Vehicle simulation
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nicoX
- Posts: 1181
- Joined: 2007-07-24 10:03
Vehicle simulation
How about improving the simulation for the vehicles of PR.
- Particularly an APC is noisy when it's on power. In many situation it would be strategic to camp the APC and power it off. By this enemy wont hear where your standing and will have a more difficult task locating you.
E.g. have press E in side the driver seat to power it off on. Double E fast to exit the vehicle.
- Put brakes on the vehicles. They are always sliding back or forward when on a hill.
- Gears would be nice, as they are there IRL. Many times you want to take on an infantry where you will have your APC moving forward slowly, making it easier for the gunner.
- Seat delay, I have read it's not possible in some threads but I'm rather convinced that there is workaround for that. But don't know if it's jet supported by the DEV?
- Particularly an APC is noisy when it's on power. In many situation it would be strategic to camp the APC and power it off. By this enemy wont hear where your standing and will have a more difficult task locating you.
E.g. have press E in side the driver seat to power it off on. Double E fast to exit the vehicle.
- Put brakes on the vehicles. They are always sliding back or forward when on a hill.
- Gears would be nice, as they are there IRL. Many times you want to take on an infantry where you will have your APC moving forward slowly, making it easier for the gunner.
- Seat delay, I have read it's not possible in some threads but I'm rather convinced that there is workaround for that. But don't know if it's jet supported by the DEV?
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markonymous
- Posts: 1358
- Joined: 2007-10-25 05:20
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mammikoura
- Posts: 1151
- Joined: 2006-09-19 04:26
nicoliani wrote:Any ideas what to enter in the search box? And at what page the result will show up?
searching for "brakes"nicoliani wrote:- Put brakes on the vehicles. They are always sliding back or forward when on a hill.
https://www.realitymod.com/forum/brake- ... ght=brakes
searching for: "gears"nicoliani wrote:- Gears would be nice, as they are there IRL. Many times you want to take on an infantry where you will have your APC moving forward slowly, making it easier for the gunner.
https://www.realitymod.com/forum/vehicl ... ight=gears
https://www.realitymod.com/forum/implen ... ight=gears
and gear thingy is even on the Already suggested Suggestions thread. (which is a sticky for a reason)
https://www.realitymod.com/forum/alread ... ight=gears
wasn't that hard now was it?
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Sabre_tooth_tigger
- Posts: 1922
- Joined: 2007-06-01 20:14
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nicoX
- Posts: 1181
- Joined: 2007-07-24 10:03
Actually I searched and the threads have not been answered. Besides there is no thread about the power on/off and no answer to here, and will never be answered. And that was the initiated idea of starting this thread rest is just follow up.
About the seat delay, there is threads but still no proper answer if it's possible or not.
About brakes one thread, no answer.
About the seat delay, there is threads but still no proper answer if it's possible or not.
About brakes one thread, no answer.
Last edited by nicoX on 2007-11-22 21:59, edited 1 time in total.
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Masaq
- Retired PR Developer
- Posts: 10043
- Joined: 2006-09-23 16:29
In this case they do kinda have a point...
nicoliani : If things you've looked at via search haven't been answered, they still don't need a new topic. If you *must* reopen things for discussion, post in the old threads.
markonymous : You've had your own fair share of resuggestions and such this past week, so hush yessel!
Only new topic here for discussion is being able to turn the engine off... could do with some expert (i.e.: someone who's used armoured vehicles in the military) advice on whether or not this is possible IRL, and someone with a greater understanding of the code than I to say if it's possible in-game.
Everything else is a re-suggest...
nicoliani : If things you've looked at via search haven't been answered, they still don't need a new topic. If you *must* reopen things for discussion, post in the old threads.
markonymous : You've had your own fair share of resuggestions and such this past week, so hush yessel!
Only new topic here for discussion is being able to turn the engine off... could do with some expert (i.e.: someone who's used armoured vehicles in the military) advice on whether or not this is possible IRL, and someone with a greater understanding of the code than I to say if it's possible in-game.
Everything else is a re-suggest...
"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
"Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - Washington Post
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Sabre_tooth_tigger
- Posts: 1922
- Joined: 2007-06-01 20:14
I think APC spawning is going to be removed at some point, the rest I dont reckon they can change
https://www.realitymod.com/forum/apc-sp ... t=Spawning
Clypp wrote:It's a simple solution and that is why I think it is not easy to do, else it would already be done.
[R-DEV]dbzao wrote:Bingo.
https://www.realitymod.com/forum/apc-sp ... t=Spawning
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Ninja2dan
- Retired PR Developer
- Posts: 2213
- Joined: 2007-10-29 03:09
In regards to a previous post about vehicle crews shutting down the engine on a vehicle and if it's possible, I have experience with one so I can try to answer. Most tracked vehicles can have their engine shut down and still be capable of operating, but this is not recommended in a combat environment. I was a crewman of an M109A5/6 155mm SP Howitzer, duties included Driver, Loader, and Gunner.
