Fire Extinguishers
-
BetterDeadThanRed
- Posts: 1728
- Joined: 2007-02-12 02:30
Fire Extinguishers
As I see it, PR has gone from two extremes. At first, crewmen had the ability to completely repair their vehicle, only slower than the engineer. Thus, the engineer was never used out of convenience. With the latest patch, the crewmen have no ability at all to repair their vehicles leaving them entirely helpless.
My proposal:
Give the crewmen a fire extinguisher. Simply put, its main purpose is to put out a vehicle fire but not repair the vehicle fully. This would be accomplished by limiting its ability to repair a vehicle by the amount of ammo it has.
So basically, when a vehicle gets hit and catches on fire, the crewmen have the ability to drive somewhere safe quickly, hop out and "extinguish" the fire, and then with no more repairing ability left, they must seek an engineer to get back into fighting condition.
My proposal:
Give the crewmen a fire extinguisher. Simply put, its main purpose is to put out a vehicle fire but not repair the vehicle fully. This would be accomplished by limiting its ability to repair a vehicle by the amount of ammo it has.
So basically, when a vehicle gets hit and catches on fire, the crewmen have the ability to drive somewhere safe quickly, hop out and "extinguish" the fire, and then with no more repairing ability left, they must seek an engineer to get back into fighting condition.
-
ratlover232
- Posts: 269
- Joined: 2007-01-18 00:40
-
BetterDeadThanRed
- Posts: 1728
- Joined: 2007-02-12 02:30
-
Antonious_Bloc
- Posts: 348
- Joined: 2007-11-20 05:57
I'm digging it. It never made sense to me why a crewman who works with a vehicle all day wouldn't be able to repair it any.
To work you don't even need to really make smoke effects, and if you did, you could just rip them from the smoke nades.
Heck, you could even just make it a wrench that uses up real fast and make the graphic look like a small fire extinquisher.
To work you don't even need to really make smoke effects, and if you did, you could just rip them from the smoke nades.
Heck, you could even just make it a wrench that uses up real fast and make the graphic look like a small fire extinquisher.
-
Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
-
fuzzhead
- Retired PR Developer
- Posts: 7463
- Joined: 2005-08-15 00:42
-
danshyu
- Posts: 45
- Joined: 2007-05-23 10:05
None sense, I'd just have to boil an egg in the radiator and it'd be good to go.[R-DEV]fuzzhead wrote:a 50cal round just went through your radiator and engine block: i dont care if your freakin mcguyver, you arent driving that car anywhere.
i agree though its an interesting idea to add a fire extinguisher as some kind of temp fix for a vehicle.... would require alot of work though
On serious note, Tank crew should at least have the ability of fixing torn tracks, which restores the mobiliy, as long as it doesn't restore the Tank's hitpoints. Somebody has already said that things like these are not possible in BF2 environment though.
-
LtSoucy
- Posts: 3089
- Joined: 2007-03-23 20:04
-
BetterDeadThanRed
- Posts: 1728
- Joined: 2007-02-12 02:30
A placeholder would be very simple.
Wrench that quickly repairs 5% of a tank with a 10 min recharge, thus would take 200 mins to fully repair a tank. Clearly, nobody is going to stay put for that entire time.
The tricky bit would be the animation of the fire extinguisher should it ever get past placeholder. I'm not going to pretend to have any expertise in this area.
Wrench that quickly repairs 5% of a tank with a 10 min recharge, thus would take 200 mins to fully repair a tank. Clearly, nobody is going to stay put for that entire time.
The tricky bit would be the animation of the fire extinguisher should it ever get past placeholder. I'm not going to pretend to have any expertise in this area.
-
BloodBane611
- Posts: 6576
- Joined: 2007-11-14 23:31
-
Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
please code it for us then.BetterDeadThanRed wrote:A placeholder would be very simple.
Wrench that quickly repairs 5% of a tank with a 10 min recharge, thus would take 200 mins to fully repair a tank. Clearly, nobody is going to stay put for that entire time.
The tricky bit would be the animation of the fire extinguisher should it ever get past placeholder. I'm not going to pretend to have any expertise in this area.
-
Dunehunter
- Retired PR Developer
- Posts: 12110
- Joined: 2006-12-17 14:42
The problem is that, as far as I can tell, a system like this was tried in the past. .7 is also requiring a lot of coding, so I can understand that it might be annoying/frustrating to have people continiously come up with ideas which they expect you to code for them.
[R-MOD]Jigsaw] I am drunk. I decided to come home early because I can''t realy seea nyithng. I hthknk i madea bad choicce.
-
markonymous
- Posts: 1358
- Joined: 2007-10-25 05:20
-
Death_dx
- Posts: 379
- Joined: 2007-11-09 21:37
Doesn't seem all that necessary, it's pretty easy to have a tank gunner or SM in an APC just hop out and repair. Managed to keep a tank going for like 20-30 minutes while being shot at by LAT HAT and APCs (on Qwai I think) with only 2 guys in the tank, SL and me on the .50 as engineer, getting out and repairing everytime it took damage.




