[Vehicle] CH-47 Chinook

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Dr Rank
PR:BF2 Developer
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Joined: 2006-11-11 15:05

Post by Dr Rank »

Some awesome looking work there mate, keep it up! :D I'm desparate to get one of these into my new map ;)
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Ironcomatose
Posts: 3471
Joined: 2007-02-21 06:07

Post by Ironcomatose »

[R-DEV]Dr Rank wrote:Some awesome looking work there mate, keep it up! :D I'm desparate to get one of these into my new map ;)
Very good thats what i like to see. Some official involvement. If you can let the other DEVs know that this is in the works and maybe with a little help from you guys can be ready by early next year which is a potential release date for .7 if the DEV created poll continues the way it is going.

[R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics.
G.Drew
Posts: 4417
Joined: 2006-04-30 23:02

Post by G.Drew »

they thought it was too big for a map



the community went and made one anyway :razz: :lol:


POWER TO THE PEOPLE!
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[R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public....
Dr Rank
PR:BF2 Developer
Posts: 2765
Joined: 2006-11-11 15:05

Post by Dr Rank »

G.Drew wrote:they thought it was too big for a map
4km maps changes things a bit ;)
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Teek
Posts: 3162
Joined: 2006-12-23 02:45

Post by Teek »

can you make a Sea Knight next? :) Looks Fan-friking-tastic!

What will be the armaments and door opening conditions?
Perhaps a Minigun in the Pilot side door (so the other can be used as a exit), the rear door can be opened by the Loadmaster seat (# 8) and gunner (#2). Heres a Idea, can the Loadmaster seat control a Ramp MG when down, but when it its up, he chages view to be standing to the side?
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G.Drew
Posts: 4417
Joined: 2006-04-30 23:02

Post by G.Drew »

well i think the armament would be

1 or 2 side-mounted Miniguns + perhaps an M240(see FN MAG in IDF community forums) mounted on the rear(can shoot out when ramp lowers)
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[R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public....
SGT.JOKER
Posts: 1014
Joined: 2007-03-18 17:35

Post by SGT.JOKER »

You sir are amazing, cant wait to see what it will look like skinned and all
SGT.JOKER>FTW<(Fight To Win) In Game
Just getting back in the game :mrgreen:
Riflemen, SAW Gunner, Grenaider.
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Hitperson
Retired PR Developer
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Joined: 2005-11-08 08:09

Post by Hitperson »

please make it float!!.
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Harrod200:"Fire.exe has committed an illegal operation and has been shut down"
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[R-MOD]Eddiereyes909 (on sim tower) "It truly was the game of my childhood and has led to me getting my degree in industrial engineering."
ice_killer
Posts: 2361
Joined: 2007-02-15 16:20

Post by ice_killer »

poly 3561
triangles 8013

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I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 2G yes Quadfire , SSD 3x Raptors 2X 1.2 KW :mrgreen:
G.Drew
Posts: 4417
Joined: 2006-04-30 23:02

Post by G.Drew »

ooooooh pretty
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[R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public....
Masaq
Retired PR Developer
Posts: 10043
Joined: 2006-09-23 16:29

Post by Masaq »

G.Drew wrote:they thought it was too big for a map



the community went and made one anyway :razz: :lol:


POWER TO THE PEOPLE!
Uh...


That's why there's a community modding section? :p

"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
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G.Drew
Posts: 4417
Joined: 2006-04-30 23:02

Post by G.Drew »

[R-MOD]Masaq wrote:Uh...


That's why there's a community modding section? :p
i know :razz:
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[R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public....
Glimmerman
Retired PR Developer
Posts: 3237
Joined: 2007-08-14 11:12

Post by Glimmerman »

Now all we need is some more details and a skin on it?
THE.FIST
Posts: 2036
Joined: 2007-07-11 23:00

Post by THE.FIST »

too much tris ...... it will lag as hell
Desertfox
Posts: 5886
Joined: 2006-08-15 06:41

Post by Desertfox »

[R-CON]THE.FIST wrote:too much tris ...... it will lag as hell
8000 w/ good LOD's shouldn't lag to badly, but that is alot of tri's :o
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Ironcomatose
Posts: 3471
Joined: 2007-02-21 06:07

Post by Ironcomatose »

[R-CON]Desertfox wrote:8000 w/ good LOD's shouldn't lag to badly, but that is alot of tri's :o
Well i think its best to shoot for not lagging at all, not "not to badly" :mrgreen:

[R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics.
Desertfox
Posts: 5886
Joined: 2006-08-15 06:41

Post by Desertfox »

ironcomatose wrote:Well i think its best to shoot for not lagging at all, not "not to badly" :mrgreen:
I just said shouldn't lag to badly just incase a dev comes in here and pwns me :P
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Z-trooper
Retired PR Developer
Posts: 4166
Joined: 2007-05-08 14:18

Post by Z-trooper »

anyone have a table for vehicle lod's? I only know of the one for handheld weapons...
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"Without geometry, life is pointless"
arjan
Posts: 1865
Joined: 2007-04-21 12:32

Post by arjan »

nice model man ;) !
i have a map idea that could use a few chinooks !
[ based on a RL mission. called Operation. barras ]

https://www.realitymod.com/forum/op-bar ... l?p=535280
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