Less ammo

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Ninja2dan
Retired PR Developer
Posts: 2213
Joined: 2007-10-29 03:09

Post by Ninja2dan »

Must be my military experience, but I get the feeling everyone else is smoking crack or something. So far, from what I have seen lately, suppressive fire DOES work. At least it does for me, when I hear those cracks start hitting around me, green tracers coming in, and my ears start ringing, that means it's time to "get little in your hole" and call in support.

I DO fear the enemy's fire. Sticking my little head out means another 30-second respawn before I can get back to my team. And I never seem to have trouble when I'm laying down suppressive fire on the enemy. I open up with my SAW or even semi-aimed shots with a rifle, and down they go. Sometimes they don't come back up, but usually they stick their heads out when I reload. If my backup hasn't wasted em by that time.

And I have to agree with the mods, don't alter ammo loadouts. For the most part they are realistic. Rifleman carries 7 mags, AR carries 3 boxes, etc. It's also good to hear that firing will take a delay for accuracy soon. Those bunny-hopping, dolphin-diving little ******** will eventually go away now.
zangoo
Posts: 978
Joined: 2007-09-01 03:42

Post by zangoo »

well suppresive fire works in real life cus you only have one life, in pr you can die and just spawn on squad leader. so if you want people to fear death in pr then you will have to increase spawn times or remove apc and squad leader spawn.
Masaq
Retired PR Developer
Posts: 10043
Joined: 2006-09-23 16:29

Post by Masaq »

Actually I'm not entirely sure that dolphind diving *will* be fixed.

Unless the movement-to-stillness aiming penalties are larger for someone going prone than they are for crouch/standing, the guy who dives will still get an advantage by virtue of his ability to drop his centre of mass below the standing guy's aimpoint very very quickly.

We'll have to wait and see come Beta, I guess :) (Although obviously if proning DOES give a longer "settle time" penalty or whatever, obviously this will go some way to negating the diver's advantage.)

Anyways, there's a conclusive response from the team on this one... ammo levels are staying as they are. (A Good Thing, methinks).

"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
"Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - Washington Post
Deadfast
Retired PR Developer
Posts: 4611
Joined: 2007-07-16 16:25

Post by Deadfast »

It's hard to shoot back when you get that shocked vision from bullets passing by. If you manage to cause that to your opponent, he's not likely moving out of the cover. And if he does, he won't be able to shoot accurately.

I think the ammo is OK and should stay as it is.
Jaymz
Retired PR Developer
Posts: 9138
Joined: 2006-04-29 10:03

Post by Jaymz »

Jonny wrote:Suppressive fire *does* work in PR, its just that people dont know how to do it properly.

It works about 10% as well as it will work in 0.7.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
Warmagi
Posts: 299
Joined: 2007-09-17 12:14

Post by Warmagi »

Bullshit. Supressive fire DOESN'T work. It works 10% - maybe 25% of a time. I used to use it a lot, but Im not. Laying supressive fire in PR doesnt mean what it means in RL (but I can only judge by the movies about real situations, Im not a soldier). In PR when you're laying supressive fire you are shouting HERE I AM KILL ME.
When someone is "supressed" he can just pop up and have an instant accuracy thingy. If he is supressed with more than one guy, he just relocates a meter to the left or right, and before you spray in his direction he will kill another one.
That what PR supressing fire is. And Im pissed when someone is saying that it actually works. Cause either he is not playing the freaking game or he is playing with total retards. Im playing with good guys and me and them do the instant accuracy instant kill all the time to the smartypants that think their spraying gonna keep us behind cover. END!!!!

And about the changes, Im very, very glad that this insta accuracy gonna be change and supressing fire can finally be a working feature. I miss that. I liked using my SAW plus 1 or 2 of our guys then rest of the squad was circling around, good times. THANK YOU VERY MUCH.
[R-MOD]Mongolian_dude: ...remember to show as much respect to the new players as the veteran players. Todays 'noob' is tomorrow's 'Vet'.

Reddish_Red: We're fine...

Random.. ehmmm... "player": Give me the chopper. No. I want to fly. No. But I want to, get out from it now or I TK you. ... ... ... No
Eddie Baker
Posts: 6945
Joined: 2004-07-26 12:00

Post by Eddie Baker »

[R-DEV]Jaymz wrote:. . . so in response to the OP, no. We'll say with realistic ammo levels.
Locked.
Locked

Return to “PR:BF2 Suggestions”