That's why i thought of a way to try and improve it a bit. I don't find it realistic to capture a flag (secure a location) just by hidding 2 or 3 guys all inside a tower or on some other dark place.
To secure a certain location you have to secure a certain perimeter and that's why i propose this structure to be used for AAS3.
Each post will still have the main flag (even though you won't see it) but the rules to capture it will be different.
The system currently in use defines that you will take 50% of the time to neutralize the flag and the other 50% of it to capture it (with the same number of players next to it)
The new system would change that. It will take you 80% of the time to neutralize it and only 20% to capture it. But it will have certain requirements.
Around the main flag you will have 4 other invisible flags, one on each direction around the main flag perimeter (north, south, west and east or NW, NE, SW and SE).
These Perimeter flags will be capped in 5 seconds and when you capture it the letters (w, e, n or s - nw, ne, sw or se) will appear according to the perimeter flag that you have captured. If you die or move away the perimeter flag will go neutral automaticaly.

To Neutralize the main flag you will need at least 2 players (one in each perimeter flag) capturing 2 perimeter flags for the main flag to start to go neutral.
To Capture the main flag you will need at least 4 players to capture the 4 perimeter flags in order to capture the main base. This will take alot less time then neutralizing the flag but only if you have at least 4 players. If you don't then the flag will only go neutral.

The radius of the perimeter flags would be on top of the main base radius but would be more limited. They would be defined by the mapper according to each main flag location characteristics.
This system requires alot more teamplay to capture flags and it's more realistic as it requires you to spread a bit to secure that location's perimeter in order to actually control it.
The perimeter flags will have a certain radius that makes it impossible for the squad to neutralize/capture the flag from only one location.
If possible, assets built on CP's should improve ground control by making it impossible to capture the flag (it could be neutralized) without the enemy asset (Bunker) being destroyed first.
I would like to know what the devs team thinks about this idea and get some feedback from the community aswell.
I believe it wouldn't be that hard to implement since it seems to use the current radius system to make sure that each team secures the perimeter and not just hides in a corner to cap the flag.


