rpg's

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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battlepepsi
Posts: 75
Joined: 2007-11-09 06:54

rpg's

Post by battlepepsi »

a rpg explodes 4 secs after being shot so thats 900 meters but it doesnt have to be that long and it will also be easer to use it as a anti aircraft weapon this shows aout the rpg 7 http://upload.wikimedia.org/wikipedia/e ... quence.gif
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Last edited by battlepepsi on 2007-11-22 14:32, edited 1 time in total.
Reason: i was runing out of power on my laptop
Ragni<RangersPL>
Posts: 1319
Joined: 2007-08-13 10:44

Post by Ragni<RangersPL> »

Ok, but what are you suggesting?
I wish you could write a little bit more about your idea ;)

..or at least add some links :razz:
ImageRANGERS LEAD THE WAY!!!
:29_slaps: Do not post stupid suggestions just because you had a bad round in PR :fryingpan
77SiCaRiO77
Retired PR Developer
Posts: 4982
Joined: 2006-05-17 17:44

Post by 77SiCaRiO77 »

maybe he is suggesting to add a 4 sec delay before autoexploting for the rpg ?

i think that rpg dont explote until they reach 600 meters or something .
$kelet0r
Posts: 1418
Joined: 2006-11-15 20:04

Post by $kelet0r »

does it make any difference when the current and foreseeable future limit on view distance is 800m?
battlepepsi
Posts: 75
Joined: 2007-11-09 06:54

Post by battlepepsi »

$kelet0r wrote:does it make any difference when the current and foreseeable future limit on view distance is 800m?
well it doesnt have to be that far
battlepepsi
Posts: 75
Joined: 2007-11-09 06:54

Post by battlepepsi »

Ragni<RangersPL> wrote:Ok, but what are you suggesting?
I wish you could write a little bit more about your idea ;)

..or at least add some links :razz:
i was running out of power on my laptop so i had to make it short
Wasteland
Posts: 4611
Joined: 2006-11-07 04:44

Post by Wasteland »

What change in gameplay would an auto-exploding RPG offer?
Originally Posted by: ArmedDrunk&Angry
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

Flak AA? :p
Image
Wasteland
Posts: 4611
Joined: 2006-11-07 04:44

Post by Wasteland »

That seems to be what he's suggesting. I can't believe he really thinks that though.
Originally Posted by: ArmedDrunk&Angry
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
battlepepsi
Posts: 75
Joined: 2007-11-09 06:54

Post by battlepepsi »

[R-MOD]Wasteland wrote:What change in gameplay would an auto-exploding RPG offer?
well on al basara you couldnt be able to fire the rpg from far distances which forcing it to be a lil more tactical
Eddie Baker
Posts: 6945
Joined: 2004-07-26 12:00

Post by Eddie Baker »

I think it's a good idea, but the PG-7 HEAT round auto-destruct feature has been suggested before. No problem, though; please use search next time. :)
Dunehunter
Retired PR Developer
Posts: 12110
Joined: 2006-12-17 14:42

Post by Dunehunter »

And with that, I'm locking the thread. As Eddie pointed out, please make use of the search function before you post a new suggestion.

[R-MOD]Jigsaw] I am drunk. I decided to come home early because I can''t realy seea nyithng. I hthknk i madea bad choicce. :|
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