That vehicle operates very similar to any other heavy tracked vehicle such as a tank or APC. You can run Aux Power for the turret or weapon system without the engine running, but it draws a lot of power. The main problem is that you can't just turn on the engine and haul *** out of there. Most of the larger engines such as turbines require a warm-up period before you can increase the RPM to drivable levels. If your vehicle has to move out in a hurry, you are toast. Those vehicles have a large fuel quantity, so running the engines for hours on end will not effect your range much. The engines are also what power other systems, including crew heaters (and MRE heaters).
To maintain realism, vehicles in PR should always be ON if crewed. The exception being such as a tank with only the TC in place operating the M2 or the TC in an M6 scouting the skies. And in reality, you would rarely ever find a squad of grunts "chilling" in the back of an APC without the crew in place. Some things can't or shouldn't be carried over from reality into PR, but some things should be. Turning off the engine of heavy vehicles should NOT be an option in PR.
Removing the spawn-in feature of vehicles will remove the problem with vehicles "hopping" around when someone spawns in, which can be deadly if you are in the middle of using your weapon system. Rolling on hills and inclines isn't just about integrating brakes, it's also a problem with the game engine. **** slides on hills, weight regardless. I have seen empty tanks on a hill slide down several feet, which in reality would never happen. Just an issue with the engine, and although very unrealisitc and annoying, I don't think it's possible to fix.
That vehicle operates very similar to any other heavy tracked vehicle such as a tank or APC. You can run Aux Power for the turret or weapon system without the engine running, but it draws a lot of power. The main problem is that you can't just turn on the engine and haul *** out of there. Most of the larger engines such as turbines require a warm-up period before you can increase the RPM to drivable levels. If your vehicle has to move out in a hurry, you are toast. Those vehicles have a large fuel quantity, so running the engines for hours on end will not effect your range much. The engines are also what power other systems, including crew heaters (and MRE heaters).
To maintain realism, vehicles in PR should always be ON if crewed. The exception being such as a tank with only the TC in place operating the M2 or the TC in an M6 scouting the skies. And in reality, you would rarely ever find a squad of grunts "chilling" in the back of an APC without the crew in place. Some things can't or shouldn't be carried over from reality into PR, but some things should be. Turning off the engine of heavy vehicles should NOT be an option in PR.
Removing the spawn-in feature of vehicles will remove the problem with vehicles "hopping" around when someone spawns in, which can be deadly if you are in the middle of using your weapon system. Rolling on hills and inclines isn't just about integrating brakes, it's also a problem with the game engine. **** slides on hills, weight regardless. I have seen empty tanks on a hill slide down several feet, which in reality would never happen. Just an issue with the engine, and although very unrealisitc and annoying, I don't think it's possible to fix.
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BloodBane611
- Posts: 6576
- Joined: 2007-11-14 23:31
Dan, that was perhaps one of the most informed and encompassing posts I have read in my entire life. Props to you. Also thanks for the vehicle info, I didn't realize most of that before.
I was going to say I liked the idea of turning the engine off, but I guess I retract that opinion.
I was going to say I liked the idea of turning the engine off, but I guess I retract that opinion.
[R-CON]creepin - "because on the internet 0=1"
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markonymous
- Posts: 1358
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Ninja2dan
- Retired PR Developer
- Posts: 2213
- Joined: 2007-10-29 03:09
My point was that in a combat environment you WILL NOT shut off your engines unless your life requires it. Getting caught with your engine off is like getting caught in prison with your pants down. You are just asking to get...you know.markonymous wrote:dont say i didnt learn my lesson
edit: well the thing dan said about the engine needing a warm-up time maybe the devs can add that?
PR does not simulate non-combat motorpool operations or non-combat convoy operations. Because PR simulates a battle from the time the round starts until it finishes, no soldier in their right mind would ever shut down their engine unless it was damaged. And since we don't have enough players or game time to simulate field combat vehicle recovery, this is a useless feature.
I used to shut down my engine on the gun line while firing the howitzers, but that was in training. We knew we wouldn't have to move the vehicles for at least an hour, and that was training how to fire the weapon. If we did live-fire for shoot-and-scoot drills, I always kept the engine running. Same goes for any tank or APC/IFV, you will never shut down in combat because you never know when you will need to relocate in a hurry. Heavy engine warm-up times average around 5-8 minutes to bring the RPM and temps up to standard, which is more than enough time for counter-battery fire or other enemy elements to pinpoint your location and turn you into scap metal.
And the only time I shut down during drill was during the summer when the crew heaters were not needed, and we felt no need to operate with the engines on. It also meant that I could practice my gunnery skills without having to monitor the engines. In the winter I kept the engines on even during drills. Having the hatches and back door open during live-fire meant it got damn cold in there, and the crew heaters got toasty hot when on. Plus a nice hot MRE was a bonus, via the exhaust heat.
I'm sure there are plenty of other current or prior-service soldiers from this forum who can confirm my statements. Therefore I see no viable reason to have this feature added to PR. Not only would it be very unrealistic, but would occupy time that the coders could be using to integrate more vital changes.
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Masaq
- Retired PR Developer
- Posts: 10043
- Joined: 2006-09-23 16:29
And on that happy note, I think we have today's conclusion to this thread!
Everything in the Original Post has either been suggested before (and linked nicely) or has been shown to be completely unrealistic.
Everything in the Original Post has either been suggested before (and linked nicely) or has been shown to be completely unrealistic.
"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
"Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - Washington Post



