I want a palace../Claymores/Grenades

Suggestions from our community members for PR:BF2. Read the stickies before posting.

Would you like to see a "Warlord palace" or some other large building as a CP in PR?

Yes
37
46%
No
5
6%
NOOO!!!!
5
6%
YES!!!!
33
41%
 
Total votes: 80

IAJTHOMAS
Posts: 1149
Joined: 2006-12-20 14:14

Post by IAJTHOMAS »

I thought of this ages ago, but my full idea is, i think impossible. It would mean having 3 spec ops max on a full 64, but forcing them to be in the same squad and somehow not allowing SL spawning, forcing realistic insertion missions and covert tactics to keep alive behind enemy lines and simuating a small spec ops team requiring alot of teamwork.

Obviously these guys would be pretty mean when it came time for the fireworks, for loadout i thouht:

auto carbine
bodyarmour as well as full sprint (to simulate the extra training elite forces go through)
1 C4
2 SLAMs
3 field dressing (simulating increased surivial/aid training)
SOFLAM.

Devasting for CO assets and bridges. But alas, i feel that without forcing them into one squad they would be used by john rambo and wasted.
Longbow*
Posts: 496
Joined: 2007-03-10 03:00

Post by Longbow* »

Metis-M wrote:Best players come from SF.
BF2 guys are mostly lamers because they only know how to spawnkill.
So in other situation like in PR they need a hand that help and lead them.
Really ? I come from BF2 , and I may say that SF guys are mostly clay/nade whores ( Palace ) and spawnkillers ( SAS paradrop point , Warlord )

If you were cool grunt in BF2 , you will easily adapt to PR gameplay and do ok . If you were vanilla armour spawncamper ( and so on ) - of cource you will fail in PR as it is about 80% infantry combat .

Back to the thread : yes , in SF conditions Palace from SF would be nice .
A_COLOHAN
Posts: 60
Joined: 2007-06-16 20:50

Post by A_COLOHAN »

Palace would be cool. But defo bring back the calymores.
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Longbow*
Posts: 496
Joined: 2007-03-10 03:00

Post by Longbow* »

A_COLOHAN wrote: But defo bring back the calymores.
No way . Claymores symbolize vanilla noobs for me ( and for many others too ).
tekkyy
Posts: 111
Joined: 2007-06-26 14:53

Post by tekkyy »

Come on, PR claymore is not quite like vBF2 claymore.

By the way, the red skull is hard coded right?
Otherwise it would be great to differentiate between C4, mine, SLAM, etc.
Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Post by Waaah_Wah »

Longbow* wrote:No way . Claymores symbolize vanilla noobs for me ( and for many others too ).
Why..? You cant just spam claymores in PR the same way you can in BF2.
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

'[R-PUB wrote:bosco']What ever happened to the enterable mosque? Would love to see it on a map.
being worked on, that was a poll, if community wants one :roll:
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Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Post by Waaah_Wah »

Waaah_Wah wrote:1)

2) Did you guys remove claymores from PR? If yes, WHY?! I was really awesome to use the riffleman antipers kit and lay some clays next to a road and ambush bypassing cars.

3) Aren't nades supposed to kill everyone in a 15-20 meters radius in real life? I know that this would be a little nasty in PR but i still think that nades in PR should have a kill radius of like 10 meters.
I'll give this a little bump :D Nades should be more powerfull coz now you can survive when someone throws a nade in your bunker on Mestia. 7-8m kill radius would be great.

Can a DEV come here and answer me on my claymore question? :) (Will they be in 0.7?)
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

Killing for peace is like f*cking for virginity

I :33_love: Jaymz
markonymous
Posts: 1358
Joined: 2007-10-25 05:20

Post by markonymous »

love the idea! But what would really be awesome would be a whole new gameplay mode like "hostage" or something (hostages=bots) and you have to clear rooms etc to get them before the time runs out. Maybe even a special "army" (SAS)
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Nickbond592
Retired PR Developer
Posts: 2713
Joined: 2007-01-30 18:16

Post by Nickbond592 »

if you want enterable big statics as fuzzhead said

.7 :D Muttrah v2
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Smeg: Fuzz commands a lot and promotes good teamwork, db flips vehicles, Bosco is an all-round nub, Outlawz is an SP whore, Nickbond is a friggin ninja and Rhino gets kicked for being a n00b.
G.Drew
Posts: 4417
Joined: 2006-04-30 23:02

Post by G.Drew »

@OP
1. Already got a Palace (Muttrah V2 custom built by Rhino (i think))

2. fk off

3. U already got some, what more do u need, hash bombs?

reasons have already been given by Outlawz @ 2nd post
Last edited by G.Drew on 2007-11-17 20:28, edited 1 time in total.
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[R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public....
LeggyStarlitz
Posts: 67
Joined: 2007-07-07 00:10

Post by LeggyStarlitz »

Kill radius on an M-68 frag is 5 meters and it's 30 meters for wound radius. Not to say you couldn't still die if your 6 meters from a grenade but it's not 100% especially if you're in the prone position.
Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Post by Waaah_Wah »

G.Drew wrote:@OP
1. Already got a Palace (Muttrah V2 custom built by Rhino (i think))

2. fk off

3. U already got some, what more do u need, hash bombs?

reasons have already been given by Outlawz @ 2nd post
And WTF is your problem?
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

Killing for peace is like f*cking for virginity

I :33_love: Jaymz
G.Drew
Posts: 4417
Joined: 2006-04-30 23:02

Post by G.Drew »

ive just heard ppl whining about claymores once too often....
Longbow* wrote:No way . Claymores symbolize vanilla noobs for me ( and for many others too ).
including me
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[R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public....
Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Post by Waaah_Wah »

I dont care what they "symbolize" for you. Have you even played 0.5?!
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

Killing for peace is like f*cking for virginity

I :33_love: Jaymz
G.Drew
Posts: 4417
Joined: 2006-04-30 23:02

Post by G.Drew »

ive been here since 0.2, yes i have, and i know why they took them out in the first place
El_Vikingo wrote: 2. Claymore's where removed. (They also pose a danger to friendlies and can exploited).

just as a note on the forum title: 'I want' doesnt get
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[R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public....
Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Post by Waaah_Wah »

Clays were remote detonated, just like C4... How do they pose more danger to friendlies than C4??
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

Killing for peace is like f*cking for virginity

I :33_love: Jaymz
Jay
Posts: 281
Joined: 2006-07-03 19:39

Post by Jay »

And they're realistic?
Help Project Reality in Australia, join the bigD community!
http://www.bigdgaming.net/
[SAF]stal20048
Posts: 443
Joined: 2006-07-29 18:29

Post by [SAF]stal20048 »

nooo!

because more statics will reveal themselves in further releases, just be patient.



And this claymore argument is completely off topic
G.Drew
Posts: 4417
Joined: 2006-04-30 23:02

Post by G.Drew »

its to do with claymores, so technically its not


anyway, as stal said, the're new statics coming, be patient
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[R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public....
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