camping spawnpoints
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epoch
- Retired PR Developer
- Posts: 4091
- Joined: 2007-04-07 14:16
Agreed that spawn camping is bad. If people keep spawning at unsafe locations then they deserve to get capped ..
However, only a foolish enemy would destroy an ememy's APC. If it's more than 100m from a CP then nobody can spawn on it and get a crewman kit. So all the APC is is a mobile spawnpoint doing no use in battle - which is good for the opposition. Remember - it takes a LONG time for assets to self destruct and respawn, so the longer the enemy is deprived of the asset, the better.
If an enemy is getting spawnkilled at a remote APC, hopefully they'll decide it's not worth spawning there and leave it (therefore depriving themselves of it's use). But don't destroy it for them!
However, only a foolish enemy would destroy an ememy's APC. If it's more than 100m from a CP then nobody can spawn on it and get a crewman kit. So all the APC is is a mobile spawnpoint doing no use in battle - which is good for the opposition. Remember - it takes a LONG time for assets to self destruct and respawn, so the longer the enemy is deprived of the asset, the better.
If an enemy is getting spawnkilled at a remote APC, hopefully they'll decide it's not worth spawning there and leave it (therefore depriving themselves of it's use). But don't destroy it for them!
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Glimmerman
- Retired PR Developer
- Posts: 3237
- Joined: 2007-08-14 11:12
I encountered some spawn campers yesterday, i was playing as insurgent on al basrah. 6 vs 6 and instead of going for caches the other team decides to spawn camp the mosque, that really takes the fun out since grabbing a rpg or other kit was impossible due to the snipers on the buildings, that really took the fun part out for me since i play this map so much because of the tactic aspect of jihading the vcp or hunting caches and defending it while playing the brittish side.
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CPU
- Posts: 45
- Joined: 2007-08-12 01:36
On certain maps you can only put the RP in certain areas, therefore it's easy to camp that RP. Any numb-nuts can destroy the RP with knife\ bullet\ grenade if he so wishes, to camp it out is a deliberate act to boost the KD and I don't believe anyone who tells me they camp the RP "to deny the enemy"- c'mon, we've all been playing this game long enough to know the real reason. No excuse to camp an RP, destroy it an move on.
Camping vehicles is a different situation, as they can be difficult to destroy, therefore you need to camp it until a Speccy comes along- that is a real "to deny the enemy". I have no problem with ppl camping the APC\ spawn truck\ firebase.
Anyway, that's my twopence worth.
Camping vehicles is a different situation, as they can be difficult to destroy, therefore you need to camp it until a Speccy comes along- that is a real "to deny the enemy". I have no problem with ppl camping the APC\ spawn truck\ firebase.
Anyway, that's my twopence worth.
Last edited by CPU on 2007-11-14 15:44, edited 1 time in total.
everytime they build a new fool-proof system, someone gives birth to a better fool


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-=TB=-Tobakfromcuba
- Posts: 526
- Joined: 2007-02-25 15:06
i dont agree, an enemy apc with its spawn is an additional direction the enemy can attack from. leaving it means risking to have troops maybe from a flank or worse from behind.epoch wrote:Agreed that spawn camping is bad. If people keep spawning at unsafe locations then they deserve to get capped ..
However, only a foolish enemy would destroy an ememy's APC. If it's more than 100m from a CP then nobody can spawn on it and get a crewman kit. So all the APC is is a mobile spawnpoint doing no use in battle - which is good for the opposition. Remember - it takes a LONG time for assets to self destruct and respawn, so the longer the enemy is deprived of the asset, the better.
If an enemy is getting spawnkilled at a remote APC, hopefully they'll decide it's not worth spawning there and leave it (therefore depriving themselves of it's use). But don't destroy it for them!
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-=TB=-ante9383
- Posts: 243
- Joined: 2007-05-06 22:13
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Outlawz7
- Retired PR Developer
- Posts: 17261
- Joined: 2007-02-17 14:59
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MrD
- Posts: 3399
- Joined: 2006-05-13 16:21
Artificial rules against RP spawn camping can be abused.
Take an area with a 50m channel for friendly troops to go through. Place 3 RP's across that channel, out of sight of long range fire. Make an artificial rule saying you can't shoot at spawnersm then the enemy cannot possibly fight back when the troops they aren't allowed to shoot shift their RP's across the pattern like a fisherman catching fish.
We all hopefully use VOIP, so it is easy to tell the rest of the guys that an RP is not safe to spawn on anymore till you get the next one up and running. We aren't talking about a main spawn here, it is a disposable RP. So if an enemy doesn't want to risk his life going to destroy it, it isn't his fault!
There are times when leaving an enemies RP in place is crucial for map push. Letting the enemy think they can spawn there, behind your lines, which gives you time to reach and neutralise the next CP's! Handy for catching out commanders too who have the ability to spawn on anyones RP. RP's don't let you get heavy kits from them, so enticing more people to spawn at RP's rather than places they can get heavy kits is good gameplay towards lessening the chance your apc's are going to be taken out in certain areas of the map.
For every thing you want to stop, there is a new abuse of the gameplay available as a result. The correct response to RP spawn camping should be to place a python coded rule in there that says that if an enemy is within a certain radius you cannot spawn at the RP. self preservation code.
Take an area with a 50m channel for friendly troops to go through. Place 3 RP's across that channel, out of sight of long range fire. Make an artificial rule saying you can't shoot at spawnersm then the enemy cannot possibly fight back when the troops they aren't allowed to shoot shift their RP's across the pattern like a fisherman catching fish.
We all hopefully use VOIP, so it is easy to tell the rest of the guys that an RP is not safe to spawn on anymore till you get the next one up and running. We aren't talking about a main spawn here, it is a disposable RP. So if an enemy doesn't want to risk his life going to destroy it, it isn't his fault!
There are times when leaving an enemies RP in place is crucial for map push. Letting the enemy think they can spawn there, behind your lines, which gives you time to reach and neutralise the next CP's! Handy for catching out commanders too who have the ability to spawn on anyones RP. RP's don't let you get heavy kits from them, so enticing more people to spawn at RP's rather than places they can get heavy kits is good gameplay towards lessening the chance your apc's are going to be taken out in certain areas of the map.
For every thing you want to stop, there is a new abuse of the gameplay available as a result. The correct response to RP spawn camping should be to place a python coded rule in there that says that if an enemy is within a certain radius you cannot spawn at the RP. self preservation code.
Last edited by MrD on 2007-11-14 20:20, edited 1 time in total.

