Death Effects

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Death Effects

Post by Outlawz7 »

I've been dying in PR for quite a while now and the death/wounded effects somehow don't feel right. Went thinking over, as I starred @ 'your sore bum will respawn in ##' and this is what I think, that needs to be changed:

1. Coughing. While I do believe it's present, there's just too much of it. Even I can't cough that fast and that much, when I have a fever, yet someone, who is about to bleed out and die, has the energy to do this for extended amounts of time? The amount needs to be reduced or the coughing slowed down.

2. No deaf effect. When you stand next to a tank firing, you can't hear for a few moments and you can hear a heart beat as well. The same effect should be added to when you're bleeding; you should not be able to hear much and the sounds should be muffled.
Speaking from experiences, when I mowed down someone and he was in before dropping out, yet managed to recognize the direction of fire, bring up his scope/sights and blast my head off like some Terminator. Then dropped out. :roll:

In overall, bringing deaf effect to when wounded would really change, how wounded ones act at the moment; even if you're carrying your guts around, you can still engage as you can hear the direction of fire. If you couldn't, someone would need to cover you etc. and the "Hi, I has internal bleeding and missing liver, but I can still pop your head off" gameyness would go away.

3. Burning effect. There should be a lot of blur, when you're being fried in a Molotov or warming up by accident on a burning wreck; I don't think anyone can see O.K. standing in a 400 C° heat source.

Discuss.
Image
77SiCaRiO77
Retired PR Developer
Posts: 4982
Joined: 2006-05-17 17:44

Post by 77SiCaRiO77 »

agree on everything except the coughing , if you were about to die you should be screaming and calling for your mom (:mrgreen :) but sincei doubt the devs will make that , the coughing can replace it .
Sgt_Canadian_Floss
Posts: 260
Joined: 2007-09-16 15:11

Post by Sgt_Canadian_Floss »

Agree on all.
But if we want more accurate effects, we would need the expertise of someone who went throught that stuff (he's probably dead or horribly mutilated). Or someone who have being close to them dying people.
SPIKE, ELLE A DU CHIEN, SPIKE, JE LA SENS BIEN
Vive les Porn Flakes
CDN-SMOKEJUMPER
Posts: 168
Joined: 2006-06-11 08:10

Post by CDN-SMOKEJUMPER »

I accidently cut my throught when I was 4, I cried a lot but I didn't have blurry vision while sitting in a very large pool of blood. I don't think it would be cool to have the effect of a pool of blood and calling for mommy though.
zardez
Posts: 128
Joined: 2007-10-14 17:18

Post by zardez »

the coughing is to simulate being shot in the chest or have a punctured lung, you cough like a ***** and cant help it, the sound effect needs to be redone though, like get a bunch of different people doing it/better coughing actors
pasfreak
Posts: 645
Joined: 2007-07-13 01:50

Post by pasfreak »

zardez wrote:the coughing is to simulate being shot in the chest or have a punctured lung, you cough like a ***** and cant help it, the sound effect needs to be redone though, like get a bunch of different people doing it/better coughing actors
yeah.. it should be more like a hacking, wheezing, and MOANING thing
*PAS*
"You can't expect to have the DEVS make everything idiot proof....(though that is an arguable point due to the generous number of said idiots that do play the game)."

"next time I catch you in the bushes outside my place, I'm skipping the 911 call and going straight to 1911."
-unknown youtuber
MadTommy
Posts: 2220
Joined: 2006-05-23 11:34

Post by MadTommy »

