IEDs? what IEDs?
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DarkTalon
- Posts: 711
- Joined: 2007-03-22 00:17
IEDs? what IEDs?
right now, a coalition vehicle driver in PR has to worry about 3 things:
-landmines
-jihad bikes (the cars are too slow and are easily taken out by a prudent gunner
-RPGs (pretty inaccurate/short range
a warrior is probably more likely to fall in the river and blow than to be killed by a roadside bomb.
if we were to interview any soldier in iraq, from any country they would not be worrying about LANDMINES in a crowded street, they would be worried about roadside bombs or maybe a VBIED.
right now an IED unless it's strapped to the side of a dirtbike, is well, a joke. now, if an IED would have a kill radius of a two lane high-way or more, then we might see a little more precaution and maybe the insurgents could win WITHOUT charging the VCP.
i'm not going to post any IED videos for obvious reasons, but just look on youtube, these are not little puffs of smoke, they are large, deadly, and a tool of psychological warfare.
if you were sitting in the VCP with your little shovel building sandbags, you see a big tough warrior drive through, you get out of it's way, it storms down the main road, then you see a huge fireball followed by a tall plume of smoke from the now burning IFV. don't you thing you might hesitate before going back into a city full of these things?
the IEDs right now are no more than a tool of demolition, you might get a kill if you manage to sneak behind a warrior and place one and run.
but as of now, i can get a landrover and an engineer kit, kill the palace bridges and then the insurgents have no means to deliver an IED, no jihad bikes, not jihad cars. after that i can hop in a warrior and enjoy mowing down helpless insurgents with no heavy support whatsoever except for short-range RPGs and some C4
so i ask for one thing, make IEDs, scary, big, and deadly.
-landmines
-jihad bikes (the cars are too slow and are easily taken out by a prudent gunner
-RPGs (pretty inaccurate/short range
a warrior is probably more likely to fall in the river and blow than to be killed by a roadside bomb.
if we were to interview any soldier in iraq, from any country they would not be worrying about LANDMINES in a crowded street, they would be worried about roadside bombs or maybe a VBIED.
right now an IED unless it's strapped to the side of a dirtbike, is well, a joke. now, if an IED would have a kill radius of a two lane high-way or more, then we might see a little more precaution and maybe the insurgents could win WITHOUT charging the VCP.
i'm not going to post any IED videos for obvious reasons, but just look on youtube, these are not little puffs of smoke, they are large, deadly, and a tool of psychological warfare.
if you were sitting in the VCP with your little shovel building sandbags, you see a big tough warrior drive through, you get out of it's way, it storms down the main road, then you see a huge fireball followed by a tall plume of smoke from the now burning IFV. don't you thing you might hesitate before going back into a city full of these things?
the IEDs right now are no more than a tool of demolition, you might get a kill if you manage to sneak behind a warrior and place one and run.
but as of now, i can get a landrover and an engineer kit, kill the palace bridges and then the insurgents have no means to deliver an IED, no jihad bikes, not jihad cars. after that i can hop in a warrior and enjoy mowing down helpless insurgents with no heavy support whatsoever except for short-range RPGs and some C4
so i ask for one thing, make IEDs, scary, big, and deadly.

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Harrelson
- Posts: 194
- Joined: 2005-10-26 12:31
to me its all about map design. in basra right now, there are way too many routes/ bridges to get to one place. for ieds to work, basra needs 1 bridge into the city. why? its pretty obvious that no one is going to sacrifice a whole game waiting for an apc to drive down a city road where he has placed ieds so map designers should try and focus on one road, bridge etc
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Ecko
- Posts: 925
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LtSoucy
- Posts: 3089
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PRC_Heavy_Z
- Retired PR Developer
- Posts: 1088
- Joined: 2007-02-25 22:56
Unless you could throw an IED, I doubt there would be much whoring. Especially considering you'd have to plant them and wait for your target. Also trying to jihad rush a group of soldiers will most likely get you killed first.
Though IMO it'd be good to have a delay-deploy on the IED so you'd have to take your time to set up the IED
Though IMO it'd be good to have a delay-deploy on the IED so you'd have to take your time to set up the IED
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Artnez[US]
- Posts: 148
- Joined: 2007-10-19 17:43
Excellent idea, I really like this.
Although it wouldn't be "whored" on infantry, it would most certainly be used against infantry - which is a normal occurrence.
The only thing is that models for the IEDs need to be very distinctive but still blend with the terrain. So if you really looked for it, you would find it. If you weren't looking for it and simply grazed the terrain with your eyes quickly -- it wouldn't catch your eye just like a bush wouldn't.
I also believe they shouldn't do that much damage to armor when they are blown somewhat far. The armor would get caught in the blast radius, but still be ok to keep moving. Infantry, however, would get clobbered very badly.
I think we can all agree that this is a good idea... what we should do is try to brainstorm on how it could be exploited and potential fixes for the exploitation.
Although it wouldn't be "whored" on infantry, it would most certainly be used against infantry - which is a normal occurrence.
The only thing is that models for the IEDs need to be very distinctive but still blend with the terrain. So if you really looked for it, you would find it. If you weren't looking for it and simply grazed the terrain with your eyes quickly -- it wouldn't catch your eye just like a bush wouldn't.
I also believe they shouldn't do that much damage to armor when they are blown somewhat far. The armor would get caught in the blast radius, but still be ok to keep moving. Infantry, however, would get clobbered very badly.
I think we can all agree that this is a good idea... what we should do is try to brainstorm on how it could be exploited and potential fixes for the exploitation.
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Desertfox
- Posts: 5886
- Joined: 2006-08-15 06:41
In .5 Al Basrah there was 3 bridges and 80% of the time atleast one of them was mined. I remember DevFile .5 Al Basrah, there were tons of people putting C4 on the ground, you really had to watch out they were everywhere.Harrelson wrote:to me its all about map design. in basra right now, there are way too many routes/ bridges to get to one place. for ieds to work, basra needs 1 bridge into the city. why? its pretty obvious that no one is going to sacrifice a whole game waiting for an apc to drive down a city road where he has placed ieds so map designers should try and focus on one road, bridge etc

