no friendly/enemy tags
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Tacticsniper815
- Posts: 143
- Joined: 2005-11-14 05:49
no friendly/enemy tags
hey i dont remember if you already did this but do you think you could turn the friendly/enemy tags off to increase realism and that way you have to responde to muzzle flashes or smoke
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Hitperson
- Retired PR Developer
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said before remember the search button is you friend good call though but we have looked at this several times.
Harrod200:"Fire.exe has committed an illegal operation and has been shut down"
Raniak : "Warning: May crash if fired upon."
M4sherman: "like peter pan but with tanks"
[R-MOD]Eddiereyes909 (on sim tower) "It truly was the game of my childhood and has led to me getting my degree in industrial engineering."
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dawdler
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Its a forum, one can always discuss over and over and over againHitperson wrote:said before remember the search button is you friend good call though but we have looked at this several times.
My opinion: When we play the game, we want to know who we are playing with. If there where no friendly tags, you would have absolutely no way of knowing who the soldier in front of you is. And that my friend is INCREDIBLY UNREALISTIC. Doesnt military men have their names on their uniforms?
Enemy tags is a slightly different thing... But for gameplay, I think they still should show when you've had your crosshair over them for a while. Not realistic, but what fun would it be if you played against people without names? That's called SINGLEPLAYER, when all enemies are anonomys "units". And its not very fun when the game is actually a multiplayer game.
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Hitperson
- Retired PR Developer
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Very true i conceed
Harrod200:"Fire.exe has committed an illegal operation and has been shut down"
Raniak : "Warning: May crash if fired upon."
M4sherman: "like peter pan but with tanks"
[R-MOD]Eddiereyes909 (on sim tower) "It truly was the game of my childhood and has led to me getting my degree in industrial engineering."
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Maj.b00bz
- Posts: 103
- Joined: 2005-11-09 12:02
In the real world, it's difficult to say the least, to properly identify people at range. PR does a very good job of simulating it. Combat is chaos and with the smoke and concussions, fog of war, anything outside of 100 meters is often not a good idea to shoot at. Unless you are a small team of highly trained pros who know where each other is at all times (Spec Forces). A running infantry battle is very hard to keep track of. You generally know where your squad mates are within 25m or so and recognition is not too difficult at that range. PR has a good system in place to balance that - no enemy tags and and friendly tags at close range.
That being said, with computer pixels and resolutions varying widley across the player base, it might not be a bad idea to consider a 10 second timer to identify troops at longer range, (say 200m) hold the sights on a target for ten seconds, then I can see have the tag show up after that. The human eye can discern subtle diferences in the way a person stands, his personal gear and weapon. In the game the pixeling of units at longer range hurts that IFF ability.
Over 200 meters and I would have say no to any IFF tags. An exception would be a sniper scope or binos. Then it could be extended to 500m. That's probably too hard to code though.
That being said, with computer pixels and resolutions varying widley across the player base, it might not be a bad idea to consider a 10 second timer to identify troops at longer range, (say 200m) hold the sights on a target for ten seconds, then I can see have the tag show up after that. The human eye can discern subtle diferences in the way a person stands, his personal gear and weapon. In the game the pixeling of units at longer range hurts that IFF ability.
Over 200 meters and I would have say no to any IFF tags. An exception would be a sniper scope or binos. Then it could be extended to 500m. That's probably too hard to code though.
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BrokenArrow
- Retired PR Developer
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10 seconds is an eternity in BF2
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I think it's good the way it is, if you aren't sure what you're looking at, don't shoot.
Friendly tags should stay within a distance, I've read more than a few military books where the soldiers say they can 'tell who someone is at a distance in the dark just by how they move'. Obviously you can't do this in a game, so the tags work just as well.
I think it's good the way it is, if you aren't sure what you're looking at, don't shoot.
Friendly tags should stay within a distance, I've read more than a few military books where the soldiers say they can 'tell who someone is at a distance in the dark just by how they move'. Obviously you can't do this in a game, so the tags work just as well.

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Tacticsniper815
- Posts: 143
- Joined: 2005-11-14 05:49
well you realize in a combat situation you dont know who you're shooting at they're too far to recognize so they have to respond to flashes and smoke oh and another thing where the hell are the muzzle flashes in this mod? anyway you're never sure who you're shooting at. my grand dad told me this he was in vietnam he only saw some enemy troops about once or twice rest were just flashes and smoke.
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Figisaacnewton
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F.N.G.
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I like it the way it is, but I wish they were a little smaller. Those things sometimes block your view.
And I hate it when there is an enemy standing by a wall and there is a friendly on the other side of that same wall and you think the enemy is the friendly. Man that sucks. You cant tell until they fir at you. Then it's too late.
And I hate it when there is an enemy standing by a wall and there is a friendly on the other side of that same wall and you think the enemy is the friendly. Man that sucks. You cant tell until they fir at you. Then it's too late.
Free your mind, and your *** will follow.
F.N.G.
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BrokenArrow
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Wolfmaster
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DEDMON5811
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BrokenArrow
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DEDMON5811
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BrokenArrow
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DEDMON5811
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