Outlawz wrote:1. Coughing. While I do believe it's present, there's just too much of it. Even I can't cough that fast and that much, when I have a fever, yet someone, who is about to bleed out and die, has the energy to do this for extended amounts of time? The amount needs to be reduced or the coughing slowed down.
I think it's fine. Sure it would be nice if you only got the coughing effect when shot in the torso.. to represent bleeding into the lungs, and wounds to the limbs you did not cough. But i doubt that is possible or worth the time coding.
Outlawz wrote:2. No deaf effect...... you should not be able to hear much and the sounds should be muffled.
Why?...why should gettting shot make you deaf?.. This makes no sense to me.
Outlawz wrote:3. Burning effect. There should be a lot of blur, when you're being fried in a Molotov or warming up by accident on a burning wreck; I don't think anyone can see O.K. standing in a 400 C° heat source.
I dont get you here...if you stay near or in the flames you will very quickly be bleeding with all said effects.. this seems a mute point.
Doc_Frank
Posts: 246
Joined: 2007-03-12 21:13

Post by Doc_Frank »

MadTommy wrote:Why?...why should gettting shot make you deaf?.. This makes no sense to me.
While losing blood, you have less and less for your brain to function properly. The sight shows more drastical failure but there must be something with the hearing. Unfortunately I never been shot to tell it.

There is another factor which we shouldn't forget about: adrenaline. If somebody is being injured a huge dose is being released by the body which allows us to function almost properly for a short duration. Once I've been kicked in the head for good. I could still stand up and walk away barely feeling anything, while blood was running from my nose and ears. fifteen minutes later I could barely sit.
"The torture never stops."
Ninja2dan
Retired PR Developer
Posts: 2213
Joined: 2007-10-29 03:09

Post by Ninja2dan »

Guerilla_Frank wrote:While losing blood, you have less and less for your brain to function properly. The sight shows more drastical failure but there must be something with the hearing. Unfortunately I never been shot to tell it.

There is another factor which we shouldn't forget about: adrenaline. If somebody is being injured a huge dose is being released by the body which allows us to function almost properly for a short duration. Once I've been kicked in the head for good. I could still stand up and walk away barely feeling anything, while blood was running from my nose and ears. fifteen minutes later I could barely sit.
I have been shot by an M16A2 rifle, and also been on the bad end of a 40mm grenade. Both were "friendly fire".

While losing a lot of blood, my vision would fade in and out, as well as going into shock. My hearing would fade in and out, and the loss of blood also made me want to sleep. It's like being drunk and not having slept in a week. You fight to hold on, and it's hard. Sometimes your ears ring, sometimes there is nothing but silence. Sometimes you can see but it's bright, other times you want to black out.

I feel that reduced hearing after a set period of time should be realistic for a wounded player, but not immediately after being hit. Maybe during the "bleed-out" phase, but not right after impact. Also having vision fade might look better than just getting blurry. I can still move around if I concentrate on the image, not sure if a blackout effect is possible though.

I have treated chest wounds several times as an EMT, and yes there is coughing. The coughing is not loud and normal though, it is forced and wheezing at the same time. Think of the sound when you cough of mucous, with something deep in your throat. The rest of the effects I don't think are appropriate to mention here. There is currently a problem with the coughing being too frequent, which was noted by a post above mine. I have also seen corpses continue to cough for quite a while after death. Looks odd for a semi-transparent limp body to be coughing.

Just too bad we can't get blood trails added to the mod.
MadTommy
Posts: 2220
Joined: 2006-05-23 11:34

Post by MadTommy »

Guerilla_Frank wrote:While losing blood, you have less and less for your brain to function properly. The sight shows more drastical failure but there must be something with the hearing.


this makes sense..but only just b4 you bleed out.
Guerilla_Frank wrote:Unfortunately I never been shot to tell it.
dont you mean fortunately!
LtSoucy
Posts: 3089
Joined: 2007-03-23 20:04

Post by LtSoucy »

Agreed. The coughing most of all. They should make t so they call for a medic or something inbetween coughs. it would add reality and more fun to watch a guy die. :p
Image
Reality Gaming - Making Games Reality
http://realitygamer.org/
Doc_Frank
Posts: 246
Joined: 2007-03-12 21:13

Post by Doc_Frank »

MadTommy wrote:dont you mean fortunately!
I unfortunately lack the experience to talk about the feeling. I am sarcastic. :)
"The torture never stops."
Ninja2dan
Retired PR Developer
Posts: 2213
Joined: 2007-10-29 03:09

Post by Ninja2dan »

Anyone in the service remember the "I'm up, They see me, I'm down" line you are supposed to remember while doing a 3-5 second rush between cover?