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Ecko
- Posts: 925
- Joined: 2006-11-28 22:49
Village one was normally safe tbh. VCP was always a dangerous one (Mainly due to the spawn car right near it at the start). But now for insurgents to get to it takes a lot of effort and they miss the main armor rush. I would love to see a 5min decay RP in the small cluster of buildings just east of the VCP bridge.[R-CON]Desertfox wrote:In .5 Al Basrah there was 3 bridges and 80% of the time atleast one of them was mined. I remember DevFile .5 Al Basrah, there were tons of people putting C4 on the ground, you really had to watch out they were everywhere.
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CDN-SMOKEJUMPER
- Posts: 168
- Joined: 2006-06-11 08:10
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Doc_Frank
- Posts: 246
- Joined: 2007-03-12 21:13
Basically it's a nice idea, but I fear everybody would go for these kits if being made a spawnkit which would be a drastical loss for gameplay.
I suggest to leave the IEDs of the ambusher about as they are right now and make another simple pickup kit with an armageddon-bang explosive.
I suggest to leave the IEDs of the ambusher about as they are right now and make another simple pickup kit with an armageddon-bang explosive.
"The torture never stops."
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MadTommy
- Posts: 2220
- Joined: 2006-05-23 11:34
remember the old Basrah IED fest....
http://www.youtube.com/watch?v=LbrJvbRyeSU
IEDs were deadly then..i cant remember which version this is. (0.4 or 0.5)
edit: I've just about given up on IEDs cos some idiot always either puts mines in the open in front of your trap or they blow the bridge you have IED.
http://www.youtube.com/watch?v=LbrJvbRyeSU
IEDs were deadly then..i cant remember which version this is. (0.4 or 0.5)
edit: I've just about given up on IEDs cos some idiot always either puts mines in the open in front of your trap or they blow the bridge you have IED.
Last edited by MadTommy on 2007-11-16 12:34, edited 1 time in total.
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*spacecadett*
- Posts: 337
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Outlawz7
- Retired PR Developer
- Posts: 17261
- Joined: 2007-02-17 14:59
The anti-vehicle IED is represented by the AT mine, which cannot be triggered by infantry, so I wouldn't worry about that one.Ecko wrote:The problem with making the radius too big is that they will get whored on infantry. A solution would be making a Super sapper with the huge IED as a pick up kit and limiting it to 6 max per a map. Also the side arm would only be a pistol.
Well, there is supposed to be tons of this stuff around anyway.Basically it's a nice idea, but I fear everybody would go for these kits if being made a spawnkit which would be a drastical loss for gameplay.
And people still spawn mostly as War Vet for the hand grenades and a field dressing, +rarely see anyone going around doing suicides against infantry with C4 due neg score/long spawn

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Masaq
- Retired PR Developer
- Posts: 10043
- Joined: 2006-09-23 16:29
The in-game IEDs are currently placeholders for proper IED models etc to come later. Don't know if the DEVs have got some improvements lined up in terms of firepower etc, guess we'll have to wait and see.
In the meantime, PLEASE can people avoid posting two or three word replies just saying "I agree". That's very nice, but it's basically meaningless spam. If you want to add to the suggestion, go ahead and post your thoughts on the matter but four or five people all quoting each other's agreement is just pointless. Many thanks!
In the meantime, PLEASE can people avoid posting two or three word replies just saying "I agree". That's very nice, but it's basically meaningless spam. If you want to add to the suggestion, go ahead and post your thoughts on the matter but four or five people all quoting each other's agreement is just pointless. Many thanks!
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markonymous
- Posts: 1358
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G.Drew
- Posts: 4417
- Joined: 2006-04-30 23:02
+177SiCaRiO77 wrote:agree
tho to be fair, if they were made stronger, we may have to consider this a pickup or perhaps a requestable kit
it could be the HAT for insurgents


[R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public....




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