IEDs? what IEDs?

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Death_dx
Posts: 379
Joined: 2007-11-09 21:37

Post by Death_dx »

Waaah_Wah wrote:C4's and IED's should be more powerful in PR. Oh and i want claymores back! Give me back my babies :cry:
What's so bad about IED/c4 now? It's easy to blow up an incoming vehicle if you pop a few ieds on the road, appropriately hidden. Claymores need to be detonated by grenades and bullets not just a wrench like in vanilla.
Dirtboy
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Post by Dirtboy »

Sabre_tooth_tigger wrote:It reminded me of that worms film or the spice worm off dune. Apparently it was dirtboy driving the humvee? :shock:
Yea...that was a fun day.

This section of the road was notorious for getting attacked and I kinda already antipated something to happen. Did you notice the marker to the left, the retarded insurgents buried the IED too deep thank god :) Nothing happened thank god and all that happened was my gunner got a mouth full of dirt.
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Pvt. Lukey
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Post by Pvt. Lukey »

agreed!
Waaah_Wah
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Post by Waaah_Wah »

Death_dx wrote:What's so bad about IED/c4 now? It's easy to blow up an incoming vehicle if you pop a few ieds on the road, appropriately hidden. Claymores need to be detonated by grenades and bullets not just a wrench like in vanilla.
Roadside bombs work pretty well now, if you have 2 C4's. But look at that big chunk of C4 your holding in your hand. It should kill infantry at a longer range than it is now (7m). Nades should kill in a 7 meters radius, and C4 shoul kill in 12-14.
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Wasteland
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Post by Wasteland »

Listen guys, if you want to use IEDs, you have to employ them right.

IEDs are an important part of good insurgent tactics. It's the only way to really hold the city against British vehicles.

Next time you're studying or something, follow this procedure. It would be great if people starting implementing this on a wider scale, as it would really change how Al-Basra's played.

1) Find a place in Al-Basra where you've got good cover (best if you're in a shadow amongst some rubble) and a good view of a spot on the road. It should be in an intersection, and there should be some sort of landmark so you know when your target is in the blast radius.

2) Hide your IEDs somewhere there, such as under a car wreck or amongst some rubble. Under to a car wreck is best, since the wreck provides a natural obstruction, narrowing the possible path of your victim.

3) Place your mines so that the victim is forced to pass near the IEDs.

4) Just sit and do your studying or whatever you've got to do. Whenever you hear an engine, watch your IEDs. It may take all round, but hey, you're focusing on your other thing. It can be any chore. Cleaning up, studying, working, cooking, whatever.

5) When the time is right, blow the IEDs. Type "ALLAHU AKBAR!!!!!!111111111111" in the All-Chat. Rejoice.

I've never seen a whole squad do this, though I've tried loads. I'll name a squad "IED NTWRK" and people will join and then be amazed that I actually intend to sit and wait for a vehicle to come by.

However, if people did do this on a larger scale, and you had a whole squad doing this, you could have an interesting time. You'd probably want one person running around with an assault rifle, since you often see infantry walking around when doing this, and you don't want to engage with your shotgun pretty much anywhere in Al-Basra except when room clearing. The AR guy could just respond to the intel gathered by his IED network, and I think that would keep him busy enough.

Now in response to this, the British should really tighten up their tactics.

1) One Merlin team conducting rapid response air support operations dictated by the CO.

2) True mechanized infantry squads, with a 4 man fire team and two crewman using an APC to good effect supporting the infantry. The infantry would need to sweep likely IED spots, and this would in turn lead to responding tactics from the insurgents (ambush dismounted infantry at common IED locations). The mech. inf. needs to do the real IED sweeps, staying out in the desert until the CO dictates a coordinated attack on a specific known ammo dump vicinity. The mech. inf. squads need to move in very quickly and maintain control until the dump is found. When ammo dumps are found their location need to be passed up the chain of command if they are not destroyed immediately.

3) A small but organized defense of the VCP. When things start getting bad, the CO needs to have an immediate air response.