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CDN-SMOKEJUMPER
- Posts: 168
- Joined: 2006-06-11 08:10
I camp it (APC) with my 249 as I'm almost never the right kit and wait for some sucker to spawn with explosives!-=TB=-Tobakfromcuba wrote:
if i find an hostile and empty apc i dont even wait for a victim to spawn in ,i go for destroying thatgodamn thing asap. i think thats the right decision for the team(not my k/d).
Win win for me I get to rack up kills and take out an asset for my team.
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M4nicMin3r
- Posts: 503
- Joined: 2007-01-22 11:53
Spawn camping is a bit like Britney Spears....,
Its cheap, its dirty, but if you had the opportunity to do it over and over again without anyone knowing you'd go for it!.., but youd never admit it
Its cheap, its dirty, but if you had the opportunity to do it over and over again without anyone knowing you'd go for it!.., but youd never admit it
Ingame name frazzb0b : All round good guy and minge-itsu master.

Quote from ArmA forums says it all.
"Arma 2 has a very lucky dev team, who have a very patient community, who will always stay loyal in the faith that one day arma 2 will be complete.
Flashpoint has a weeks worth of out the box gameplay, after that it's boring. "

Quote from ArmA forums says it all.
"Arma 2 has a very lucky dev team, who have a very patient community, who will always stay loyal in the faith that one day arma 2 will be complete.
Flashpoint has a weeks worth of out the box gameplay, after that it's boring. "
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Konzig
- Posts: 7
- Joined: 2007-11-06 14:27
I would have to disagree, at least a little. It´s NOT as much war as it is a game. Sniping an airport or enemy main base, or entering them to "deprive the enemy pilots and commanders" cannot be justified by saying its WAR. In REAL life, the enemy main base or the base from where the air forces operate would not be anywhere near the front line. In REAL life, a sniper could not easily drive close by and start shooting. And the base woud be denfended so a single soldier or squad could not just walk in and start killing.
But because it is a GAME, we have to have some imagination and "pretend" that the Main Base is really somewhere far away, and in the game it´s close by just because the maps are small. And I believe that the reason the AAS mode is designed so that you have to cap the CP´s in a certain order, is because that way no one has to play a military police role and guard the Main Base just in case someone wants to kill people that don´t expect to be killed there.
Ofcourse if the enemy has succeeded in capturing all the other CP´s and the map allows the main base to be captured then go on ahead. And if someone´s intention is to destroy the enemy command post then go ahead as well, it´s totally within the limits oh the games RULES. We have to have some respect for the fact that it is NOT real war, and by upholding some artificial rules (like not raping the enemy base) make it possible to be atleast very close to real war. I don´t even understand why someone would like simulate real war.
Ok, this was a little off topic. Spawn camping can be grey area. Sniping the airport shouldn´t be.
In my opinion.
But because it is a GAME, we have to have some imagination and "pretend" that the Main Base is really somewhere far away, and in the game it´s close by just because the maps are small. And I believe that the reason the AAS mode is designed so that you have to cap the CP´s in a certain order, is because that way no one has to play a military police role and guard the Main Base just in case someone wants to kill people that don´t expect to be killed there.
Ofcourse if the enemy has succeeded in capturing all the other CP´s and the map allows the main base to be captured then go on ahead. And if someone´s intention is to destroy the enemy command post then go ahead as well, it´s totally within the limits oh the games RULES. We have to have some respect for the fact that it is NOT real war, and by upholding some artificial rules (like not raping the enemy base) make it possible to be atleast very close to real war. I don´t even understand why someone would like simulate real war.
Ok, this was a little off topic. Spawn camping can be grey area. Sniping the airport shouldn´t be.
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Cpt.Kawakowitsch
- Posts: 261
- Joined: 2007-06-02 10:09
Camping spawns is lame, that's all it is. And people who are doing this, without a good reason are id*ots (and there are very few good reasons). Just hiding and kill the spawning players, isn't a challenge and all aboout the fun ingame is the challenge. To sit somewhere hidden like a sissy and kill spawning players is and will be lame, thats it.
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Waaah_Wah
