncar on your squads cache)
  • more spawnpoints simulates more places for insurgents to crawl out of the framework of the city, adding more realism
  • more specialized squads (cache squads) (jihad squads) (assault squads) (IED squads) (squads for certain districts of the city)
  • more assets the coalition has to worry about)
  • a job for our unemployed civilian
  • a use for the officer kit
thanks!
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DavidP
Posts: 951
Joined: 2007-03-23 04:20

Post by DavidP »

Sorta like. But maybe there still could be a few spawn cars just in case.
173555082
DarkTalon
Posts: 711
Joined: 2007-03-22 00:17

Post by DarkTalon »

Jonny wrote:I like.

Did you know mosque is inaccessable to vehicles?
yeah, but the area around it and the palace are the two prime locations for vehicles, which would make sense to spawn vehicles in.

i guess there could be some stock spawncars on maps, but you would still have to deal with people stealing them and eventually driving them into the river.
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mammikoura
Posts: 1151
Joined: 2006-09-19 04:26

Post by mammikoura »

This sounds like a really good idea!
Oldirti
Posts: 310
Joined: 2007-08-06 14:37

Post by Oldirti »

I like this alot, espescially for helmond where they are wasted oh so fast.
jayceon515
Posts: 436
Joined: 2007-07-24 14:19

Post by jayceon515 »

Yay more spawn cars to rush the VCP. Awesome idea :lol:
Deadfast
Retired PR Developer
Posts: 4611
Joined: 2007-07-16 16:25

Post by Deadfast »

Hold on, are you able to request officer kit at other place than spawn car itself ?
If not this would need to be changed first, otherwise you would find yourself in a kinda closed loop ;) .


But I like the idea !
pasfreak
Posts: 645
Joined: 2007-07-13 01:50

Post by pasfreak »

I FULLY support this idea

as it is the equivalent of a RALLY POINT for insurgents.

It would add some structure to the game
*PAS*
"You can't expect to have the DEVS make everything idiot proof....(though that is an arguable point due to the generous number of said idiots that do play the game)."

"next time I catch you in the bushes outside my place, I'm skipping the 911 call and going straight to 1911."
-unknown youtuber
Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Post by Sabre_tooth_tigger »

Nice idea
supahpingi
Posts: 1921
Joined: 2007-05-29 14:10

Post by supahpingi »

This is one of the best ideas ive ever heard involving PR.
And it looks possible.
LtSoucy
Posts: 3089
Joined: 2007-03-23 20:04

Post by LtSoucy »

I like it but I dont think you can spawn cars besides with a commander.
"this spawn car does not belong to your squad, please exit immediately"
I love it but how about

"Step away from the car" and then the beeping sound.
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Oldirti
Posts: 310
Joined: 2007-08-06 14:37

Post by Oldirti »

Emnyron wrote:I like the idea in itself, altho I must point out a few things.

1. Insurgents are just that, Insurgents, and AL-B is allready bad nuff with the constant VCP rush..
2. Having this spawncar thing will greatly improve the insurgents odds for survival in the desert, where they realy never shoud be..
3. Ahh, dammit, its a good idea mate!
I really hope they make VCP uncapable. It detracts from the whole point of Al Bas TBH.
LtSoucy
Posts: 3089
Joined: 2007-03-23 20:04

Post by LtSoucy »

true, You have about 5 squads defending and 1 atacking.(as GB)
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