New game mode : Clean Sweep

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HughJass
Posts: 2599
Joined: 2007-10-14 03:55

New game mode : Clean Sweep

Post by HughJass »

Hey, I was reading about new game types and so and tought of one my self. it is simular to all the other ones but bare with me:

In clean sweep (CS) a puzzle type territorial system is introduced(like Terranova's). One team starts out at (im using al basrah for this example) VCP and controls all the area surrounding it. The other team holds all the puzzles (territories) in the city. Each puzzle must be capped by killing all the enemies in the area (if possible) or either destroying all the spawn points. Once done, the area is capped, and the attacking team must move on to the next one. Now there could be some puzzles that are required to be defended because if the opposing team drives 2 of their "colony" trucks in then the area belongs to them.

Well, there it was, i hope it was clear enough, and hopefully it is also possible with the engine.

Thanks!
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blud
Posts: 1246
Joined: 2006-09-04 22:22

Post by blud »

One thing I like out of this idea is the destroying of something to cap an area. Might be kind of cool to play a game mode where the goal is to destroy bases (or defend them from being destroyed) instead of just capping flags.
Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Post by Maxfragg »

great idea, i like it
markonymous
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Joined: 2007-10-25 05:20

Post by markonymous »

i think it sounds great! it would be really great capping by destroying targets. But the most fun would be defending.
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G.Drew
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Joined: 2006-04-30 23:02

Post by G.Drew »

'[T wrote:BludShoT;531597']One thing I like out of this idea is the destroying of something to cap an area. Might be kind of cool to play a game mode where the goal is to destroy bases (or defend them from being destroyed) instead of just capping flags.
that idea sounds similar to Insurgency
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[R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public....
Masaq
Retired PR Developer
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Post by Masaq »

G.Drew wrote:that idea sounds similar to Insurgency
Sounds almost identical to insurgency, only in this game mode I'm assuming the targets wouldn't be hidden?

If that's the case, it'd make for pretty short rounds, as all it'd take was one lucky engineer getting through with C4, or a few grenadiers with good aim (rare on Public servers lol) supported by ATers to blow up most stuff.

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markonymous
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Joined: 2007-10-25 05:20

Post by markonymous »

[R-MOD]Masaq wrote:If that's the case, it'd make for pretty short rounds, as all it'd take was one lucky engineer getting through with C4, or a few grenadiers with good aim (rare on Public servers lol) supported by ATers to blow up most stuff.
Thats the thing the players have to prevent "lucky engineers" and others getting past by setting up a real perimeter and working as a team.
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[T]Terranova7
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Joined: 2005-06-19 20:28

Post by [T]Terranova7 »

I think to put it simply, this idea substitutes capping a flag with the destruction of specific targets within an area. So instead of entering a flag radius and capturing the CP, you're out trying to find hostile targets to neutralize. Overall it sounds like a hybrid between AASV2/Conquest, Objective Based Game Modes and the Territories Suggestion that reappears from time to time.
G.Drew
Posts: 4417
Joined: 2006-04-30 23:02

Post by G.Drew »

Terranova wrote:I think to put it simply, this idea substitutes capping a flag with the destruction of specific targets within an area. So instead of entering a flag radius and capturing the CP, you're out trying to find hostile targets to neutralize. Overall it sounds like a hybrid between AASV2/Conquest, Objective Based Game Modes and the Territories Suggestion that reappears from time to time.
Insurgency :roll:
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[R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public....
LtSoucy
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Joined: 2007-03-23 20:04

Post by LtSoucy »

I like the base idea that bludshot said but the Territory idea sounds just like insrgnecy as they said and how many would play it?
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markonymous
Posts: 1358
Joined: 2007-10-25 05:20

Post by markonymous »

btw whatever happened to the VIP gameplay mode?
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blud
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Joined: 2006-09-04 22:22

Post by blud »

G.Drew wrote:that idea sounds similar to Insurgency
While it sounds a bit similar, it's quite different too. Insurgency plays altogether differently than say OGT. Now if OGT had bases at each flag that could be built and/or destroyed, I think OGT would play rather differently. Instead of crouching around a flag while nades fly in on you, you'd cover the area while some demo guys went in and set charges.
Doom721
Posts: 503
Joined: 2006-07-30 13:32

Post by Doom721 »

Insurgency: Clear said area and blow up cache...

New Mode: Clear area... or if its empty kill TARGET....

Ehhh? Eh..... Erm... ...












.... I don't get it lol
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Farks
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Joined: 2007-01-20 00:08

Post by Farks »

I like the idea. Could work as a complement to Insurgency.
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