Fire Extinguishers

Suggestions from our community members for PR:BF2. Read the stickies before posting.
BetterDeadThanRed
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Joined: 2007-02-12 02:30

Fire Extinguishers

Post by BetterDeadThanRed »

As I see it, PR has gone from two extremes. At first, crewmen had the ability to completely repair their vehicle, only slower than the engineer. Thus, the engineer was never used out of convenience. With the latest patch, the crewmen have no ability at all to repair their vehicles leaving them entirely helpless.

My proposal:

Give the crewmen a fire extinguisher. Simply put, its main purpose is to put out a vehicle fire but not repair the vehicle fully. This would be accomplished by limiting its ability to repair a vehicle by the amount of ammo it has.

So basically, when a vehicle gets hit and catches on fire, the crewmen have the ability to drive somewhere safe quickly, hop out and "extinguish" the fire, and then with no more repairing ability left, they must seek an engineer to get back into fighting condition.
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ratlover232
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Post by ratlover232 »

I agree
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Rhino
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Post by Rhino »

I am pretty sure that it is not possible to give the repair ability "ammo", it is done by 2 types of material coming into contact or something like that and is not a weapon as such. Best to ask a coder for more info.
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zardez
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Joined: 2007-10-14 17:18

Post by zardez »

hmmm great idea, not sure how possible it is
nedlands1
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Post by nedlands1 »

Something of a "field dressing" for vehicles?
BetterDeadThanRed
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Post by BetterDeadThanRed »

nedlands1 wrote:Something of a "field dressing" for vehicles?
Yes, that's the idea.

Well, the BF2 wrench had a only a certain amount of use and a recharge time. What about making the fire extinguisher like this, only with a very long recharge time?
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Antonious_Bloc
Posts: 348
Joined: 2007-11-20 05:57

Post by Antonious_Bloc »

I'm digging it. It never made sense to me why a crewman who works with a vehicle all day wouldn't be able to repair it any.

To work you don't even need to really make smoke effects, and if you did, you could just rip them from the smoke nades.

Heck, you could even just make it a wrench that uses up real fast and make the graphic look like a small fire extinquisher.
Rhino
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Post by Rhino »

Antonious_Bloc wrote:I'm digging it. It never made sense to me why a crewman who works with a vehicle all day wouldn't be able to repair it any.
you cant replace a tank engine with your own bare hands :p

there is only soo much in the filed repairing you can do on your own.
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fuzzhead
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Post by fuzzhead »

a 50cal round just went through your radiator and engine block: i dont care if your freakin mcguyver, you arent driving that car anywhere.

i agree though its an interesting idea to add a fire extinguisher as some kind of temp fix for a vehicle.... would require alot of work though
danshyu
Posts: 45
Joined: 2007-05-23 10:05

Post by danshyu »

[R-DEV]fuzzhead wrote:a 50cal round just went through your radiator and engine block: i dont care if your freakin mcguyver, you arent driving that car anywhere.

i agree though its an interesting idea to add a fire extinguisher as some kind of temp fix for a vehicle.... would require alot of work though
None sense, I'd just have to boil an egg in the radiator and it'd be good to go.

On serious note, Tank crew should at least have the ability of fixing torn tracks, which restores the mobiliy, as long as it doesn't restore the Tank's hitpoints. Somebody has already said that things like these are not possible in BF2 environment though.
LtSoucy
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Post by LtSoucy »

I like it. Just put the fire out till a engi gets to you. In combat all tanks carry them so why not use them in PR?
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Spec
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Post by Spec »

Sounds like a lot of work... and a lot of fun^^
BetterDeadThanRed
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Post by BetterDeadThanRed »

A placeholder would be very simple.

Wrench that quickly repairs 5% of a tank with a 10 min recharge, thus would take 200 mins to fully repair a tank. Clearly, nobody is going to stay put for that entire time.

The tricky bit would be the animation of the fire extinguisher should it ever get past placeholder. I'm not going to pretend to have any expertise in this area.
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BloodBane611
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Post by BloodBane611 »

I like that. That seems extremely workable.
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Rhino
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Post by Rhino »

BetterDeadThanRed wrote:A placeholder would be very simple.

Wrench that quickly repairs 5% of a tank with a 10 min recharge, thus would take 200 mins to fully repair a tank. Clearly, nobody is going to stay put for that entire time.

The tricky bit would be the animation of the fire extinguisher should it ever get past placeholder. I'm not going to pretend to have any expertise in this area.
please code it for us then.
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danshyu
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Post by danshyu »

[R-DEV]Rhino wrote:please code it for us then.
What's with the implied hostility, that idea does seem to be extremely workable.
Dunehunter
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Post by Dunehunter »

The problem is that, as far as I can tell, a system like this was tried in the past. .7 is also requiring a lot of coding, so I can understand that it might be annoying/frustrating to have people continiously come up with ideas which they expect you to code for them.

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Rhino
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Post by Rhino »

danshyu wrote:What's with the implied hostility, that idea does seem to be extremely workable.
why I say try it if it is, and you will find out why its not workable, no other way to really explain it.
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markonymous
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Joined: 2007-10-25 05:20

Post by markonymous »

why dont you the coders take care of what u think is necessary for now and just wait with suggestions
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Death_dx
Posts: 379
Joined: 2007-11-09 21:37

Post by Death_dx »

Doesn't seem all that necessary, it's pretty easy to have a tank gunner or SM in an APC just hop out and repair. Managed to keep a tank going for like 20-30 minutes while being shot at by LAT HAT and APCs (on Qwai I think) with only 2 guys in the tank, SL and me on the .50 as engineer, getting out and repairing everytime it took damage.
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