Unfortunately only the best commanders, like Mike or some of the TG guys I've worked with, could pull off a really good British response like this.
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Soulja
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Post by Soulja »

I agree with him but this is what I think, i think the ambusher should have the kit he does now and there should be a sapper class that has a pistol and IED that takes 1 min to set up/and-or become active, so you have to place it and wait and not just throw it down to blow up a nearby enemy but this charge should be small, like it was buried and it should make a big explosion, near a 1000 pound bomb. This would make for a good IED that is powerful and doesn't get whores but is still balanced. I think this is plenty possible too, just do it like the H-AT, make the charge a plane bomb or something like that with a big radius and make it where it can be dropped but you cant get the detonator for like 1-2 min, making it a non-whorable weapon. This could be a pickup kit but I really dont see a problem with making it a normal kit, because the fact is if you do nothing but defend the roads, but then again my suggestion is to make it a requestable kit like the Ins officer kit with like a 8 max. As said originally this would be a awesome psyche weapon because if you see a warrior go down the road and see it go up in a huge fireball you prolly wont go down that road.
Last edited by Soulja on 2007-11-22 17:39, edited 1 time in total.
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arneboe
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Post by arneboe »

in 0.5 on albasrah i placed ieds in the intersection just after gas station/north vcp and hid in the broken water tower... i guess i had been sitting there for 10 minutes maybe when an APC came running directly over the IED.. i took out a whole squad.. IEDs in-game are pretty cool if you just have patience..

On another note, i would like to see a pick-up kit as someone suggested here.. with a Heavy IED that needed to be shoveled in place.. if you had like one or two kits like this in play and only one IED placed by each kit at any given time.. that would be cool..
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808-SLUGGO
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Post by 808-SLUGGO »

agreed or maybe have the IED have the same animation, radius damage etc as the artillery shell or 2000lb bomb like how the jihad-semi has the big plumb of brown dust and smoke rising upwards after it explodes.. yeah like have that for the IED

so IED explosion= artillery explosion + big plumb of brown dust and smoke rising upwards
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Antonious_Bloc
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Post by Antonious_Bloc »

Change the graphics to look like rocks. Should be simple enough.
USAF-Marshall
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Post by USAF-Marshall »

Being stationed in Iraq right now and having been hit by many IEDs I like the thought of it, but honestly, you have guys in military playing all the time, I for one in 3 months alone I have lost almost my entire squad to IEDs and almost myself while gunning on patrol. It would make it realistic yes, but maybe a little too realistic for some tastes.
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[uBp]Irish
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Post by [uBp]Irish »

waste towards the end of your post you were hitting something right on the head. the brits need to step up a bit. they always just camp inside VCP with 2 warriors/landrovers on the mounds being able to have perfect 360 degree view of everything. they're not going to do jack squat if they hold that.

i constantly move to get the merlin at the start of the round and always make my own squad trying to get the other SLs to get their squads in my helo so that they can go destory a spot, and then call for a pickup and go for the next one.

however many SLs are more Lonewolfs and the squads dont follow them at all.

or you could have those days when you're about to take off from the pad and on disgruntaled guy that could get in the helo blows the whole merlin up with some c4...




this now goes all the way back to how teamwork in PR is so sporadic that it is never going to be consistent. Realism in this game is not going to be consistent so to make realism more to what it is like in real life, things need to change. i.e.: the ied's/c4/slams that we see now. one small step...
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Antonious_Bloc
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Post by Antonious_Bloc »

Why didn't these make it in as the IED graphic?

http://realitymod.com/images/IED_finalimage.jpg


Is there anyway to use that instead of the c4 pack? or is this too low on the priorities list?
Cheesygoodness
Posts: 226
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Post by Cheesygoodness »

Antonious_Bloc wrote:Why didn't these make it in as the IED graphic?

http://realitymod.com/images/IED_finalimage.jpg


Is there anyway to use that instead of the c4 pack? or is this too low on the priorities list?

Last I checked C4 was basically the same as semtex, In fact isn't Semtex actually newer then C4? An IED would be something alot different then C4 if I get the PR crews idea for an IED. Both are plastic explosives which aren't really improvised at all. Thats kinda there actual purpose. Not shooting you down or anything but saying I am unsure if that is what they want is just a force using a different kind of plastic. Feel free to fix my comment if it is wrong.
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