PRMM Mapping Guidelines

General discussion of the Project Reality: BF2 modification.
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Tzefanya
Posts: 66
Joined: 2006-01-17 16:41

PRMM Mapping Guidelines

Post by Tzefanya »

Are there any guidelines in place for creating maps specifically for PRMM? I'd like to try my hand at creating a few maps specifically for this mod.
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Wolfmaster
Retired PR Developer
Posts: 4927
Joined: 2004-09-05 16:00

Post by Wolfmaster »

There are no specific guidelines, the requirements are that the map setting and layout must be realistic (but it doesn't have to be an exact replica of a real life situation of course, as long as it is a situation that could exist) and of course it must be fun to play!
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Evilhomer
Retired PR Developer
Posts: 2193
Joined: 2004-08-03 12:00

Post by Evilhomer »

Also, try and make the spawn sites cappable in a certain order, to make it AAS compatiable.
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