I want a palace../Claymores/Grenades

Suggestions from our community members for PR:BF2. Read the stickies before posting.

Would you like to see a "Warlord palace" or some other large building as a CP in PR?

Yes
37
46%
No
5
6%
NOOO!!!!
5
6%
YES!!!!
33
41%
 
Total votes: 80

Ninja2dan
Retired PR Developer
Posts: 2213
Joined: 2007-10-29 03:09

Post by Ninja2dan »

Waaah_Wah wrote:1) I would really, really,really, really, really,really, really, really,really like to see a palace or another large building like the one on the SF map "Warlord". Coz then you could use some room clearing tactics, etc, etc. I saw the "Enterable mosque tread", but arent mosques just a really big and hollow buildings with just one room? Dont get me wrong, i would love to see one of those but it wouldn't be alot of fighting inside a mosque would it?

2) Did you guys remove claymores from PR? If yes, WHY?! I was really awesome to use the riffleman antipers kit and lay some clays next to a road and ambush bypassing cars.

3) Aren't nades supposed to kill everyone in a 15-20 meters radius in real life? I know that this would be a little nasty in PR but i still think that nades in PR should have a kill radius of like 10 meters.
1) I would like to see some destructable buildings added, and it looks like some are planned to be released. I think it would be best to wait for the upcoming update, see what it has in store, and go from there.

2) Anyone who is against M18A1's is against realism, or just has no clue how the real thing is used. C4 and just about any device in this game can be exploited, doesn't mean it's not removed. Claymores would be less lethal than C4 due to the directional blast/fragment pattern. Claymores would be more realistic in many roles, and would not be capable of accidentally destroying structures or vehicles in the manner C4 does now. As long as they are limited and are clacker-fired, I see no problems with bringing them back. This is better left for the DEV team to decide if/when they are brought back. I'm 100% for using them again.

3) The M67 is the most common grenade in the game, and most others have about the same blast radius. The kill zone is 5 meters, and the casualty zone is 15 meters (not 30-40m as stated by others). I'm happy with the damage of "nades" in PR at this point. The average grenade can only be thrown about 40m, and you don't want to put your eye out with your own frag.
LtSoucy
Posts: 3089
Joined: 2007-03-23 20:04

Post by LtSoucy »

1) wait for 0.7
2)I myself only used them once and they did almost nothing so why keep them. And most People dont ambush so its a waste of time.
3)No, some can but most wound at a 15+ meter range.
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Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Post by Waaah_Wah »

LtSoucy wrote: 1) wait for 0.7

I know :D I posted this long time ago, long before Muttrah v2 was announced

2)I myself only used them once and they did almost nothing so why keep them. And most People dont ambush so its a waste of time.

Most ppl dont use mines or C4. And ambushing APC's on Mesia is really great :D

3)No, some can but most wound at a 15+ meter range.

If you throw one in a bunker it will kill everyone inside IRL. In PR you can survive that
.......
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