Show your models thread...(IMAGE HEAVY)

Making or wanting help making your own asset? Check in here
Post Reply
Dylan
Posts: 3798
Joined: 2006-05-29 00:41

Post by Dylan »

Double sided ban hammer? haha, j/k.
Z-trooper
Retired PR Developer
Posts: 4166
Joined: 2007-05-08 14:18

Post by Z-trooper »

[R-MOD]dunehunter wrote:I honestly don't know, I was just messing around with the different objects. A pipe running between two blocks maybe?
I have just uploaded the first of the 3 videos I made, and I will post it in a little while (a matter of minutes), maybe you would change the title of the thread and clean it out when I let you know? (not yet :) )
Image
"Without geometry, life is pointless"
77SiCaRiO77
Retired PR Developer
Posts: 4982
Joined: 2006-05-17 17:44

Post by 77SiCaRiO77 »

my first model :) , i spend around 2 hours reading every tutoriali can find and 1 hour making this :mrgreen:

Image
Z-trooper
Retired PR Developer
Posts: 4166
Joined: 2007-05-08 14:18

Post by Z-trooper »

77SiCaRiO77 wrote:my first model :) , i spend around 2 hours reading every tutoriali can find and 1 hour making this :mrgreen:

Image
that is very good for a first model. I see you have understood how to edit polygons right. Keep it up and you will get very good pretty fast :)
Image
"Without geometry, life is pointless"
KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

Agree with Z on this.

Also, that's the Chinese Type whatchacallit, right?
Image
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
ZaZZo
Posts: 1494
Joined: 2007-02-03 18:37

Post by ZaZZo »

03 I think
Deadfast
Retired PR Developer
Posts: 4611
Joined: 2007-07-16 16:25

Post by Deadfast »

MK23 Mod 0 [WIP]:
Image

Image

Image

My first model created using the polygons/vertexes/sides method. I have made some models before, but they were mostly consisting of basic primitives.
Here's a picture I found:
Image
Last edited by Deadfast on 2007-11-24 10:17, edited 1 time in total.
KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

Love the Mk.23 :D

Image
Image
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
Polka
Posts: 6245
Joined: 2007-07-08 14:18

Post by Polka »

Now thats awesome
Deadfast
Retired PR Developer
Posts: 4611
Joined: 2007-07-16 16:25

Post by Deadfast »

KP, there's no need to show of your models.
I don't need to see it to know that it's totally awesome ! :lol:


EDIT: Before anyone gets the meaning of my post wrong, this is a compliment ;-)
Last edited by Deadfast on 2007-11-24 18:55, edited 1 time in total.
General Dragosh
Posts: 1282
Joined: 2005-12-04 17:35

Post by General Dragosh »

Deadfast wrote:MK23 Mod 0 [WIP]:
Image

Image

Image
When ya finish with the Mk.23 hand it over :twisted: and u shall not be hurt...i think... :mrgreen:
[img][/img]Newly ordered sig !


77SiCaRiO77
Retired PR Developer
Posts: 4982
Joined: 2006-05-17 17:44

Post by 77SiCaRiO77 »

my litle progress

Image
halvor1
Posts: 1017
Joined: 2007-03-11 18:29

Post by halvor1 »

General Dragosh wrote:When ya finish with the Mk.23 hand it over :twisted: and u shall not be hurt...i think... :mrgreen:
nice one still wip though :D
Z-trooper
Retired PR Developer
Posts: 4166
Joined: 2007-05-08 14:18

Post by Z-trooper »

77SiCaRiO77 wrote:my litle progress

Image
you are doing damn good bud. If thats your first model you are on your way to become very good. You really nailed the techniques :)
Image
"Without geometry, life is pointless"
77SiCaRiO77
Retired PR Developer
Posts: 4982
Joined: 2006-05-17 17:44

Post by 77SiCaRiO77 »

you were right about the adictive part :p
Z-trooper
Retired PR Developer
Posts: 4166
Joined: 2007-05-08 14:18

Post by Z-trooper »

77SiCaRiO77 wrote:you were right about the adictive part :p
oh yeah ;) and the sad part is that it only increses.
Image
"Without geometry, life is pointless"
Desertfox
Posts: 5886
Joined: 2006-08-15 06:41

Post by Desertfox »

Thats pretty good sic, you learned fast :D
Image
Dunehunter
Retired PR Developer
Posts: 12110
Joined: 2006-12-17 14:42

Post by Dunehunter »

Yeah, a lot better than me :p I got the thing with just a few blocks down fast, but after that it starts to get harder :(

*waits for more tutorials*

[R-MOD]Jigsaw] I am drunk. I decided to come home early because I can''t realy seea nyithng. I hthknk i madea bad choicce. :|
77SiCaRiO77
Retired PR Developer
Posts: 4982
Joined: 2006-05-17 17:44

Post by 77SiCaRiO77 »

thanks guys , that make me feel that im not wasting time :p , i saw the glock tutorial and is pretty informative ,a very good tutorial , sadly i cant download from filefront or megaupload , so i cant check the ztrooper tut :( .

well, today i made the cannon and the sigh (the last one was a pain in the *** btw :p ) im gonna wait for the video 3 of z-trooper to make the bulstock .

Image

1400 polys .
Desertfox
Posts: 5886
Joined: 2006-08-15 06:41

Post by Desertfox »

Anytime your making something for a game, polygon's are turned into tri's so if you right click on perspective and turn on statistics and then go to I think its customize > I forget which menu it is :( One near the bottom > Then statistics > and check the box beside triangle.

When I open up max later I will find out the menu name :P
Image
Post Reply

Return to “PR:BF2 Community Modding”