Well when I got shot by some dumbass on the line, it was more like "I'm up, He shot me, I'm down". Little prick shot me in the damn thigh during buddy-rush drills (live ammo). What a numbnuts!

If anyone would like to share the experience, I'm sure it can be arranged. But in all seriousness, bad luck is what helps make games and movies more realistic.
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

MadTommy wrote: Why?...why should gettting shot make you deaf?.. This makes no sense to me.
The drunken vision and blur are there to prevent people from being able to fight efficiently, when wounded, so I think, a deaf effect should be added, too, since sounds are getting very important and most of the time, wounded players still fight on, because they can hear a gun fight.
Image
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

zardez wrote:the coughing is to simulate being shot in the chest or have a punctured lung, you cough like a ***** and cant help it, the sound effect needs to be redone though, like get a bunch of different people doing it/better coughing actors
Yes, if you got shot in the torso with punctured lungs, you'd be barely able to breathe, far away from being able to cough like mad.
Image
Chuc
Retired PR Developer
Posts: 7016
Joined: 2007-02-11 03:14

Post by Chuc »

Instead of coughing, I reckon wheezing, rapid gasping would be better.
Image
Personal Folio - http://www.studioash.net
Masaq
Retired PR Developer
Posts: 10043
Joined: 2006-09-23 16:29

Post by Masaq »

Outlawz wrote:The drunken vision and blur are there to prevent people from being able to fight efficiently, when wounded, so I think, a deaf effect should be added, too, since sounds are getting very important and most of the time, wounded players still fight on, because they can hear a gun fight.
They're very important, yes... but speaking as a healthcare/medical professional, I can assure you that hearing is generally the very last sense to vanish before someone becomes unconcious.

It's why first aiders and paramedics are trained to speak loudly and clearly to suspected unconcious people, and to continue explaining what it is they're doing loudly and clearly even if they confirm that a casualty IS unconcious, in case they start to come round and begin to wonder why the hell someone is bent over them riflling through their pockets, patting them all over and rolling them onto their side.

"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
"Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - Washington Post
Warmagi
Posts: 299
Joined: 2007-09-17 12:14

Post by Warmagi »

[R-MOD]Masaq wrote:They're very important, yes... but speaking as a healthcare/medical professional, I can assure you that hearing is generally the very last sense to vanish before someone becomes unconcious.
Agree, but... in reality I doubt you would be able to fight when you have multiple gunshot wounds, you will hear but you will not move as before. You cant force a player not to move his mouse, so you need to make him not to do it the other way. Maybe if this would be possible make the moves much, much slower when you have blurry vision, and its turning a prone mode as well, without ability to get up.
[R-MOD]Mongolian_dude: ...remember to show as much respect to the new players as the veteran players. Todays 'noob' is tomorrow's 'Vet'.

Reddish_Red: We're fine...

Random.. ehmmm... "player": Give me the chopper. No. I want to fly. No. But I want to, get out from it now or I TK you. ... ... ... No
77SiCaRiO77
Retired PR Developer
Posts: 4982
Joined: 2006-05-17 17:44

Post by 77SiCaRiO77 »

Ninja2dan wrote:
Just too bad we can't get blood trails added to the mod.
well, acording to a FH2 dev :
McGibs wrote:There's still blood in FH2.



Puffs when hit, stains on the ground and also spurts when someone is critically bleeding.

http://forums.filefront.com/4004628-post20.html
$kelet0r
Posts: 1418
Joined: 2006-11-15 20:04

Post by $kelet0r »

funny story Ninja :D
Post Reply

Return to “PR:BF2 Suggestions”