[Weapon] RKG-3

Making or wanting help making your own asset? Check in here
halvor1
Posts: 1017
Joined: 2007-03-11 18:29

Post by halvor1 »

Z-trooper wrote:if you have patience I will help you out, but right now I have to do some changes to the Jericho skin, import the M151 into the IDF, finish modeling the rpg-29 and skin it, do two models for a promotion video at the university I'm at + do a model for a action film a friend of mine is doing, make signatures/avatars for impatient users at the PR forum, do other studying, have a little free time, play a tiny amount of PR, spend time with my girlfriend.

And when I get time in between all of that I will try to get involved in your little project - but as you can see I dont have much time for that, but I will try to help out. You can start by sending my the files...
ok ill send you the files thanks
halvor1
Posts: 1017
Joined: 2007-03-11 18:29

Post by halvor1 »

here is another example that this things really kill

at around 01.15 to 01.25 you can see that he mentions the anti tank grenade

No raw footage

http://www.liveleak.com/view?i=be5_1195332702
G.Drew
Posts: 4417
Joined: 2006-04-30 23:02

Post by G.Drew »

as i said before
G.Drew wrote:imo if the insurgent ambusher gets 1 of these nades instead of the mine (pressure IED) it should be balanced

ambushers can work together to take down APCs/jeeps using these grenades
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[R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public....
halvor1
Posts: 1017
Joined: 2007-03-11 18:29

Post by halvor1 »

hehe :P That would be sweet :D
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