- Posts: 3167
- Joined: 2007-07-26 13:55
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FoW_Strummer
- Posts: 86
- Joined: 2006-12-18 00:53
It may be lame to spawn kill, but that is part of the game. In any tactical shooter the team that does these things the best wins....
1) has the best teamwork
2) takes ADVANTAGE of all rules and situations given to them within the server settings
3) most skill with kits
4) best communication with SL and CO
5) Most common sense
Take note of number 2 and 5. First #5: If you get capped at your RP, tell your SL thru VOIP and move to a different spot. Illiminate that and make the enemy run around like idiots trying to find RP's ..they will lose the round. Dont complain about, laugh about it. You should only wish that a squad is camping your RP. Thats a whole squad not capping a flag or getting in a tactical position. As a matter of fact I would have someone spawn there over and over again to keep the other team there. #2 (taking advantage with what is given to us). I remember playing RVS and getting kicked coz I was blowing people up with C4. My response was..if you dont want people to use c4 and blow people up then take this option off the server. I think that a good team uses all the strengths to its advantage. That includes kits, spawn pts, and position. If a squad gets into a good position to suppress another squad coming out of a spawn point...hey...congrats, they outplayed them.
This is just my take on it.
L8R
STRUM
1) has the best teamwork
2) takes ADVANTAGE of all rules and situations given to them within the server settings
3) most skill with kits
4) best communication with SL and CO
5) Most common sense
Take note of number 2 and 5. First #5: If you get capped at your RP, tell your SL thru VOIP and move to a different spot. Illiminate that and make the enemy run around like idiots trying to find RP's ..they will lose the round. Dont complain about, laugh about it. You should only wish that a squad is camping your RP. Thats a whole squad not capping a flag or getting in a tactical position. As a matter of fact I would have someone spawn there over and over again to keep the other team there. #2 (taking advantage with what is given to us). I remember playing RVS and getting kicked coz I was blowing people up with C4. My response was..if you dont want people to use c4 and blow people up then take this option off the server. I think that a good team uses all the strengths to its advantage. That includes kits, spawn pts, and position. If a squad gets into a good position to suppress another squad coming out of a spawn point...hey...congrats, they outplayed them.
This is just my take on it.
L8R
STRUM
Last edited by FoW_Strummer on 2007-11-18 00:49, edited 1 time in total.
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-=TB=-Tobakfromcuba
- Posts: 526
- Joined: 2007-02-25 15:06
agreed.If a squad gets into a good position to suppress another squad coming out of a spawn point...hey...congrats, they outplayed them
but:
if a squad gets into a good position to suppress another squad coming out of a spawn point...and fails...and the spawn survives...they have a problem that WAS avoidable.
in a dynamic battlefield situations turn around quickly. and i see a spawn made out of whatever as a thread and never as a victim. i seldomly think i can control the whole situation...i cant.
im for destroying threads and funnel the enemys back to their main attack direction,
away from objektives.
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KingKong.CCCP
- Posts: 396
- Joined: 2006-10-25 08:13
I don't like chasing RPs... or SPs...
Sometimes I say "Don't look for RPs... if you find some - leave it. If you find enemy spawning on them - shoot them, but leave the RP alone."
I like PR because it is a reality shooter. I don't want to spend entire game looking for magic backpacks and knifing them (wtf???).
Sometimes I say "Don't look for RPs... if you find some - leave it. If you find enemy spawning on them - shoot them, but leave the RP alone."
I like PR because it is a reality shooter. I don't want to spend entire game looking for magic backpacks and knifing them (wtf???).
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Red Halibut
- Posts: 543
- Joined: 2006-08-10 16:45
I'm sort of with the "mix and match" crowd. RPs should be destroyed or left as the tactical situation allows, but not camped. Trucks or APCs should be locked down until re-inforcements arrive to destroy it.
I can see the argument for leaving an APC to deny the enemy the use of it, but come 0.7, well, that's a redundant tactic.
I can see the argument for leaving an APC to deny the enemy the use of it, but come 0.7, well, that's a redundant tactic.
"It is not the responsibility of a defender to leave the objective unguarded just so his opponent sucks less."




Jaymz