Supply Line... possible?

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Artnez[US]
Posts: 148
Joined: 2007-10-19 17:43

Supply Line... possible?

Post by Artnez[US] »

So lets say you have 5 flags on a map: A, B, C, D and E

This is a meeting engagement map.

Flag A is the USMC main base.
Flag B is not taken.
Flag C is not taken.
Flag D is not taken.
Flag E is the MEC main base.

When USMC takes B, they get a supply crate in the middle of the flag. This crate has unlimited ammo for anything you need ammo for. This is your "supply line".

Then USMC takes C. Another supply crate shows up at C.

Now your supply line stretches from A to B to C.

Then let's say MEC takes B, breaking your supply line.

Now C is isolated from A. C no longer has supplies... but neither does B -- because B is also isolated from the MEC main flag.

This mode would be called Supply Lines. Unlike AAS, teams can take any flag that they want.. however defending it will be very difficult due to the perks that the flag gets as a result of being connected to their main.

So in this case, B would be very simple to reclaim because flag A has a ton of supplies. At the same time, flag C is harder to defend for USMC because they're now surrounded and have no supplies.

It is possible that the supply crate is not enough to really give the flag an advantage. Surely, MEC could secure B and defend against A without having any supplies come to them... as long as they have a squad leader to spawn on or a rally point.

So here's the kicker... you can spawn on flags that are connected to the supply line. This would add the AAS feel to it, without forcing people to do anything. People would take flags one by one because it would be a natural progression of the battle.

Sure, they can take the flags behind enemy lines -- but it will extremely difficult to hold because they cannot spawn back there. It would still be a valid tactic though... because taking a flag behind enemy lines would cut off the supply line and make the flags before it much harder to defend.

The point is to make it easy to attack flags that are next, but make it very hard to attack flags that are behind enemy lines -- but still possible. If achieved, the attack behind enemy lines will seriously hurt the enemy forces by cutting their supply lines.

I think to make this work, the flags on these maps will need to be placed in different ways specifically for the game mode. Also, the borders/boundaries of maps may need to be changed. Maps would have to be more like EJOD, and maybe more narrow. That way sneaking around and taking a flag behind enemy lines is that much more difficult. Each side could possibly get a chopper so that they could try and insert troops deep into enemy territory.

So.. what do you guys think? Bad? Good?
Eddie Baker
Posts: 6945
Joined: 2004-07-26 12:00

Post by Eddie Baker »

LOS/LOC implemented in this way has been suggested before, but it's been so long I can't remember if it was on the dev forums, the public forums here, or in another game forum altogether (DCR). I thought it was a good idea then, and I still do, but the rally-points make it kind of obsolete.
zardez
Posts: 128
Joined: 2007-10-14 17:18

Post by zardez »

yeah i like this idea, i don't think the rally points make it obsolete they make it less effective, but the squad still has to be organised enough to have a rally point on the flag the own already incase of earlier flag being capped.

GOOD IDEA XD
Artnez[US]
Posts: 148
Joined: 2007-10-19 17:43

Post by Artnez[US] »

well technically... if you can create a supply drop or vary the spawn points based on what flags are taken in what order (ie: supply lines) - couldn't you also add other perks to that control point to make it better?

for example, adding a bunch of sandbags and weapon emplacements or something. ok that may be far fetched.. as they would have to "appear" out of nowhere.. so that wont work... but maybe other advantages?

One the one hand, rally points do make it obsolete. On the other hand, you could create a rule (just for Supply Lines maps of course) that wouldn't allow squad leaders to place a rally closer than 300m from a CP (unlike the 100m that it's set to now for AAS).

in the big scheme of things, game modes really don't matter to me. in this case however i think it would add an incredible dynamic to the game.

if it's possible to actually place things on the map based on certain parameters in real time that would be spectacular. imagine the little creative kinks that you could come up with.
Masaq
Retired PR Developer
Posts: 10043
Joined: 2006-09-23 16:29

Post by Masaq »

A suggestion I added to another thread (about not allowing RPs to be placed behind enemy lines) is valid here, too.

If RPs could only be placed in locations OVER 100m from ANY control point, *and*, WITHIN 300m of a FRIENDLY or NEUTRAL control point OR firebase(for example - exact distance would need testing out), then you'd be able to limit the location of RPs to such an extent that say, a firebase would be required in certain areas to allow squads to operate efficiently near the next flag in need of capturing.

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