[Weapon] RKG-3

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77SiCaRiO77
Retired PR Developer
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Post by 77SiCaRiO77 »

that idea sounds great :)
halvor1
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Post by halvor1 »

77SiCaRiO77 wrote:that idea sounds great :)
I really hope the pr team will accept this :grin:
Z-trooper
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Post by Z-trooper »

halvor2 wrote:I really hope the pr team will accept this :grin:
I can maybe help you out with getting it to work. No promises. I have to learn the codeing/effects/animations aspect too.
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"Without geometry, life is pointless"
halvor1
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Post by halvor1 »

Z-trooper wrote:I can maybe help you out with getting it to work. No promises. I have to learn the codeing/effects/animations aspect too.
That i would be very grateful for Tom ;)
Trigz07
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Joined: 2007-06-29 10:16

Post by Trigz07 »

I have a question, giving it to civilions is a good idea but do you think you can make it so its a % chance that you get it when you spawn as a civ so the enemy won't think right away that you have one?
Desertfox
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Post by Desertfox »

tesher07 wrote:I have a question, giving it to civilions is a good idea but do you think you can make it so its a % chance that you get it when you spawn as a civ so the enemy won't think right away that you have one?
Giving it to civilians is just giving the british another reason to shoot civilians as soon as they see them.
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jayceon515
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Post by jayceon515 »

tesher07 wrote:I have a question, giving it to civilions is a good idea but do you think you can make it so its a % chance that you get it when you spawn as a civ so the enemy won't think right away that you have one?
You can have 2 civilian classes with the same appearance and different inventories: 1 "classic" civi with rocks and the other "hostile" civi with 1 of these grenades. Randomizing the kit inventory isn't possible AFAIK.
[uBp]Irish
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Post by [uBp]Irish »

jayceon just said what i was thinking. make 2 civi classes, both with the same properties (aka you can knife them and get points) but allow one to carry like.. 1 or 2 of these grenades.


the idea of giving them to an ambusher still is a valid idea.
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Desertfox
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Post by Desertfox »

'[uBp wrote:Irish;529281']jayceon just said what i was thinking. make 2 civi classes, both with the same properties (aka you can knife them and get points) but allow one to carry like.. 1 or 2 of these grenades.


the idea of giving them to an ambusher still is a valid idea.
That just gives the enemy team ever more reason to shoot the civ's because now they know that the civilian is 100% carrying the grenade.
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BetterDeadThanRed
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Post by BetterDeadThanRed »

As much as I love the idea, a kit with a bunch of big grenades which explode on contact seems like the ultimate anti infantry kit.
ImageLeMazing.
[uBp]Irish
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Post by [uBp]Irish »

well just thinking outside of the box.

i'd say just give it to ambushers. will make them more interesting cause that auto shotty sucks balls unless you're in their face, and those mines arent worth anything unless you get 5 people together to block up a road.
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77SiCaRiO77
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Post by 77SiCaRiO77 »

BetterDeadThanRed wrote:As much as I love the idea, a kit with a bunch of big grenades which explode on contact seems like the ultimate anti infantry kit.

yeah , because in real life is ilegal to kill inf :roll: .
halvor1
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Post by halvor1 »

77SiCaRiO77 wrote:yeah , because in real life is ilegal to kill inf :roll: .
I would like to give it to on of the insurgents kits but first i need to hear from the pr team if they will allow us to use this :grin:

Hopefully they will i think it could be used for the ambusher beacause of its lossy shotgun then you have 2 grenades to throw.
Trigz07
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Post by Trigz07 »

but Remember The rules of engagment. You may not fire upon unless fired upon, plus when they throw a grenade that posses a threat and mean you may intervine and take action.
halvor1
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Post by halvor1 »

tesher07 wrote:but Remember The rules of engagment. You may not fire upon unless fired upon, plus when they throw a grenade that posses a threat and mean you may intervine and take action.
I think that is true but what has that to do with this case?
supahpingi
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Post by supahpingi »

halvor2 wrote:I think that is true but what has that to do with this case?
That if a civy throws a grenade u can kill them!
That solves one part of the problem......Only a small tough :(
halvor1
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Post by halvor1 »

supahpingi wrote:That if a civy throws a grenade u can kill them!
That solves one part of the problem......Only a small tough :(
STILL i havent got any answers from the pr team so...
halvor1
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Joined: 2007-03-11 18:29

Post by halvor1 »

supahpingi wrote:That if a civy throws a grenade u can kill them!
That solves one part of the problem......Only a small tough :(
STILL i havent got any answers from the pr team so...beacause i need someone to code it and animate it and put bump maps on it. so any help would be appricated 8)
Z-trooper
Retired PR Developer
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Post by Z-trooper »

halvor2 wrote:STILL i havent got any answers from the pr team so...beacause i need someone to code it and animate it and put bump maps on it. so any help would be appricated 8)
if you have patience I will help you out, but right now I have to do some changes to the Jericho skin, import the M151 into the IDF, finish modeling the rpg-29 and skin it, do two models for a promotion video at the university I'm at + do a model for a action film a friend of mine is doing, make signatures/avatars for impatient users at the PR forum, do other studying, have a little free time, play a tiny amount of PR, spend time with my girlfriend.

And when I get time in between all of that I will try to get involved in your little project - but as you can see I dont have much time for that, but I will try to help out. You can start by sending my the files...
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"Without geometry, life is pointless"
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